/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.IllegalActionPunishmentType;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.ClanPrivilege;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2FishermanInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2VillageMasterInstance;
import com.l2jserver.gameserver.model.base.AcquireSkillType;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillDone;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jserver.gameserver.network.serverpackets.ExStorageMaxCount;
import com.l2jserver.gameserver.network.serverpackets.PledgeSkillList;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
/**
* Request Acquire Skill client packet implementation.
* @author Zoey76
*/
public final class RequestAcquireSkill extends L2GameClientPacket
{
private static final String _C__7C_REQUESTACQUIRESKILL = "[C] 7C RequestAcquireSkill";
private static final String[] QUEST_VAR_NAMES =
{
"EmergentAbility65-",
"EmergentAbility70-",
"ClassAbility75-",
"ClassAbility80-"
};
private int _id;
private int _level;
private AcquireSkillType _skillType;
private int _subType;
@Override
protected void readImpl()
{
_id = readD();
_level = readD();
_skillType = AcquireSkillType.getAcquireSkillType(readD());
if (_skillType == AcquireSkillType.SUBPLEDGE)
{
_subType = readD();
}
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if ((_level < 1) || (_level > 1000) || (_id < 1) || (_id > 32000))
{
Util.handleIllegalPlayerAction(activeChar, "Wrong Packet Data in Aquired Skill", Config.DEFAULT_PUNISH);
_log.warning("Recived Wrong Packet Data in Aquired Skill - id: " + _id + " level: " + _level + " for " + activeChar);
return;
}
final L2Npc trainer = activeChar.getLastFolkNPC();
if (!(trainer instanceof L2NpcInstance))
{
return;
}
if (!trainer.canInteract(activeChar) && !activeChar.isGM())
{
return;
}
final Skill skill = SkillData.getInstance().getSkill(_id, _level);
if (skill == null)
{
_log.warning(RequestAcquireSkill.class.getSimpleName() + ": Player " + activeChar.getName() + " is trying to learn a null skill Id: " + _id + " level: " + _level + "!");
return;
}
// Hack check. Doesn't apply to all Skill Types
final int prevSkillLevel = activeChar.getSkillLevel(_id);
if ((prevSkillLevel > 0) && !((_skillType == AcquireSkillType.TRANSFER) || (_skillType == AcquireSkillType.SUBPLEDGE)))
{
if (prevSkillLevel == _level)
{
_log.warning("Player " + activeChar.getName() + " is trying to learn a skill that already knows, Id: " + _id + " level: " + _level + "!");
return;
}
else if (prevSkillLevel != (_level - 1))
{
// The previous level skill has not been learned.
activeChar.sendPacket(SystemMessageId.PREVIOUS_LEVEL_SKILL_NOT_LEARNED);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is requesting skill Id: " + _id + " level " + _level + " without knowing it's previous level!", IllegalActionPunishmentType.NONE);
return;
}
}
final L2SkillLearn s = SkillTreesData.getInstance().getSkillLearn(_skillType, _id, _level, activeChar);
if (s == null)
{
return;
}
switch (_skillType)
{
case CLASS:
{
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
}
break;
}
case TRANSFORM:
{
// Hack check.
if (!canTransform(activeChar))
{
activeChar.sendPacket(SystemMessageId.NOT_COMPLETED_QUEST_FOR_SKILL_ACQUISITION);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is requesting skill Id: " + _id + " level " + _level + " without required quests!", IllegalActionPunishmentType.NONE);
return;
}
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
}
break;
}
case FISHING:
{
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
}
break;
}
case PLEDGE:
{
if (!activeChar.isClanLeader())
{
return;
}
final L2Clan clan = activeChar.getClan();
int repCost = s.getLevelUpSp();
if (clan.getReputationScore() >= repCost)
{
if (Config.LIFE_CRYSTAL_NEEDED)
{
for (ItemHolder item : s.getRequiredItems())
{
if (!activeChar.destroyItemByItemId("Consume", item.getId(), item.getCount(), trainer, false))
{
// Doesn't have required item.
