/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.Properties;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.CombatFlag;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.FortSiege;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class FortSiegeManager
{
private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
public static final FortSiegeManager getInstance()
{
return SingletonHolder._instance;
}
private int _attackerMaxClans = 500; // Max number of clans
// Fort Siege settings
private FastMap> _commanderSpawnList;
private FastMap> _flagList;
private int _flagMaxCount = 1; // Changeable in fortsiege.properties
private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
private List _sieges;
protected FortSiegeManager()
{
load();
}
public final void addSiegeSkills(L2PcInstance character)
{
character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
}
/**
* @param activeChar The L2Character of the character can summon
* @param isCheckOnly
* @return true if character summon
*/
public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
Fort fort = FortManager.getInstance().getFort(player);
if (fort == null || fort.getFortId() <= 0)
text = "You must be on fort ground to summon this";
else if (!fort.getSiege().getIsInProgress())
text = "You can only summon this during a siege.";
else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
text = "You can only summon this as a registered attacker.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
/**
* @param clan The L2Clan of the player
* @param fortid
* @return true if the clan is registered or owner of a fort
*/
public final boolean checkIsRegistered(L2Clan clan, int fortid)
{
if (clan == null)
return false;
boolean register = false;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
statement.setInt(1, clan.getClanId());
statement.setInt(2, fortid);
ResultSet rs = statement.executeQuery();
while (rs.next())
{
register = true;
break;
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
}
return register;
}
public final void removeSiegeSkills(L2PcInstance character)
{
character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
}
private final void load()
{
final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
try (InputStream is = new FileInputStream(file))
{
Properties siegeSettings = new Properties();
siegeSettings.load(is);
// Siege setting
_attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
_flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
_siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
_siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
_countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
_suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
// Siege spawns settings
_commanderSpawnList = new FastMap<>();
_flagList = new FastMap<>();
for (Fort fort : FortManager.getInstance().getForts())
{
FastList _commanderSpawns = new FastList<>();
FastList _flagSpawns = new FastList<>();
for (int i = 1; i < 5; i++)
{
String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
if (_spawnParams.length() == 0)
break;
StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
try
{
int x = Integer.parseInt(st.nextToken());
int y = Integer.parseInt(st.nextToken());
int z = Integer.parseInt(st.nextToken());
int heading = Integer.parseInt(st.nextToken());
int npc_id = Integer.parseInt(st.nextToken());
_commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
}
catch (Exception e)
{
_log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
}
}
_commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
for (int i = 1; i < 4; i++)
{
String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
if (_spawnParams.length() == 0)
break;
StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
try
{
int x = Integer.parseInt(st.nextToken());
int y = Integer.parseInt(st.nextToken());
int z = Integer.parseInt(st.nextToken());
int flag_id = Integer.parseInt(st.nextToken());
_flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
}
catch (Exception e)
{
_log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
}
}
_flagList.put(fort.getFortId(), _flagSpawns);
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error while loading fortsiege data." + e.getMessage(), e);
}
}
public final FastList getCommanderSpawnList(int _fortId)
{
if (_commanderSpawnList.containsKey(_fortId))
{
return _commanderSpawnList.get(_fortId);
}
return null;
}
public final FastList getFlagList(int _fortId)
{
if (_flagList.containsKey(_fortId))
return _flagList.get(_fortId);
return null;
}
public final int getAttackerMaxClans()
{
return _attackerMaxClans;
}
public final int getFlagMaxCount()
{
return _flagMaxCount;
}
public final int getSuspiciousMerchantRespawnDelay()
{
return _suspiciousMerchantRespawnDelay;
}
public final FortSiege getSiege(L2Object activeObject)
{
return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
}
public final FortSiege getSiege(int x, int y, int z)
{
for (Fort fort : FortManager.getInstance().getForts())
if (fort.getSiege().checkIfInZone(x, y, z))
return fort.getSiege();
return null;
}
public final int getSiegeClanMinLevel()
{
return _siegeClanMinLevel;
}
public final int getSiegeLength()
{
return _siegeLength;
}
public final int getCountDownLength()
{
return _countDownLength;
}
public final List getSieges()
{
if (_sieges == null)
_sieges = new FastList<>();
return _sieges;
}
public final void addSiege(FortSiege fortSiege)
{
if (_sieges == null)
_sieges = new FastList<>();
_sieges.add(fortSiege);
}
public boolean isCombat(int itemId)
{
return (itemId == 9819);
}
public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
{
if (!checkIfCanPickup(player))
return false;
Fort fort = FortManager.getInstance().getFort(player);
FastList fcf = _flagList.get(fort.getFortId());
for (CombatFlag cf : fcf)
{
if (cf.getCombatFlagInstance() == item)
{
cf.activate(player, item);
}
}
return true;
}
public boolean checkIfCanPickup(L2PcInstance player)
{
SystemMessage sm;
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
sm.addItemName(9819);
// Cannot own 2 combat flag
if (player.isCombatFlagEquipped())
{
player.sendPacket(sm);
return false;
}
// here check if is siege is in progress
// here check if is siege is attacker
Fort fort = FortManager.getInstance().getFort(player);
if (fort == null || fort.getFortId() <= 0)
{
player.sendPacket(sm);
return false;
}
else if (!fort.getSiege().getIsInProgress())
{
player.sendPacket(sm);
return false;
}
else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
{
player.sendPacket(sm);
return false;
}
return true;
}
public void dropCombatFlag(L2PcInstance player, int fortId)
{
Fort fort = FortManager.getInstance().getFortById(fortId);
FastList fcf = _flagList.get(fort.getFortId());
for (CombatFlag cf : fcf)
{
if (cf.getPlayerObjectId() == player.getObjectId())
{
cf.dropIt();
if (fort.getSiege().getIsInProgress())
cf.spawnMe();
}
}
}
public static class SiegeSpawn
{
Location _location;
private int _npcId;
private int _heading;
private int _fortId;
private int _id;
public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
{
_fortId = fort_id;
_location = new Location(x, y, z, heading);
_heading = heading;
_npcId = npc_id;
_id = id;
}
public int getFortId()
{
return _fortId;
}
public int getNpcId()
{
return _npcId;
}
public int getHeading()
{
return _heading;
}
public int getId()
{
return _id;
}
public Location getLocation()
{
return _location;
}
}
private static class SingletonHolder
{
protected static final FortSiegeManager _instance = new FortSiegeManager();
}
}