/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.util.Broadcast; import com.l2jserver.gameserver.util.Util; /** * Fromat:(ch) dddddc * @author -Wooden- */ public final class RequestExMagicSkillUseGround extends L2GameClientPacket { private static final String _C__D0_44_REQUESTEXMAGICSKILLUSEGROUND = "[C] D0:44 RequestExMagicSkillUseGround"; private int _x; private int _y; private int _z; private int _skillId; private boolean _ctrlPressed; private boolean _shiftPressed; @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _skillId = readD(); _ctrlPressed = readD() != 0; _shiftPressed = readC() != 0; } @Override protected void runImpl() { // Get the current L2PcInstance of the player final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } // Get the level of the used skill int level = activeChar.getSkillLevel(_skillId); if (level <= 0) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } // Get the L2Skill template corresponding to the skillID received from the client Skill skill = SkillData.getInstance().getSkill(_skillId, level); // Check the validity of the skill if (skill != null) { activeChar.setCurrentSkillWorldPosition(new Location(_x, _y, _z)); // normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target) activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x, _y)); Broadcast.toKnownPlayers(activeChar, new ValidateLocation(activeChar)); activeChar.useMagic(skill, _ctrlPressed, _shiftPressed); } else { activeChar.sendPacket(ActionFailed.STATIC_PACKET); _log.warning("No skill found with id " + _skillId + " and level " + level + " !!"); } } @Override public String getType() { return _C__D0_44_REQUESTEXMAGICSKILLUSEGROUND; } }