/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.instancemanager; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.Map; import java.util.logging.Logger; import javolution.util.FastMap; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine; import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall; import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author BiggBoss */ public final class CHSiegeManager { private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName()); private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall"; private FastMap _siegableHalls = new FastMap<>(); protected CHSiegeManager() { loadClanHalls(); } private final void loadClanHalls() { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement(SQL_LOAD_HALLS); ResultSet rs = statement.executeQuery(); _siegableHalls.clear(); while(rs.next()) { final int id = rs.getInt("clanHallId"); StatsSet set = new StatsSet(); set.set("id", id); set.set("name", rs.getString("name")); set.set("ownerId", rs.getInt("ownerId")); set.set("desc", rs.getString("desc")); set.set("location", rs.getString("location")); set.set("nextSiege", rs.getLong("nextSiege")); set.set("siegeLenght", rs.getLong("siegeLenght")); set.set("scheduleConfig", rs.getString("schedule_config")); SiegableHall hall = new SiegableHall(set); _siegableHalls.put(id, hall); ClanHallManager.addClanHall(hall); } _log.config("CHSiegeManager: Loaded "+_siegableHalls.size()+" conquerable clan halls"); rs.close(); statement.close(); } catch(Exception e) { _log.warning("CHSiegeManager: Could not load siegable clan halls!:"); } } public FastMap getConquerableHalls() { return _siegableHalls; } public SiegableHall getSiegableHall(int clanHall) { return getConquerableHalls().get(clanHall); } public final SiegableHall getNearbyClanHall(L2Character activeChar) { return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000); } public final SiegableHall getNearbyClanHall(int x, int y, int maxDist) { L2ClanHallZone zone = null; for (Map.Entry ch : _siegableHalls.entrySet()) { zone = ch.getValue().getZone(); if (zone != null && zone.getDistanceToZone(x, y) < maxDist) return ch.getValue(); } return null; } public final ClanHallSiegeEngine getSiege(L2Character character) { SiegableHall hall = getNearbyClanHall(character); if(hall == null) return null; return hall.getSiege(); } public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player) { if(clan.getLevel() < Config.CHS_CLAN_MINLEVEL) player.sendMessage("Only clans of level "+Config.CHS_CLAN_MINLEVEL+" or higher may register for a castle siege"); else if(hall.isWaitingBattle()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED); sm.addString(hall.getName()); player.sendPacket(sm); } else if(hall.isInSiege()) player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2); else if(hall.getOwnerId() == clan.getClanId()) player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING); else if(clan.getCastleId() != 0 || clan.getHideoutId() != 0) player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE); else if(hall.getSiege().checkIsAttacker(clan)) player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE); else if(isClanParticipating(clan)) player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE); else if(hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS) player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL); else hall.addAttacker(clan); } public final void unRegisterClan(L2Clan clan, SiegableHall hall) { if(!hall.isRegistering()) return; hall.removeAttacker(clan); } public final boolean isClanParticipating(L2Clan clan) { for(SiegableHall hall : getConquerableHalls().values()) if(hall.getSiege() != null && hall.getSiege().checkIsAttacker(clan)) return true; return false; } public final void onServerShutDown() { for(SiegableHall hall : getConquerableHalls().values()) { //Rainbow springs has his own attackers table if(hall.getId() == 62 || hall.getSiege() == null) continue; hall.getSiege().saveAttackers(); } } public static CHSiegeManager getInstance() { return SingletonHolder._instance; } private static final class SingletonHolder { protected static final CHSiegeManager _instance = new CHSiegeManager(); } }