/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.data.xml.impl.RecipeData; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.enums.StatType; import com.l2jserver.gameserver.model.L2ManufactureItem; import com.l2jserver.gameserver.model.L2RecipeInstance; import com.l2jserver.gameserver.model.L2RecipeList; import com.l2jserver.gameserver.model.L2RecipeStatInstance; import com.l2jserver.gameserver.model.TempItem; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.CommonSkill; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.ItemList; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.RecipeBookItemList; import com.l2jserver.gameserver.network.serverpackets.RecipeItemMakeInfo; import com.l2jserver.gameserver.network.serverpackets.RecipeShopItemInfo; import com.l2jserver.gameserver.network.serverpackets.SetupGauge; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; public class RecipeController { protected static final Map _activeMakers = new ConcurrentHashMap<>(); protected RecipeController() { // Prevent external initialization. } public void requestBookOpen(L2PcInstance player, boolean isDwarvenCraft) { // Check if player is trying to alter recipe book while engaged in manufacturing. if (!_activeMakers.containsKey(player.getObjectId())) { RecipeBookItemList response = new RecipeBookItemList(isDwarvenCraft, player.getMaxMp()); response.addRecipes(isDwarvenCraft ? player.getDwarvenRecipeBook() : player.getCommonRecipeBook()); player.sendPacket(response); return; } player.sendPacket(SystemMessageId.CANT_ALTER_RECIPEBOOK_WHILE_CRAFTING); } public void requestMakeItemAbort(L2PcInstance player) { _activeMakers.remove(player.getObjectId()); // TODO: anything else here? } public void requestManufactureItem(L2PcInstance manufacturer, int recipeListId, L2PcInstance player) { final L2RecipeList recipeList = RecipeData.getInstance().getValidRecipeList(player, recipeListId); if (recipeList == null) { return; } List dwarfRecipes = Arrays.asList(manufacturer.getDwarvenRecipeBook()); List commonRecipes = Arrays.asList(manufacturer.getCommonRecipeBook()); if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH); return; } // Check if manufacturer is under manufacturing store or private store. if (Config.ALT_GAME_CREATION && _activeMakers.containsKey(manufacturer.getObjectId())) { player.sendPacket(SystemMessageId.CLOSE_STORE_WINDOW_AND_TRY_AGAIN); return; } final RecipeItemMaker maker = new RecipeItemMaker(manufacturer, recipeList, player); if (maker._isValid) { if (Config.ALT_GAME_CREATION) { _activeMakers.put(manufacturer.getObjectId(), maker); ThreadPoolManager.getInstance().scheduleGeneral(maker, 100); } else { maker.run(); } } } public void requestMakeItem(L2PcInstance player, int recipeListId) { // Check if player is trying to operate a private store or private workshop while engaged in combat. if (player.isInCombat() || player.isInDuel()) { player.sendPacket(SystemMessageId.CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT); return; } final L2RecipeList recipeList = RecipeData.getInstance().getValidRecipeList(player, recipeListId); if (recipeList == null) { return; } List dwarfRecipes = Arrays.asList(player.getDwarvenRecipeBook()); List commonRecipes = Arrays.asList(player.getCommonRecipeBook()); if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH); return; } // Check if player is busy (possible if alt game creation is enabled) if (Config.ALT_GAME_CREATION && _activeMakers.containsKey(player.getObjectId())) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1); sm.addItemName(recipeList.getItemId()); sm.addString("You are busy creating."); player.sendPacket(sm); return; } final RecipeItemMaker maker = new RecipeItemMaker(player, recipeList, player); if (maker._isValid) { if (Config.ALT_GAME_CREATION) { _activeMakers.put(player.getObjectId(), maker); ThreadPoolManager.getInstance().scheduleGeneral(maker, 100); } else { maker.run(); } } } private static class RecipeItemMaker implements Runnable { private static final Logger _log = Logger.getLogger(RecipeItemMaker.class.getName()); protected boolean _isValid; protected List _items = null; protected final L2RecipeList _recipeList; protected final L2PcInstance _player; // "crafter" protected final L2PcInstance _target; // "customer" protected final