/*
* Copyright (C) 2004-2013 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import java.io.File;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Augmentation;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.options.Options;
import com.l2jserver.gameserver.network.clientpackets.AbstractRefinePacket;
import com.l2jserver.util.Rnd;
/**
* This class manages the augmentation data and can also create new augmentations.
* @author durgus, Gigiikun, Sandro, UnAfraid
*/
public class AugmentationData
{
private static final Logger _log = Logger.getLogger(AugmentationData.class.getName());
// stats
private static final int STAT_BLOCKSIZE = 3640;
private static final int STAT_SUBBLOCKSIZE = 91;
public static final int MIN_SKILL_ID = STAT_BLOCKSIZE * 4;
// skills
private static final int BLUE_START = 14561;
private static final int SKILLS_BLOCKSIZE = 178;
// basestats
private static final int BASESTAT_STR = 16341;
private static final int BASESTAT_MEN = 16344;
// accessory
private static final int ACC_START = 16669;
private static final int ACC_BLOCKS_NUM = 10;
private static final int ACC_STAT_SUBBLOCKSIZE = 21;
private static final int ACC_RING_START = ACC_START;
private static final int ACC_RING_SKILLS = 18;
private static final int ACC_RING_BLOCKSIZE = ACC_RING_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
private static final int ACC_RING_END = (ACC_RING_START + (ACC_BLOCKS_NUM * ACC_RING_BLOCKSIZE)) - 1;
private static final int ACC_EAR_START = ACC_RING_END + 1;
private static final int ACC_EAR_SKILLS = 18;
private static final int ACC_EAR_BLOCKSIZE = ACC_EAR_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
private static final int ACC_EAR_END = (ACC_EAR_START + (ACC_BLOCKS_NUM * ACC_EAR_BLOCKSIZE)) - 1;
private static final int ACC_NECK_START = ACC_EAR_END + 1;
private static final int ACC_NECK_SKILLS = 24;
private static final int ACC_NECK_BLOCKSIZE = ACC_NECK_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
private final List> _blueSkills = new ArrayList<>(10);
private final List> _purpleSkills = new ArrayList<>(10);
private final List> _redSkills = new ArrayList<>(10);
private final List> _yellowSkills = new ArrayList<>(10);
private final List _augmentationChances = new ArrayList<>();
private final List _augmentationChancesAcc = new ArrayList<>();
private final Map _allSkills = new HashMap<>();
protected AugmentationData()
{
for (int i = 0; i < 10; i++)
{
_blueSkills.add(new ArrayList());
_purpleSkills.add(new ArrayList());
_redSkills.add(new ArrayList());
_yellowSkills.add(new ArrayList());
}
load();
if (!Config.RETAIL_LIKE_AUGMENTATION)
{
for (int i = 0; i < 10; i++)
{
_log.info(getClass().getSimpleName() + ": Loaded: " + _blueSkills.get(i).size() + " blue, " + _purpleSkills.get(i).size() + " purple and " + _redSkills.get(i).size() + " red skills for lifeStoneLevel " + i);
}
}
else
{
_log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _augmentationChances.size() + " augmentations.");
_log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _augmentationChancesAcc.size() + " accessory augmentations.");
}
}
public class AugmentationChance
{
private final String _WeaponType;
private final int _StoneId;
private final int _VariationId;
private final int _CategoryChance;
private final int _AugmentId;
private final float _AugmentChance;
public AugmentationChance(String WeaponType, int StoneId, int VariationId, int CategoryChance, int AugmentId, float AugmentChance)
{
_WeaponType = WeaponType;
_StoneId = StoneId;
_VariationId = VariationId;
_CategoryChance = CategoryChance;
_AugmentId = AugmentId;
_AugmentChance = AugmentChance;
}
public String getWeaponType()
{
return _WeaponType;
}
public int getStoneId()
{
return _StoneId;
}
public int getVariationId()
{
return _VariationId;
}
public int getCategoryChance()
{
return _CategoryChance;
}
public int getAugmentId()
{
return _AugmentId;
}
public float getAugmentChance()
{
return _AugmentChance;
}
}
public class augmentationChanceAcc
{
