/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network; import java.net.InetAddress; import java.net.UnknownHostException; import java.nio.ByteBuffer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.Future; import java.util.concurrent.RejectedExecutionException; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.LoginServerThread; import com.l2jserver.gameserver.LoginServerThread.SessionKey; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.data.sql.impl.CharNameTable; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.data.xml.impl.SecondaryAuthData; import com.l2jserver.gameserver.instancemanager.AntiFeedManager; import com.l2jserver.gameserver.model.CharSelectInfoPackage; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.L2Event; import com.l2jserver.gameserver.model.olympiad.OlympiadManager; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; import com.l2jserver.gameserver.network.serverpackets.ServerClose; import com.l2jserver.gameserver.security.SecondaryPasswordAuth; import com.l2jserver.gameserver.util.FloodProtectors; import com.l2jserver.gameserver.util.Util; import com.l2jserver.mmocore.MMOClient; import com.l2jserver.mmocore.MMOConnection; import com.l2jserver.mmocore.ReceivablePacket; /** * Represents a client connected on Game Server. * @author KenM */ public final class L2GameClient extends MMOClient> implements Runnable { protected static final Logger _log = Logger.getLogger(L2GameClient.class.getName()); protected static final Logger _logAccounting = Logger.getLogger("accounting"); /** * @author KenM */ public static enum GameClientState { /** Client has just connected . */ CONNECTED, /** Client has authed but doesn't has character attached to it yet. */ AUTHED, /** Client has selected a char and is in game. */ IN_GAME } private GameClientState _state; // Info private final InetAddress _addr; private String _accountName; private SessionKey _sessionId; private L2PcInstance _activeChar; private final ReentrantLock _activeCharLock = new ReentrantLock(); private SecondaryPasswordAuth _secondaryAuth; private boolean _isAuthedGG; private final long _connectionStartTime; private List _charSlotMapping = null; // flood protectors private final FloodProtectors _floodProtectors = new FloodProtectors(this); // Task protected final ScheduledFuture _autoSaveInDB; protected ScheduledFuture _cleanupTask = null; private L2GameServerPacket _aditionalClosePacket; // Crypt private final GameCrypt _crypt; private final ClientStats _stats; private boolean _isDetached = false; private boolean _protocol; private final ArrayBlockingQueue> _packetQueue; private final ReentrantLock _queueLock = new ReentrantLock(); private int[][] trace; public L2GameClient(MMOConnection con) { super(con); _state = GameClientState.CONNECTED; _connectionStartTime = System.currentTimeMillis(); _crypt = new GameCrypt(); _stats = new ClientStats(); _packetQueue = new ArrayBlockingQueue<>(Config.CLIENT_PACKET_QUEUE_SIZE); if (Config.CHAR_STORE_INTERVAL > 0) { _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL * 60000L)); } else { _autoSaveInDB = null; } try { _addr = con != null ? con.getInetAddress() : InetAddress.getLocalHost(); } catch (UnknownHostException e) { throw new Error("Unable to determine localhost address."); } } public byte[] enableCrypt() { byte[] key = BlowFishKeygen.getRandomKey(); _crypt.setKey(key); return key; } public GameClientState getState() { return _state; } public void setState(GameClientState pState) { if (_state != pState) { _state = pState; _packetQueue.clear(); } } public ClientStats getStats() { return _stats; } /** * For loaded offline traders returns localhost address. * @return cached connection IP address, for checking detached clients. */ public InetAddress getConnectionAddress() { return _addr; } public long getConnectionStartTime() { return _connectionStartTime; } @Override public boolean decrypt(ByteBuffer buf, int size) { _crypt.decrypt(buf.array(), buf.position(), size); return true; } @Override public boolean encrypt(final ByteBuffer buf, final int size) { _crypt.encrypt(buf.array(), buf.position(), size); buf.position(buf.position() + size); return true; } public L2PcInstance getActiveChar() { return _activeChar; } public void setActiveChar(L2PcInstance pActiveChar) { _activeChar = pActiveChar; // JIV