activeChar.sendPacket(SystemMessageId.ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL);
L2VillageMasterInstance.showPledgeSkillList(activeChar);
return;
}
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED);
sm.addItemName(item.getId());
sm.addLong(item.getCount());
activeChar.sendPacket(sm);
}
}
clan.takeReputationScore(repCost, true);
final SystemMessage cr = SystemMessage.getSystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP);
cr.addInt(repCost);
activeChar.sendPacket(cr);
clan.addNewSkill(skill);
clan.broadcastToOnlineMembers(new PledgeSkillList(clan));
activeChar.sendPacket(new AcquireSkillDone());
L2VillageMasterInstance.showPledgeSkillList(activeChar);
}
else
{
activeChar.sendPacket(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE);
L2VillageMasterInstance.showPledgeSkillList(activeChar);
}
break;
}
case SUBPLEDGE:
{
if (!activeChar.isClanLeader() || !activeChar.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
{
return;
}
final L2Clan clan = activeChar.getClan();
if ((clan.getFortId() == 0) && (clan.getCastleId() == 0))
{
return;
}
// Hack check. Check if SubPledge can accept the new skill:
if (!clan.isLearnableSubPledgeSkill(skill, _subType))
{
activeChar.sendPacket(SystemMessageId.SQUAD_SKILL_ALREADY_ACQUIRED);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is requesting skill Id: " + _id + " level " + _level + " without knowing it's previous level!", IllegalActionPunishmentType.NONE);
return;
}
final int repCost = s.getLevelUpSp();
if (clan.getReputationScore() < repCost)
{
activeChar.sendPacket(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE);
return;
}
for (ItemHolder item : s.getRequiredItems())
{
if (!activeChar.destroyItemByItemId("SubSkills", item.getId(), item.getCount(), trainer, false))
{
activeChar.sendPacket(SystemMessageId.ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL);
return;
}
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED);
sm.addItemName(item.getId());
sm.addLong(item.getCount());
activeChar.sendPacket(sm);
}
if (repCost > 0)
{
clan.takeReputationScore(repCost, true);
final SystemMessage cr = SystemMessage.getSystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP);
cr.addInt(repCost);
activeChar.sendPacket(cr);
}
clan.addNewSkill(skill, _subType);
clan.broadcastToOnlineMembers(new PledgeSkillList(clan));
activeChar.sendPacket(new AcquireSkillDone());
showSubUnitSkillList(activeChar);
break;
}
case TRANSFER:
{
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
}
break;
}
case SUBCLASS:
{
// Hack check.
if (activeChar.isSubClassActive())
{
activeChar.sendPacket(SystemMessageId.SKILL_NOT_FOR_SUBCLASS);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is requesting skill Id: " + _id + " level " + _level + " while Sub-Class is active!", IllegalActionPunishmentType.NONE);
return;
}
// Certification Skills - Exploit fix
if ((prevSkillLevel == -1) && (_level > 1))
{
// The previous level skill has not been learned.
activeChar.sendPacket(SystemMessageId.PREVIOUS_LEVEL_SKILL_NOT_LEARNED);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is requesting skill Id: " + _id + " level " + _level + " without knowing it's previous level!", IllegalActionPunishmentType.NONE);
return;
}
QuestState st = activeChar.getQuestState("SubClassSkills");
if (st == null)
{
final Quest subClassSkilllsQuest = QuestManager.getInstance().getQuest("SubClassSkills");
if (subClassSkilllsQuest != null)
{
st = subClassSkilllsQuest.newQuestState(activeChar);
}
else
{
_log.warning("Null SubClassSkills quest, for Sub-Class skill Id: " + _id + " level: " + _level + " for player " + activeChar.getName() + "!");
return;
}
}
for (String varName : QUEST_VAR_NAMES)
{
for (int i = 1; i <= Config.MAX_SUBCLASS; i++)
{
final String itemOID = st.getGlobalQuestVar(varName + i);
if (!itemOID.isEmpty() && !itemOID.endsWith(";") && !itemOID.equals("0"))
{
if (Util.isDigit(itemOID))
{
final int itemObjId = Integer.parseInt(itemOID);
final L2ItemInstance item = activeChar.getInventory().getItemByObjectId(itemObjId);
if (item != null)
{
for (ItemHolder itemIdCount : s.getRequiredItems())
{
if (item.getId() == itemIdCount.getId())
{
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
// Logging the given skill.
st.saveGlobalQuestVar(varName + i, skill.getId() + ";");
}
return;
}
}
}
else
{
_log.warning("Inexistent item for object Id " + itemObjId + ", for Sub-Class skill Id: " + _id + " level: " + _level + " for player " + activeChar.getName() + "!");
}
}
else
{
_log.warning("Invalid item object Id " + itemOID + ", for Sub-Class skill Id: " + _id + " level: " + _level + " for player " + activeChar.getName() + "!");
}
}
}
}
// Player doesn't have required item.
activeChar.sendPacket(SystemMessageId.ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL);
showSkillList(trainer, activeChar);
break;
}
case COLLECT:
{
if (checkPlayerSkill(activeChar, trainer, s))
{
giveSkill(activeChar, trainer, skill);
}
break;
}
default:
{
_log.warning("Recived Wrong Packet Data in Aquired Skill, unknown skill type:" + _skillType);
break;
}
}
}
public static void showSubUnitSkillList(L2PcInstance activeChar)
{
final List skills = SkillTreesData.getInstance().getAvailableSubPledgeSkills(activeChar.getClan());
final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.SUBPLEDGE);
int count = 0;
for (L2SkillLearn s : skills)
{
if (SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel()) != null)
{
asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getLevelUpSp(), 0);
++count;
}
}
if (count == 0)
{
activeChar.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);
}
else
{
activeChar.sendPacket(asl);
}
}
/**
* Perform a simple check for current player and skill.
* Takes the needed SP if the skill require it and all requirements are meet.
* Consume required items if the skill require it and all requirements are meet.
* @param player the skill learning player.
* @param trainer the skills teaching Npc.
* @param s the skill to be learn.
