/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.RecipeData;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.enums.StatType;
import com.l2jserver.gameserver.model.L2ManufactureItem;
import com.l2jserver.gameserver.model.L2RecipeInstance;
import com.l2jserver.gameserver.model.L2RecipeList;
import com.l2jserver.gameserver.model.L2RecipeStatInstance;
import com.l2jserver.gameserver.model.TempItem;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.RecipeBookItemList;
import com.l2jserver.gameserver.network.serverpackets.RecipeItemMakeInfo;
import com.l2jserver.gameserver.network.serverpackets.RecipeShopItemInfo;
import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public class RecipeController
{
protected static final Map _activeMakers = new ConcurrentHashMap<>();
protected RecipeController()
{
// Prevent external initialization.
}
public void requestBookOpen(L2PcInstance player, boolean isDwarvenCraft)
{
// Check if player is trying to alter recipe book while engaged in manufacturing.
if (!_activeMakers.containsKey(player.getObjectId()))
{
RecipeBookItemList response = new RecipeBookItemList(isDwarvenCraft, player.getMaxMp());
response.addRecipes(isDwarvenCraft ? player.getDwarvenRecipeBook() : player.getCommonRecipeBook());
player.sendPacket(response);
return;
}
player.sendPacket(SystemMessageId.CANT_ALTER_RECIPEBOOK_WHILE_CRAFTING);
}
public void requestMakeItemAbort(L2PcInstance player)
{
_activeMakers.remove(player.getObjectId()); // TODO: anything else here?
}
public void requestManufactureItem(L2PcInstance manufacturer, int recipeListId, L2PcInstance player)
{
final L2RecipeList recipeList = RecipeData.getInstance().getValidRecipeList(player, recipeListId);
if (recipeList == null)
{
return;
}
List dwarfRecipes = Arrays.asList(manufacturer.getDwarvenRecipeBook());
List commonRecipes = Arrays.asList(manufacturer.getCommonRecipeBook());
if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList))
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH);
return;
}
// Check if manufacturer is under manufacturing store or private store.
if (Config.ALT_GAME_CREATION && _activeMakers.containsKey(manufacturer.getObjectId()))
{
player.sendPacket(SystemMessageId.CLOSE_STORE_WINDOW_AND_TRY_AGAIN);
return;
}
final RecipeItemMaker maker = new RecipeItemMaker(manufacturer, recipeList, player);
if (maker._isValid)
{
if (Config.ALT_GAME_CREATION)
{
_activeMakers.put(manufacturer.getObjectId(), maker);
ThreadPoolManager.getInstance().scheduleGeneral(maker, 100);
}
else
{
maker.run();
}
}
}
public void requestMakeItem(L2PcInstance player, int recipeListId)
{
// Check if player is trying to operate a private store or private workshop while engaged in combat.
if (player.isInCombat() || player.isInDuel())
{
player.sendPacket(SystemMessageId.CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT);
return;
}
final L2RecipeList recipeList = RecipeData.getInstance().getValidRecipeList(player, recipeListId);
if (recipeList == null)
{
return;
}
List dwarfRecipes = Arrays.asList(player.getDwarvenRecipeBook());
List commonRecipes = Arrays.asList(player.getCommonRecipeBook());
if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList))
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH);
return;
}
// Check if player is busy (possible if alt game creation is enabled)
if (Config.ALT_GAME_CREATION && _activeMakers.containsKey(player.getObjectId()))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1);
sm.addItemName(recipeList.getItemId());
sm.addString("You are busy creating.");
player.sendPacket(sm);
return;
}
final RecipeItemMaker maker = new RecipeItemMaker(player, recipeList, player);
if (maker._isValid)
{
if (Config.ALT_GAME_CREATION)
{
_activeMakers.put(player.getObjectId(), maker);
ThreadPoolManager.getInstance().scheduleGeneral(maker, 100);
}
else
{
maker.run();
}
}
}
private static class RecipeItemMaker implements Runnable
{
private static final Logger _log = Logger.getLogger(RecipeItemMaker.class.getName());
protected boolean _isValid;
protected List _items = null;
protected final L2RecipeList _recipeList;
protected final L2PcInstance _player; // "crafter"
protected final L2PcInstance _target; // "customer"
protected final Skill _skill;
protected final int _skillId;