remove - done on spawn /* * if (_activeChar != null) { L2World.getInstance().storeObject(getActiveChar()); } */ } public ReentrantLock getActiveCharLock() { return _activeCharLock; } public FloodProtectors getFloodProtectors() { return _floodProtectors; } public void setGameGuardOk(boolean val) { _isAuthedGG = val; } public boolean isAuthedGG() { return _isAuthedGG; } public void setAccountName(String pAccountName) { _accountName = pAccountName; if (SecondaryAuthData.getInstance().isEnabled()) { _secondaryAuth = new SecondaryPasswordAuth(this); } } public String getAccountName() { return _accountName; } public void setSessionId(SessionKey sk) { _sessionId = sk; } public SessionKey getSessionId() { return _sessionId; } public void sendPacket(L2GameServerPacket gsp) { if (_isDetached || (gsp == null)) { return; } // Packets from invisible chars sends only to GMs if (gsp.isInvisible() && (getActiveChar() != null) && !getActiveChar().canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS)) { return; } getConnection().sendPacket(gsp); gsp.runImpl(); } public boolean isDetached() { return _isDetached; } public void setDetached(boolean b) { _isDetached = b; } /** * Method to handle character deletion * @param charslot * @return a byte:
  • -1: Error: No char was found for such charslot, caught exception, etc...
  • 0: character is not member of any clan, proceed with deletion
  • 1: character is member of a clan, but not clan leader
  • 2: character is clan leader */ public byte markToDeleteChar(int charslot) { int objid = getObjectIdForSlot(charslot); if (objid < 0) { return -1; } try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT clanId FROM characters WHERE charId=?")) { statement.setInt(1, objid); byte answer = 0; try (ResultSet rs = statement.executeQuery()) { int clanId = rs.next() ? rs.getInt(1) : 0; if (clanId != 0) { L2Clan clan = ClanTable.getInstance().getClan(clanId); if (clan == null) { answer = 0; // jeezes! } else if (clan.getLeaderId() == objid) { answer = 2; } else { answer = 1; } } // Setting delete time if (answer == 0) { if (Config.DELETE_DAYS == 0) { deleteCharByObjId(objid); } else { try (PreparedStatement ps2 = con.prepareStatement("UPDATE characters SET deletetime=? WHERE charId=?")) { ps2.setLong(1, System.currentTimeMillis() + (Config.DELETE_DAYS * 86400000L)); // 24*60*60*1000 = 86400000 ps2.setInt(2, objid); ps2.execute(); } } LogRecord record = new LogRecord(Level.WARNING, "Delete"); record.setParameters(new Object[] { objid, this }); _logAccounting.log(record); } } return answer; } catch (Exception e) { _log.log(Level.SEVERE, "Error updating delete time of character.", e); return -1; } } /** * Save the L2PcInstance to the database. */ public void saveCharToDisk() { try { if (getActiveChar() != null) { getActiveChar().storeMe(); getActiveChar().storeRecommendations(); if (Config.UPDATE_ITEMS_ON_CHAR_STORE) { getActiveChar().getInventory().updateDatabase(); getActiveChar().getWarehouse().updateDatabase(); } } } catch (Exception e) { _log.log(Level.SEVERE, "Error saving character..", e); } } public void markRestoredChar(int charslot) { final int objid = getObjectIdForSlot(charslot); if (objid < 0) { return; } try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=0 WHERE charId=?")) { statement.setInt(1, objid); statement.execute(); } catch (Exception e) { _log.log(Level.SEVERE, "Error restoring character.", e); } final LogRecord record = new LogRecord(Level.WARNING, "Restore"); record.setParameters(new Object[] { objid, this }); _logAccounting.log(record); } public static void deleteCharByObjId(int objid) { if (objid < 0) { return; } CharNameTable.getInstance().removeName(objid); try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_contacts WHERE charId=? OR contactId=?")) { ps.setInt(1, objid); ps.setInt(2, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_friends WHERE charId=? OR friendId=?")) { ps.setInt(1, objid); ps.setInt(2, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_hennas WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_macroses WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_quests WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_quest_global_data WHERE charId=?")) { ps.setInt(1, objid); ps.executeUpdate(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_recipebook WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_shortcuts WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_skills WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_skills_save WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_subclasses WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM heroes WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM olympiad_nobles WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM seven_signs WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM pets WHERE item_obj_id IN (SELECT object_id FROM items WHERE items.owner_id=?)")