/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.gameserverpackets; import com.l2jserver.gameserver.LoginServerThread.SessionKey; import com.l2jserver.util.network.BaseSendablePacket; /** * @author -Wooden- */ public class PlayerAuthRequest extends BaseSendablePacket { public PlayerAuthRequest(String account, SessionKey key) { writeC(0x05); writeS(account); writeD(key.playOkID1); writeD(key.playOkID2); writeD(key.loginOkID1); writeD(key.loginOkID2); } @Override public byte[] getContent() { return getBytes(); } }