protected final int _skillLevel;
protected int _creationPasses = 1;
protected int _itemGrab;
protected int _exp = -1;
protected int _sp = -1;
protected long _price;
protected int _totalItems;
protected int _delay;
public RecipeItemMaker(L2PcInstance pPlayer, L2RecipeList pRecipeList, L2PcInstance pTarget)
{
_player = pPlayer;
_target = pTarget;
_recipeList = pRecipeList;
_isValid = false;
_skillId = _recipeList.isDwarvenRecipe() ? CommonSkill.CREATE_DWARVEN.getId() : CommonSkill.CREATE_COMMON.getId();
_skillLevel = _player.getSkillLevel(_skillId);
_skill = _player.getKnownSkill(_skillId);
_player.isInCraftMode(true);
if (_player.isAlikeDead())
{
_player.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
if (_target.isAlikeDead())
{
_target.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
if (_target.isProcessingTransaction())
{
_target.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
if (_player.isProcessingTransaction())
{
_player.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
// validate recipe list
if (_recipeList.getRecipes().length == 0)
{
_player.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
// validate skill level
if (_recipeList.getLevel() > _skillLevel)
{
_player.sendPacket(ActionFailed.STATIC_PACKET);
abort();
return;
}
// check that customer can afford to pay for creation services
if (_player != _target)
{
final L2ManufactureItem item = _player.getManufactureItems().get(_recipeList.getId());
if (item != null)
{
_price = item.getCost();
if (_target.getAdena() < _price) // check price
{
_target.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
abort();
return;
}
}
}
// make temporary items
_items = listItems(false);
if (_items == null)
{
abort();
return;
}
for (TempItem i : _items)
{
_totalItems += i.getQuantity();
}
// initial statUse checks
if (!calculateStatUse(false, false))
{
abort();
return;
}
// initial AltStatChange checks
if (Config.ALT_GAME_CREATION)
{
calculateAltStatChange();
}
updateMakeInfo(true);
updateCurMp();
updateCurLoad();
_player.isInCraftMode(false);
_isValid = true;
}
@Override
public void run()
{
if (!Config.IS_CRAFTING_ENABLED)
{
_target.sendMessage("Item creation is currently disabled.");
abort();
return;
}
if ((_player == null) || (_target == null))
{
_log.warning("player or target == null (disconnected?), aborting" + _target + _player);
abort();
return;
}
if (!_player.isOnline() || !_target.isOnline())
{
_log.warning("player or target is not online, aborting " + _target + _player);
abort();
return;
}
if (Config.ALT_GAME_CREATION && !_activeMakers.containsKey(_player.getObjectId()))
{
if (_target != _player)
{
_target.sendMessage("Manufacture aborted");
_player.sendMessage("Manufacture aborted");
}
else
{
_player.sendMessage("Item creation aborted");
}
abort();
return;
}
if (Config.ALT_GAME_CREATION && !_items.isEmpty())
{
if (!calculateStatUse(true, true))
{
return; // check stat use
}
updateCurMp(); // update craft window mp bar
grabSomeItems(); // grab (equip) some more items with a nice msg to player
// if still not empty, schedule another pass
if (!_items.isEmpty())
{
_delay = (int) (Config.ALT_GAME_CREATION_SPEED * _player.getMReuseRate(_skill) * GameTimeController.TICKS_PER_SECOND * GameTimeController.MILLIS_IN_TICK);
// FIXME: please fix this packet to show crafting animation (somebody)
MagicSkillUse msk = new MagicSkillUse(_player, _skillId, _skillLevel, _delay, 0);
_player.broadcastPacket(msk);
_player.sendPacket(new SetupGauge(0, _delay));
ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay);
}
else
{
// for alt mode, sleep delay msec before finishing
_player.sendPacket(new SetupGauge(0, _delay));
try
{
Thread.sleep(_delay);
}
catch (InterruptedException e)
{
}
finally
{
finishCrafting();
}
}
} // for old craft mode just finish
else
{
finishCrafting();
}
}
private void finishCrafting()
{
if (!Config.ALT_GAME_CREATION)
{
calculateStatUse(false, true);
}
// first take adena for manufacture
if ((_target != _player) && (_price > 0)) // customer must pay for services
{
// attempt to pay for item
L2ItemInstance adenatransfer = _target.transferItem("PayManufacture", _target.getInventory().getAdenaInstance().getObjectId(), _price, _player.getInventory(), _player);
if (adenatransfer == null)
{
_target.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