Skill _skill; protected final int _skillId; protected final int _skillLevel; protected int _creationPasses = 1; protected int _itemGrab; protected int _exp = -1; protected int _sp = -1; protected long _price; protected int _totalItems; protected int _delay; public RecipeItemMaker(L2PcInstance pPlayer, L2RecipeList pRecipeList, L2PcInstance pTarget) { _player = pPlayer; _target = pTarget; _recipeList = pRecipeList; _isValid = false; _skillId = _recipeList.isDwarvenRecipe() ? CommonSkill.CREATE_DWARVEN.getId() : CommonSkill.CREATE_COMMON.getId(); _skillLevel = _player.getSkillLevel(_skillId); _skill = _player.getKnownSkill(_skillId); _player.isInCraftMode(true); if (_player.isAlikeDead()) { _player.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } if (_target.isAlikeDead()) { _target.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } if (_target.isProcessingTransaction()) { _target.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } if (_player.isProcessingTransaction()) { _player.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } // validate recipe list if (_recipeList.getRecipes().length == 0) { _player.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } // validate skill level if (_recipeList.getLevel() > _skillLevel) { _player.sendPacket(ActionFailed.STATIC_PACKET); abort(); return; } // check that customer can afford to pay for creation services if (_player != _target) { final L2ManufactureItem item = _player.getManufactureItems().get(_recipeList.getId()); if (item != null) { _price = item.getCost(); if (_target.getAdena() < _price) // check price { _target.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); abort(); return; } } } // make temporary items _items = listItems(false); if (_items == null) { abort(); return; } for (TempItem i : _items) { _totalItems += i.getQuantity(); } // initial statUse checks if (!calculateStatUse(false, false)) { abort(); return; } // initial AltStatChange checks if (Config.ALT_GAME_CREATION) { calculateAltStatChange(); } updateMakeInfo(true); updateCurMp(); updateCurLoad(); _player.isInCraftMode(false); _isValid = true; } @Override public void run() { if (!Config.IS_CRAFTING_ENABLED) { _target.sendMessage("Item creation is currently disabled."); abort(); return; } if ((_player == null) || (_target == null)) { _log.warning("player or target == null (disconnected?), aborting" + _target + _player); abort(); return; } if (!_player.isOnline() || !_target.isOnline()) { _log.warning("player or target is not online, aborting " + _target + _player); abort(); return; } if (Config.ALT_GAME_CREATION && !_activeMakers.containsKey(_player.getObjectId())) { if (_target != _player) { _target.sendMessage("Manufacture aborted"); _player.sendMessage("Manufacture aborted"); } else { _player.sendMessage("Item creation aborted"); } abort(); return; } if (Config.ALT_GAME_CREATION && !_items.isEmpty()) { if (!calculateStatUse(true, true)) { return; // check stat use } updateCurMp(); // update craft window mp bar grabSomeItems(); // grab (equip) some more items with a nice msg to player // if still not empty, schedule another pass if (!_items.isEmpty()) { _delay = (int) (Config.ALT_GAME_CREATION_SPEED * _player.getMReuseRate(_skill) * GameTimeController.TICKS_PER_SECOND * GameTimeController.MILLIS_IN_TICK); // FIXME: please fix this packet to show crafting animation (somebody) MagicSkillUse msk = new MagicSkillUse(_player, _skillId, _skillLevel, _delay, 0); _player.broadcastPacket(msk); _player.sendPacket(new SetupGauge(0, _delay)); ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay); } else { // for alt mode, sleep delay msec before finishing _player.sendPacket(new SetupGauge(0, _delay)); try { Thread.sleep(_delay); } catch (InterruptedException e) { } finally { finishCrafting(); } } } // for old craft mode just finish else { finishCrafting(); } } private void finishCrafting() { if (!Config.ALT_GAME_CREATION) { calculateStatUse(false, true); } // first take adena for manufacture if ((_target != _player) && (_price > 0)) // customer must pay for services { // attempt to pay for item L2ItemInstance adenatransfer = _target.transferItem("PayManufacture", _target.getInventory().getAdenaInstance().getObjectId(), _price, _player.getInventory(), _player); if (adenatransfer == null) { _target.