/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import com.l2jserver.gameserver.model.Hit;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
public class Attack extends L2GameServerPacket
{
private final int _attackerObjId;
private final boolean _soulshot;
private final int _ssGrade;
private final Location _attackerLoc;
private final Location _targetLoc;
private final List _hits = new ArrayList<>();
/**
* @param attacker
* @param target
* @param useShots
* @param ssGrade
*/
public Attack(L2Character attacker, L2Character target, boolean useShots, int ssGrade)
{
_attackerObjId = attacker.getObjectId();
_soulshot = useShots;
_ssGrade = ssGrade;
_attackerLoc = new Location(attacker);
_targetLoc = new Location(target);
}
/**
* Adds hit to the attack (Attacks such as dual dagger/sword/fist has two hits)
* @param target
* @param damage
* @param miss
* @param crit
* @param shld
*/
public void addHit(L2Character target, int damage, boolean miss, boolean crit, byte shld)
{
_hits.add(new Hit(target, damage, miss, crit, shld, _soulshot, _ssGrade));
}
/**
* @return {@code true} if current attack contains at least 1 hit.
*/
public boolean hasHits()
{
return !_hits.isEmpty();
}
/**
* @return {@code true} if attack has soul shot charged.
*/
public boolean hasSoulshot()
{
return _soulshot;
}
/**
* Writes current hit
* @param hit
*/
private void writeHit(Hit hit)
{
writeD(hit.getTargetId());
writeD(hit.getDamage());
writeC(hit.getFlags());
}
@Override
protected final void writeImpl()
{
final Iterator it = _hits.iterator();
writeC(0x33);
writeD(_attackerObjId);
writeHit(it.next());
writeLoc(_attackerLoc);
writeH(_hits.size() - 1);
while (it.hasNext())
{
writeHit(it.next());
}
writeLoc(_targetLoc);
}
}