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM item_attributes WHERE itemId IN (SELECT object_id FROM items WHERE items.owner_id=?)")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM items WHERE owner_id=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM merchant_lease WHERE player_id=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_raid_points WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_reco_bonus WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_instance_time WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } try (PreparedStatement ps = con.prepareStatement("DELETE FROM characters WHERE charId=?")) { ps.setInt(1, objid); ps.execute(); } if (Config.L2JMOD_ALLOW_WEDDING) { try (PreparedStatement ps = con.prepareStatement("DELETE FROM mods_wedding WHERE player1Id = ? OR player2Id = ?")) { ps.setInt(1, objid); ps.setInt(2, objid); ps.execute(); } } } catch (Exception e) { _log.log(Level.SEVERE, "Error deleting character.", e); } } public L2PcInstance loadCharFromDisk(int charslot) { final int objId = getObjectIdForSlot(charslot); if (objId < 0) { return null; } L2PcInstance character = L2World.getInstance().getPlayer(objId); if (character != null) { // exploit prevention, should not happens in normal way _log.severe("Attempt of double login: " + character.getName() + "(" + objId + ") " + getAccountName()); if (character.getClient() != null) { character.getClient().closeNow(); } else { character.deleteMe(); } return null; } character = L2PcInstance.load(objId); if (character != null) { // preinit some values for each login character.setRunning(); // running is default character.standUp(); // standing is default character.refreshOverloaded(); character.refreshExpertisePenalty(); character.setOnlineStatus(true, false); } else { _log.severe("could not restore in slot: " + charslot); } // setCharacter(character); return character; } /** * @param list */ public void setCharSelection(List list) { _charSlotMapping = list; } public CharSelectInfoPackage getCharSelection(int charslot) { if ((_charSlotMapping == null) || (charslot < 0) || (charslot >= _charSlotMapping.size())) { return null; } return _charSlotMapping.get(charslot); } public SecondaryPasswordAuth getSecondaryAuth() { return _secondaryAuth; } public void close(L2GameServerPacket gsp) { if (getConnection() == null) { return; // ofline shop } if (_aditionalClosePacket != null) { getConnection().close(new L2GameServerPacket[] { _aditionalClosePacket, gsp }); } else { getConnection().close(gsp); } } public void close(L2GameServerPacket[] gspArray) { if (getConnection() == null) { return; // ofline shop } getConnection().close(gspArray); } /** * @param charslot * @return */ private int getObjectIdForSlot(int charslot) { final CharSelectInfoPackage info = getCharSelection(charslot); if (info == null) { _log.warning(toString() + " tried to delete Character in slot " + charslot + " but no characters exits at that slot."); return -1; } return info.getObjectId(); } @Override protected void onForcedDisconnection() { LogRecord record = new LogRecord(Level.WARNING, "Disconnected abnormally"); record.setParameters(new Object[] { this }); _logAccounting.log(record); } @Override protected void onDisconnection() { // no long running tasks here, do it async try { ThreadPoolManager.getInstance().executeGeneral(new DisconnectTask()); } catch (RejectedExecutionException e) { // server is closing } } /** * Close client connection with {@link ServerClose} packet */ public void closeNow() { _isDetached = true; // prevents more packets execution close(ServerClose.STATIC_PACKET); synchronized (this) { if (_cleanupTask != null) { cancelCleanup(); } _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), 