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); abort(); return; } } _items = listItems(true); // this line actually takes materials from inventory if (_items == null) { // handle possible cheaters here // (they click craft then try to get rid of items in order to get free craft) } else if (Rnd.get(100) < _recipeList.getSuccessRate()) { rewardPlayer(); // and immediately puts created item in its place updateMakeInfo(true); } else { if (_target != _player) { SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.CREATION_OF_S2_FOR_C1_AT_S3_ADENA_FAILED); msg.addString(_target.getName()); msg.addItemName(_recipeList.getItemId()); msg.addLong(_price); _player.sendPacket(msg); msg = SystemMessage.getSystemMessage(SystemMessageId.C1_FAILED_TO_CREATE_S2_FOR_S3_ADENA); msg.addString(_player.getName()); msg.addItemName(_recipeList.getItemId()); msg.addLong(_price); _target.sendPacket(msg); } else { _target.sendPacket(SystemMessageId.ITEM_MIXING_FAILED); } updateMakeInfo(false); } // update load and mana bar of craft window updateCurMp(); updateCurLoad(); _activeMakers.remove(_player.getObjectId()); _player.isInCraftMode(false); _target.sendPacket(new ItemList(_target, false)); } private void updateMakeInfo(boolean success) { if (_target == _player) { _target.sendPacket(new RecipeItemMakeInfo(_recipeList.getId(), _target, success)); } else { _target.sendPacket(new RecipeShopItemInfo(_player, _recipeList.getId())); } } private void updateCurLoad() { StatusUpdate su = new StatusUpdate(_target); su.addAttribute(StatusUpdate.CUR_LOAD, _target.getCurrentLoad()); _target.sendPacket(su); } private void updateCurMp() { StatusUpdate su = new StatusUpdate(_target); su.addAttribute(StatusUpdate.CUR_MP, (int) _target.getCurrentMp()); _target.sendPacket(su); } private void grabSomeItems() { int grabItems = _itemGrab; while ((grabItems > 0) && !_items.isEmpty()) { TempItem item = _items.get(0); int count = item.getQuantity(); if (count >= grabItems) { count = grabItems; } item.setQuantity(item.getQuantity() - count); if (item.getQuantity() <= 0) { _items.remove(0); } else { _items.set(0, item); } grabItems -= count; if (_target == _player) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED); // you equipped ... sm.addLong(count); sm.addItemName(item.getItemId()); _player.sendPacket(sm); } else { _target.sendMessage("Manufacturer " + _player.getName() + " used " + count + " " + item.getItemName()); } } } // AltStatChange parameters make their effect here private void calculateAltStatChange() { _itemGrab = _skillLevel; for (L2RecipeStatInstance altStatChange : _recipeList.getAltStatChange()) { if (altStatChange.getType() == StatType.XP) { _exp = altStatChange.getValue(); } else if (altStatChange.getType() == StatType.SP) { _sp = altStatChange.getValue(); } else if (altStatChange.getType() == StatType.GIM) { _itemGrab *= altStatChange.getValue(); } } // determine number of creation passes needed _creationPasses = (_totalItems / _itemGrab) + ((_totalItems % _itemGrab) != 0 ? 1 : 0); if (_creationPasses < 1) { _creationPasses = 1; } } // StatUse private boolean calculateStatUse(boolean isWait, boolean isReduce) { boolean ret = true; for (L2RecipeStatInstance statUse : _recipeList.getStatUse()) { double modifiedValue = statUse.getValue() / _creationPasses; if (statUse.getType() == StatType.HP) { // we do not want to kill the player, so its CurrentHP must be greater than the reduce value if (_player.getCurrentHp() <= modifiedValue) { // rest (wait for HP) if (Config.ALT_GAME_CREATION && isWait) { _player.sendPacket(new SetupGauge(0, _delay)); ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay); } else { _target.sendPacket(SystemMessageId.NOT_ENOUGH_HP); abort(); } ret = false; } else if (isReduce) { _player.reduceCurrentHp(modifiedValue, _player, _skill); } } else if (statUse.getType() == StatType.MP) { if (_player.getCurrentMp() < modifiedValue) { // rest (wait for MP) if (Config.ALT_GAME_CREATION && isWait) { _player.sendPacket(new SetupGauge(0, _delay)); ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay); } else { _target.sendPacket(SystemMessageId.NOT_ENOUGH_MP); abort(); } ret = false; } else if (isReduce) { _player.reduceCurrentMp(modifiedValue); } } else { // there is an unknown StatUse value _target.sendMessage("Recipe error!!!, please tell this to your GM."); ret = false; abort(); } } return ret; } private List listItems(boolean remove) { L2RecipeInstance[] recipes = _recipeList.getRecipes(); Inventory inv = _target.getInventory(); List materials = new ArrayList<>(); SystemMessage sm; for (L2RecipeInstance recipe : recipes) { if (recipe.getQuantity() > 0) { L2ItemInstance item = inv.getItemByItemId(recipe.getItemId()); long itemQuantityAmount = item == null ? 