/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.model.base.AcquireSkillType; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.skills.CommonSkill; /** * Acquire Skill Info server packet implementation. * @author Zoey76 */ public class AcquireSkillInfo extends L2GameServerPacket { private final AcquireSkillType _type; private final int _id; private final int _level; private final int _spCost; private final List _reqs; /** * Private class containing learning skill requisites. */ private static class Req { public int itemId; public long count; public int type; public int unk; /** * @param pType TODO identify. * @param pItemId the item Id. * @param itemCount the item count. * @param pUnk TODO identify. */ public Req(int pType, int pItemId, long itemCount, int pUnk) { itemId = pItemId; type = pType; count = itemCount; unk = pUnk; } } /** * Constructor for the acquire skill info object. * @param skillType the skill learning type. * @param skillLearn the skill learn. */ public AcquireSkillInfo(AcquireSkillType skillType, L2SkillLearn skillLearn) { _id = skillLearn.getSkillId(); _level = skillLearn.getSkillLevel(); _spCost = skillLearn.getLevelUpSp(); _type = skillType; _reqs = new ArrayList<>(); if ((skillType != AcquireSkillType.PLEDGE) || Config.LIFE_CRYSTAL_NEEDED) { for (ItemHolder item : skillLearn.getRequiredItems()) { if (!Config.DIVINE_SP_BOOK_NEEDED && (_id == CommonSkill.DIVINE_INSPIRATION.getId())) { continue; } _reqs.add(new Req(99, item.getId(), item.getCount(), 50)); } } } /** * Special constructor for Alternate Skill Learning system.
* Sets a custom amount of SP. * @param skillType the skill learning type. * @param skillLearn the skill learn. * @param sp the custom SP amount. */ public AcquireSkillInfo(AcquireSkillType skillType, L2SkillLearn skillLearn, int sp) { _id = skillLearn.getSkillId(); _level = skillLearn.getSkillLevel(); _spCost = sp; _type = skillType; _reqs = new ArrayList<>(); for (ItemHolder item : skillLearn.getRequiredItems()) { _reqs.add(new Req(99, item.getId(), item.getCount(), 50)); } } @Override protected final void writeImpl() { writeC(0x91); writeD(_id); writeD(_level); writeD(_spCost); writeD(_type.ordinal()); writeD(_reqs.size()); for (Req temp : _reqs) { writeD(temp.type); writeD(temp.itemId); writeQ(temp.count); writeD(temp.unk); } } }