0); // instant } } /** * Produces the best possible string representation of this client. */ @Override public String toString() { try { final InetAddress address = getConnection().getInetAddress(); switch (getState()) { case CONNECTED: return "[IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]"; case AUTHED: return "[Account: " + getAccountName() + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]"; case IN_GAME: return "[Character: " + (getActiveChar() == null ? "disconnected" : getActiveChar().getName() + "[" + getActiveChar().getObjectId() + "]") + " - Account: " + getAccountName() + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]"; default: throw new IllegalStateException("Missing state on switch"); } } catch (NullPointerException e) { return "[Character read failed due to disconnect]"; } } protected class DisconnectTask implements Runnable { @Override public void run() { boolean fast = true; try { if ((getActiveChar() != null) && !isDetached()) { setDetached(true); if (offlineMode(getActiveChar())) { getActiveChar().leaveParty(); OlympiadManager.getInstance().unRegisterNoble(getActiveChar()); // If the L2PcInstance has Pet, unsummon it if (getActiveChar().hasSummon()) { getActiveChar().getSummon().setRestoreSummon(true); getActiveChar().getSummon().unSummon(getActiveChar()); // Dead pet wasn't unsummoned, broadcast npcinfo changes (pet will be without owner name - means owner offline) if (getActiveChar().getSummon() != null) { getActiveChar().getSummon().broadcastNpcInfo(0); } } if (Config.OFFLINE_SET_NAME_COLOR) { getActiveChar().getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR); getActiveChar().broadcastUserInfo(); } if (getActiveChar().getOfflineStartTime() == 0) { getActiveChar().setOfflineStartTime(System.currentTimeMillis()); } final LogRecord record = new LogRecord(Level.INFO, "Entering offline mode"); record.setParameters(new Object[] { L2GameClient.this }); _logAccounting.log(record); return; } fast = !getActiveChar().isInCombat() && !getActiveChar().isLocked(); } cleanMe(fast); } catch (Exception e1) { _log.log(Level.WARNING, "Error while disconnecting client.", e1); } } } /** * @param player the player to be check. * @return {@code true} if the player is allowed to remain as off-line shop. */ protected boolean offlineMode(L2PcInstance player) { if (player.isInOlympiadMode() || player.isFestivalParticipant() || player.isBlockedFromExit() || player.isJailed() || (player.getVehicle() != null)) { return false; } boolean canSetShop = false; switch (player.getPrivateStoreType()) { case SELL: case PACKAGE_SELL: case BUY: { canSetShop = Config.OFFLINE_TRADE_ENABLE; break; } case MANUFACTURE: { canSetShop = Config.OFFLINE_TRADE_ENABLE; break; } default: { canSetShop = Config.OFFLINE_CRAFT_ENABLE && player.isInCraftMode(); break; } } if (Config.OFFLINE_MODE_IN_PEACE_ZONE && !player.isInsideZone(ZoneId.PEACE)) { canSetShop = false; } return canSetShop; } public void cleanMe(boolean fast) { try { synchronized (this) { if (_cleanupTask == null) { _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), fast ? 5 : 15000L); } } } catch (Exception e1) { _log.log(Level.WARNING, "Error during cleanup.", e1); } } protected class CleanupTask implements Runnable { @Override public void run() { try { // we are going to manually save the char bellow thus we can force the cancel if (_autoSaveInDB != null) { _autoSaveInDB.cancel(true); // ThreadPoolManager.getInstance().removeGeneral((Runnable) _autoSaveInDB); } if (getActiveChar() != null) // this should only happen on connection loss { if (getActiveChar().isLocked()) { _log.log(Level.WARNING, "Player " + getActiveChar().getName() + " still performing subclass actions during disconnect."); } // we store all data from players who are disconnected while in an event in order to restore it in the next login if (L2Event.isParticipant(getActiveChar())) { L2Event.savePlayerEventStatus(getActiveChar()); } // prevent closing again getActiveChar().setClient(null); if (getActiveChar().isOnline()) { getActiveChar().deleteMe(); AntiFeedManager.getInstance().onDisconnect(L2GameClient.this); } } setActiveChar(null); } catch (Exception e1) { _log.log(Level.WARNING, "Error while cleanup client.", e1); } finally { LoginServerThread.getInstance().sendLogout(getAccountName()); } } } protected