0 : item.getCount(); // check materials if (itemQuantityAmount < recipe.getQuantity()) { sm = SystemMessage.getSystemMessage(SystemMessageId.MISSING_S2_S1_TO_CREATE); sm.addItemName(recipe.getItemId()); sm.addLong(recipe.getQuantity() - itemQuantityAmount); _target.sendPacket(sm); abort(); return null; } // make new temporary object, just for counting purposes materials.add(new TempItem(item, recipe.getQuantity())); } } if (remove) { for (TempItem tmp : materials) { inv.destroyItemByItemId("Manufacture", tmp.getItemId(), tmp.getQuantity(), _target, _player); if (tmp.getQuantity() > 1) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED); sm.addItemName(tmp.getItemId()); sm.addLong(tmp.getQuantity()); _target.sendPacket(sm); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED); sm.addItemName(tmp.getItemId()); _target.sendPacket(sm); } } } return materials; } private void abort() { updateMakeInfo(false); _player.isInCraftMode(false); _activeMakers.remove(_player.getObjectId()); } private void rewardPlayer() { int rareProdId = _recipeList.getRareItemId(); int itemId = _recipeList.getItemId(); int itemCount = _recipeList.getCount(); L2Item template = ItemTable.getInstance().getTemplate(itemId); // check that the current recipe has a rare production or not if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK)) { if (Rnd.get(100) < _recipeList.getRarity()) { itemId = rareProdId; itemCount = _recipeList.getRareCount(); } } _target.getInventory().addItem("Manufacture", itemId, itemCount, _target, _player); // inform customer of earned item SystemMessage sm = null; if (_target != _player) { // inform manufacturer of earned profit if (itemCount == 1) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CREATED_FOR_C1_FOR_S3_ADENA); sm.addString(_target.getName()); sm.addItemName(itemId); sm.addLong(_price); _player.sendPacket(sm); sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CREATED_S2_FOR_S3_ADENA); sm.addString(_player.getName()); sm.addItemName(itemId); sm.addLong(_price); _target.sendPacket(sm); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S3_S_CREATED_FOR_C1_FOR_S4_ADENA); sm.addString(_target.getName()); sm.addInt(itemCount); sm.addItemName(itemId); sm.addLong(_price); _player.sendPacket(sm); sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CREATED_S2_S3_S_FOR_S4_ADENA); sm.addString(_player.getName()); sm.addInt(itemCount); sm.addItemName(itemId); sm.addLong(_price); _target.sendPacket(sm); } } if (itemCount > 1) { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(itemId); sm.addLong(itemCount); _target.sendPacket(sm); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); sm.addItemName(itemId); _target.sendPacket(sm); } if (Config.ALT_GAME_CREATION) { int recipeLevel = _recipeList.getLevel(); if (_exp < 0) { _exp = template.getReferencePrice() * itemCount; _exp /= recipeLevel; } if (_sp < 0) { _sp = _exp / 10; } if (itemId == rareProdId) { _exp *= Config.ALT_GAME_CREATION_RARE_XPSP_RATE; _sp *= Config.ALT_GAME_CREATION_RARE_XPSP_RATE; } if (_exp < 0) { _exp = 0; } if (_sp < 0) { _sp = 0; } for (int i = _skillLevel; i > recipeLevel; i--) { _exp /= 4; _sp /= 4; } // Added multiplication of Creation speed with XP/SP gain slower crafting -> more XP, // faster crafting -> less XP you can use ALT_GAME_CREATION_XP_RATE/SP to modify XP/SP gained (default = 1) _player.addExpAndSp((int) _player.calcStat(Stats.EXPSP_RATE, _exp * Config.ALT_GAME_CREATION_XP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null), (int) _player.calcStat(Stats.EXPSP_RATE, _sp * Config.ALT_GAME_CREATION_SP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null)); } updateMakeInfo(true); // success } } public static RecipeController getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final RecipeController _instance = new RecipeController(); } }