* @return {@code true} if all requirements are meet, {@code false} otherwise.
*/
private boolean checkPlayerSkill(L2PcInstance player, L2Npc trainer, L2SkillLearn s)
{
if (s != null)
{
if ((s.getSkillId() == _id) && (s.getSkillLevel() == _level))
{
// Hack check.
if (s.getGetLevel() > player.getLevel())
{
player.sendPacket(SystemMessageId.YOU_DONT_MEET_SKILL_LEVEL_REQUIREMENTS);
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + ", level " + player.getLevel() + " is requesting skill Id: " + _id + " level " + _level + " without having minimum required level, " + s.getGetLevel() + "!", IllegalActionPunishmentType.NONE);
return false;
}
// First it checks that the skill require SP and the player has enough SP to learn it.
final int levelUpSp = s.getCalculatedLevelUpSp(player.getClassId(), player.getLearningClass());
if ((levelUpSp > 0) && (levelUpSp > player.getSp()))
{
player.sendPacket(SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL);
showSkillList(trainer, player);
return false;
}
if (!Config.DIVINE_SP_BOOK_NEEDED && (_id == CommonSkill.DIVINE_INSPIRATION.getId()))
{
return true;
}
// Check for required skills.
if (!s.getPreReqSkills().isEmpty())
{
for (SkillHolder skill : s.getPreReqSkills())
{
if (player.getSkillLevel(skill.getSkillId()) != skill.getSkillLvl())
{
if (skill.getSkillId() == CommonSkill.ONYX_BEAST_TRANSFORMATION.getId())
{
player.sendPacket(SystemMessageId.YOU_MUST_LEARN_ONYX_BEAST_SKILL);
}
else
{
player.sendPacket(SystemMessageId.ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL);
}
return false;
}
}
}
// Check for required items.
if (!s.getRequiredItems().isEmpty())
{
// Then checks that the player has all the items
long reqItemCount = 0;
for (ItemHolder item : s.getRequiredItems())
{
reqItemCount = player.getInventory().getInventoryItemCount(item.getId(), -1);
if (reqItemCount < item.getCount())
{
// Player doesn't have required item.
player.sendPacket(SystemMessageId.ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL);
showSkillList(trainer, player);
return false;
}
}
// If the player has all required items, they are consumed.
for (ItemHolder itemIdCount : s.getRequiredItems())
{
if (!player.destroyItemByItemId("SkillLearn", itemIdCount.getId(), itemIdCount.getCount(), trainer, true))
{
Util.handleIllegalPlayerAction(player, "Somehow player " + player.getName() + ", level " + player.getLevel() + " lose required item Id: " + itemIdCount.getId() + " to learn skill while learning skill Id: " + _id + " level " + _level + "!", IllegalActionPunishmentType.NONE);
}
}
}
// If the player has SP and all required items then consume SP.
if (levelUpSp > 0)
{
player.setSp(player.getSp() - levelUpSp);
final StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.SP, player.getSp());
player.sendPacket(su);
}
return true;
}
}
return false;
}
/**
* Add the skill to the player and makes proper updates.
* @param player the player acquiring a skill.
* @param trainer the Npc teaching a skill.
* @param skill the skill to be learn.
*/
private void giveSkill(L2PcInstance player, L2Npc trainer, Skill skill)
{
// Send message.
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.LEARNED_SKILL_S1);
sm.addSkillName(skill);
player.sendPacket(sm);
player.sendPacket(new AcquireSkillDone());
player.addSkill(skill, true);
player.sendSkillList();
player.updateShortCuts(_id, _level);
showSkillList(trainer, player);
// If skill is expand type then sends packet:
if ((_id >= 1368) && (_id <= 1372))
{
player.sendPacket(new ExStorageMaxCount(player));
}
// Notify scripts of the skill learn.
EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSkillLearn(trainer, player, skill, _skillType), trainer);
}
/**
* Wrapper for returning the skill list to the player after it's done with current skill.
* @param trainer the Npc which the {@code player} is interacting
* @param player the active character
*/
private void showSkillList(L2Npc trainer, L2PcInstance player)
{
if ((_skillType == AcquireSkillType.TRANSFORM) || (_skillType == AcquireSkillType.SUBCLASS) || (_skillType == AcquireSkillType.TRANSFER))
{
// Managed in Datapack.
return;
}
if (trainer instanceof L2FishermanInstance)
{
L2FishermanInstance.showFishSkillList(player);
}
else
{
L2NpcInstance.showSkillList(player, trainer, player.getLearningClass());
}
}
/**
* Verify if the player can transform.
* @param player the player to verify
* @return {@code true} if the player meets the required conditions to learn a transformation, {@code false} otherwise
*/
public static boolean canTransform(L2PcInstance player)
{
if (Config.ALLOW_TRANSFORM_WITHOUT_QUEST)
{
return true;
}
final QuestState st = player.getQuestState("Q00136_MoreThanMeetsTheEye");
return (st != null) && st.isCompleted();
}
@Override
public String getType()
{
return _C__7C_REQUESTACQUIRESKILL;
}
}