class AutoSaveTask implements Runnable { @Override public void run() { try { L2PcInstance player = getActiveChar(); if ((player != null) && player.isOnline()) // safety precaution { saveCharToDisk(); if (player.hasSummon()) { player.getSummon().storeMe(); } } } catch (Exception e) { _log.log(Level.SEVERE, "Error on AutoSaveTask.", e); } } } public boolean isProtocolOk() { return _protocol; } public void setProtocolOk(boolean b) { _protocol = b; } public boolean handleCheat(String punishment) { if (_activeChar != null) { Util.handleIllegalPlayerAction(_activeChar, toString() + ": " + punishment, Config.DEFAULT_PUNISH); return true; } Logger _logAudit = Logger.getLogger("audit"); _logAudit.log(Level.INFO, "AUDIT: Client " + toString() + " kicked for reason: " + punishment); closeNow(); return false; } /** * True if detached, or flood detected, or queue overflow detected and queue still not empty. * @return false if client can receive packets. */ public boolean dropPacket() { if (_isDetached) { return true; } // flood protection if (getStats().countPacket(_packetQueue.size())) { sendPacket(ActionFailed.STATIC_PACKET); return true; } return getStats().dropPacket(); } /** * Counts buffer underflow exceptions. */ public void onBufferUnderflow() { if (getStats().countUnderflowException()) { _log.severe("Client " + toString() + " - Disconnected: Too many buffer underflow exceptions."); closeNow(); return; } if (_state == GameClientState.CONNECTED) // in CONNECTED state kick client immediately { if (Config.PACKET_HANDLER_DEBUG) { _log.severe("Client " + toString() + " - Disconnected, too many buffer underflows in non-authed state."); } closeNow(); } } /** * Counts unknown packets */ public void onUnknownPacket() { if (getStats().countUnknownPacket()) { _log.severe("Client " + toString() + " - Disconnected: Too many unknown packets."); closeNow(); return; } if (_state == GameClientState.CONNECTED) // in CONNECTED state kick client immediately { if (Config.PACKET_HANDLER_DEBUG) { _log.severe("Client " + toString() + " - Disconnected, too many unknown packets in non-authed state."); } closeNow(); } } /** * Add packet to the queue and start worker thread if needed * @param packet */ public void execute(ReceivablePacket packet) { if (getStats().countFloods()) { _log.severe("Client " + toString() + " - Disconnected, too many floods:" + getStats().longFloods + " long and " + getStats().shortFloods + " short."); closeNow(); return; } if (!_packetQueue.offer(packet)) { if (getStats().countQueueOverflow()) { _log.severe("Client " + toString() + " - Disconnected, too many queue overflows."); closeNow(); } else { sendPacket(ActionFailed.STATIC_PACKET); } return; } if (_queueLock.isLocked()) { return; } try { if (_state == GameClientState.CONNECTED) { if (getStats().processedPackets > 3) { if (Config.PACKET_HANDLER_DEBUG) { _log.severe("Client " + toString() + " - Disconnected, too many packets in non-authed state."); } closeNow(); return; } ThreadPoolManager.getInstance().executeIOPacket(this); } else { ThreadPoolManager.getInstance().executePacket(this); } } catch (RejectedExecutionException e) { // if the server is shutdown we ignore if (!ThreadPoolManager.getInstance().isShutdown()) { _log.severe("Failed executing: " + packet.getClass().getSimpleName() + " for Client: " + toString()); } } } @Override public void run() { if (!_queueLock.tryLock()) { return; } try { int count = 0; ReceivablePacket packet; while (true) { packet = _packetQueue.poll(); if (packet == null) { return; } if (_isDetached) // clear queue immediately after detach { _packetQueue.clear(); return; } try { packet.run(); } catch (Exception e) { _log.severe("Exception during execution " + packet.getClass().getSimpleName() + ", client: " + toString() + "," + e.getMessage()); } count++; if (getStats().countBurst(count)) { return; } } } finally { _queueLock.unlock(); } } public void setClientTracert(int[][] tracert) { trace = tracert; } public int[][] getTrace() { return trace; } private boolean cancelCleanup() { final Future task = _cleanupTask; if (task != null) { _cleanupTask = null; return task.cancel(true); } return false; } public void setAditionalClosePacket(L2GameServerPacket aditionalClosePacket) { _aditionalClosePacket = aditionalClosePacket; } }