abort();
return;
}
}
_items = listItems(true); // this line actually takes materials from inventory
if (_items == null)
{
// handle possible cheaters here
// (they click craft then try to get rid of items in order to get free craft)
}
else if (Rnd.get(100) < _recipeList.getSuccessRate())
{
rewardPlayer(); // and immediately puts created item in its place
updateMakeInfo(true);
}
else
{
if (_target != _player)
{
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.CREATION_OF_S2_FOR_C1_AT_S3_ADENA_FAILED);
msg.addString(_target.getName());
msg.addItemName(_recipeList.getItemId());
msg.addLong(_price);
_player.sendPacket(msg);
msg = SystemMessage.getSystemMessage(SystemMessageId.C1_FAILED_TO_CREATE_S2_FOR_S3_ADENA);
msg.addString(_player.getName());
msg.addItemName(_recipeList.getItemId());
msg.addLong(_price);
_target.sendPacket(msg);
}
else
{
_target.sendPacket(SystemMessageId.ITEM_MIXING_FAILED);
}
updateMakeInfo(false);
}
// update load and mana bar of craft window
updateCurMp();
updateCurLoad();
_activeMakers.remove(_player.getObjectId());
_player.isInCraftMode(false);
_target.sendPacket(new ItemList(_target, false));
}
private void updateMakeInfo(boolean success)
{
if (_target == _player)
{
_target.sendPacket(new RecipeItemMakeInfo(_recipeList.getId(), _target, success));
}
else
{
_target.sendPacket(new RecipeShopItemInfo(_player, _recipeList.getId()));
}
}
private void updateCurLoad()
{
StatusUpdate su = new StatusUpdate(_target);
su.addAttribute(StatusUpdate.CUR_LOAD, _target.getCurrentLoad());
_target.sendPacket(su);
}
private void updateCurMp()
{
StatusUpdate su = new StatusUpdate(_target);
su.addAttribute(StatusUpdate.CUR_MP, (int) _target.getCurrentMp());
_target.sendPacket(su);
}
private void grabSomeItems()
{
int grabItems = _itemGrab;
while ((grabItems > 0) && !_items.isEmpty())
{
TempItem item = _items.get(0);
int count = item.getQuantity();
if (count >= grabItems)
{
count = grabItems;
}
item.setQuantity(item.getQuantity() - count);
if (item.getQuantity() <= 0)
{
_items.remove(0);
}
else
{
_items.set(0, item);
}
grabItems -= count;
if (_target == _player)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED); // you equipped ...
sm.addLong(count);
sm.addItemName(item.getItemId());
_player.sendPacket(sm);
}
else
{
_target.sendMessage("Manufacturer " + _player.getName() + " used " + count + " " + item.getItemName());
}
}
}
// AltStatChange parameters make their effect here
private void calculateAltStatChange()
{
_itemGrab = _skillLevel;
for (L2RecipeStatInstance altStatChange : _recipeList.getAltStatChange())
{
if (altStatChange.getType() == StatType.XP)
{
_exp = altStatChange.getValue();
}
else if (altStatChange.getType() == StatType.SP)
{
_sp = altStatChange.getValue();
}
else if (altStatChange.getType() == StatType.GIM)
{
_itemGrab *= altStatChange.getValue();
}
}
// determine number of creation passes needed
_creationPasses = (_totalItems / _itemGrab) + ((_totalItems % _itemGrab) != 0 ? 1 : 0);
if (_creationPasses < 1)
{
_creationPasses = 1;
}
}
// StatUse
private boolean calculateStatUse(boolean isWait, boolean isReduce)
{
boolean ret = true;
for (L2RecipeStatInstance statUse : _recipeList.getStatUse())
{
double modifiedValue = statUse.getValue() / _creationPasses;
if (statUse.getType() == StatType.HP)
{
// we do not want to kill the player, so its CurrentHP must be greater than the reduce value
if (_player.getCurrentHp() <= modifiedValue)
{
// rest (wait for HP)
if (Config.ALT_GAME_CREATION && isWait)
{
_player.sendPacket(new SetupGauge(0, _delay));
ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay);
}
else
{
_target.sendPacket(SystemMessageId.NOT_ENOUGH_HP);
abort();
}
ret = false;
}
else if (isReduce)
{
_player.reduceCurrentHp(modifiedValue, _player, _skill);
}
}
else if (statUse.getType() == StatType.MP)
{
if (_player.getCurrentMp() < modifiedValue)
{
// rest (wait for MP)
if (Config.ALT_GAME_CREATION && isWait)
{
_player.sendPacket(new SetupGauge(0, _delay));
ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay);
}
else
{
_target.sendPacket(SystemMessageId.NOT_ENOUGH_MP);
abort();
}
ret = false;
}
else if (isReduce)
{
_player.reduceCurrentMp(modifiedValue);
}
}
else
{
// there is an unknown StatUse value
