/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Vehicle; import com.l2jserver.gameserver.model.skills.Skill; /** * @author DS */ public abstract class L2VehicleAI extends L2CharacterAI { /** * Simple AI for vehicles * @param creature */ public L2VehicleAI(L2Vehicle creature) { super(creature); } @Override protected void onIntentionAttack(L2Character target) { } @Override protected void onIntentionCast(Skill skill, L2Object target) { } @Override protected void onIntentionFollow(L2Character target) { } @Override protected void onIntentionPickUp(L2Object item) { } @Override protected void onIntentionInteract(L2Object object) { } @Override protected void onEvtAttacked(L2Character attacker) { } @Override protected void onEvtAggression(L2Character target, int aggro) { } @Override protected void onEvtStunned(L2Character attacker) { } @Override protected void onEvtSleeping(L2Character attacker) { } @Override protected void onEvtRooted(L2Character attacker) { } @Override protected void onEvtForgetObject(L2Object object) { } @Override protected void onEvtCancel() { } @Override protected void onEvtDead() { } @Override protected void onEvtFakeDeath() { } @Override protected void onEvtFinishCasting() { } @Override protected void clientActionFailed() { } @Override protected void moveToPawn(L2Object pawn, int offset) { } @Override protected void clientStoppedMoving() { } }