/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; public class DropItem extends L2GameServerPacket { private final L2ItemInstance _item; private final int _charObjId; /** * Constructor of the DropItem server packet * @param item : L2ItemInstance designating the item * @param playerObjId : int designating the player ID who dropped the item */ public DropItem(L2ItemInstance item, int playerObjId) { _item = item; _charObjId = playerObjId; } @Override protected final void writeImpl() { writeC(0x16); writeD(_charObjId); writeD(_item.getObjectId()); writeD(_item.getDisplayId()); writeD(_item.getX()); writeD(_item.getY()); writeD(_item.getZ()); // only show item count if it is a stackable item writeD(_item.isStackable() ? 0x01 : 0x00); writeQ(_item.getCount()); writeD(0x01); // unknown } }