_target.sendMessage("Recipe error!!!, please tell this to your GM.");
ret = false;
abort();
}
}
return ret;
}
private List listItems(boolean remove)
{
L2RecipeInstance[] recipes = _recipeList.getRecipes();
Inventory inv = _target.getInventory();
List materials = new ArrayList<>();
SystemMessage sm;
for (L2RecipeInstance recipe : recipes)
{
if (recipe.getQuantity() > 0)
{
L2ItemInstance item = inv.getItemByItemId(recipe.getItemId());
long itemQuantityAmount = item == null ? 0 : item.getCount();
// check materials
if (itemQuantityAmount < recipe.getQuantity())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.MISSING_S2_S1_TO_CREATE);
sm.addItemName(recipe.getItemId());
sm.addLong(recipe.getQuantity() - itemQuantityAmount);
_target.sendPacket(sm);
abort();
return null;
}
// make new temporary object, just for counting purposes
materials.add(new TempItem(item, recipe.getQuantity()));
}
}
if (remove)
{
for (TempItem tmp : materials)
{
inv.destroyItemByItemId("Manufacture", tmp.getItemId(), tmp.getQuantity(), _target, _player);
if (tmp.getQuantity() > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED);
sm.addItemName(tmp.getItemId());
sm.addLong(tmp.getQuantity());
_target.sendPacket(sm);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED);
sm.addItemName(tmp.getItemId());
_target.sendPacket(sm);
}
}
}
return materials;
}
private void abort()
{
updateMakeInfo(false);
_player.isInCraftMode(false);
_activeMakers.remove(_player.getObjectId());
}
private void rewardPlayer()
{
int rareProdId = _recipeList.getRareItemId();
int itemId = _recipeList.getItemId();
int itemCount = _recipeList.getCount();
L2Item template = ItemTable.getInstance().getTemplate(itemId);
// check that the current recipe has a rare production or not
if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK))
{
if (Rnd.get(100) < _recipeList.getRarity())
{
itemId = rareProdId;
itemCount = _recipeList.getRareCount();
}
}
_target.getInventory().addItem("Manufacture", itemId, itemCount, _target, _player);
// inform customer of earned item
SystemMessage sm = null;
if (_target != _player)
{
// inform manufacturer of earned profit
if (itemCount == 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CREATED_FOR_C1_FOR_S3_ADENA);
sm.addString(_target.getName());
sm.addItemName(itemId);
sm.addLong(_price);
_player.sendPacket(sm);
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CREATED_S2_FOR_S3_ADENA);
sm.addString(_player.getName());
sm.addItemName(itemId);
sm.addLong(_price);
_target.sendPacket(sm);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S3_S_CREATED_FOR_C1_FOR_S4_ADENA);
sm.addString(_target.getName());
sm.addInt(itemCount);
sm.addItemName(itemId);
sm.addLong(_price);
_player.sendPacket(sm);
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CREATED_S2_S3_S_FOR_S4_ADENA);
sm.addString(_player.getName());
sm.addInt(itemCount);
sm.addItemName(itemId);
sm.addLong(_price);
_target.sendPacket(sm);
}
}
if (itemCount > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(itemId);
sm.addLong(itemCount);
_target.sendPacket(sm);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
sm.addItemName(itemId);
_target.sendPacket(sm);
}
if (Config.ALT_GAME_CREATION)
{
int recipeLevel = _recipeList.getLevel();
if (_exp < 0)
{
_exp = template.getReferencePrice() * itemCount;
_exp /= recipeLevel;
}
if (_sp < 0)
{
_sp = _exp / 10;
}
if (itemId == rareProdId)
{
_exp *= Config.ALT_GAME_CREATION_RARE_XPSP_RATE;
_sp *= Config.ALT_GAME_CREATION_RARE_XPSP_RATE;
}
if (_exp < 0)
{
_exp = 0;
}
if (_sp < 0)
{
_sp = 0;
}
for (int i = _skillLevel; i > recipeLevel; i--)
{
_exp /= 4;
_sp /= 4;
}
// Added multiplication of Creation speed with XP/SP gain slower crafting -> more XP,
// faster crafting -> less XP you can use ALT_GAME_CREATION_XP_RATE/SP to modify XP/SP gained (default = 1)
_player.addExpAndSp((int) _player.calcStat(Stats.EXPSP_RATE, _exp * Config.ALT_GAME_CREATION_XP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null), (int) _player.calcStat(Stats.EXPSP_RATE, _sp * Config.ALT_GAME_CREATION_SP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null));
}
updateMakeInfo(true); // success
}
}
public static RecipeController getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final RecipeController _instance = new RecipeController();
}
}