private final String _WeaponType;
private final int _StoneId;
private final int _VariationId;
private final int _CategoryChance;
private final int _AugmentId;
private final float _AugmentChance;
public augmentationChanceAcc(String WeaponType, int StoneId, int VariationId, int CategoryChance, int AugmentId, float AugmentChance)
{
_WeaponType = WeaponType;
_StoneId = StoneId;
_VariationId = VariationId;
_CategoryChance = CategoryChance;
_AugmentId = AugmentId;
_AugmentChance = AugmentChance;
}
public String getWeaponType()
{
return _WeaponType;
}
public int getStoneId()
{
return _StoneId;
}
public int getVariationId()
{
return _VariationId;
}
public int getCategoryChance()
{
return _CategoryChance;
}
public int getAugmentId()
{
return _AugmentId;
}
public float getAugmentChance()
{
return _AugmentChance;
}
}
private final void load()
{
// Load stats
DocumentBuilderFactory factory2 = DocumentBuilderFactory.newInstance();
factory2.setValidating(false);
factory2.setIgnoringComments(true);
// Load the skillmap
// Note: the skillmap data is only used when generating new augmentations
// the client expects a different id in order to display the skill in the
// items description...
if (!Config.RETAIL_LIKE_AUGMENTATION)
{
try
{
int badAugmantData = 0;
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_skillmap.xml");
if (!file.exists())
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The augmentation skillmap file is missing.");
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("augmentation".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
int skillId = 0, augmentationId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
int skillLvL = 0;
String type = "blue";
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("skillId".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
skillId = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
}
else if ("skillLevel".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
skillLvL = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
}
else if ("type".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
type = attrs.getNamedItem("val").getNodeValue();
}
}
if (skillId == 0)
{
badAugmantData++;
continue;
}
else if (skillLvL == 0)
{
badAugmantData++;
continue;
}
int k = (augmentationId - BLUE_START) / SKILLS_BLOCKSIZE;
if (type.equalsIgnoreCase("blue"))
{
_blueSkills.get(k).add(augmentationId);
}
else if (type.equalsIgnoreCase("purple"))
{
_purpleSkills.get(k).add(augmentationId);
}
else
{
_redSkills.get(k).add(augmentationId);
}
_allSkills.put(augmentationId, new SkillHolder(skillId, skillLvL));
}
}
}
}
if (badAugmantData != 0)
{
_log.info(getClass().getSimpleName() + ": " + badAugmantData + " bad skill(s) were skipped.");
}
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": ERROR parsing augmentation_skillmap.xml.", e);
return;
}
}
else
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File aFile = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/retailchances.xml");
if (aFile.exists())
{
Document aDoc = null;
try
{
aDoc = factory.newDocumentBuilder().parse(aFile);
}
catch (Exception e)
{
e.printStackTrace();
return;
}
String aWeaponType = null;
int aStoneId = 0;
int aVariationId = 0;
int aCategoryChance = 0;
int aAugmentId = 0;
float aAugmentChance = 0;
for (Node l = aDoc.getFirstChild(); l != null; l = l.getNextSibling())
{
if (l.getNodeName().equals("list"))
{
NamedNodeMap aNodeAttributes = null;
// System.out.println("We're going through the list now.");
for (Node n = l.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeName().equals("weapon"))
{
aNodeAttributes = n.getAttributes();
aWeaponType = aNodeAttributes.getNamedItem("type").getNodeValue();
// System.out.println("Now showing Augmentations for " + aWeaponType + " Weapons.");
for (Node c = n.getFirstChild(); c != null; c = c.getNextSibling())
{
if (c.getNodeName().equals("stone"))
{
aNodeAttributes = c.getAttributes();
aStoneId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
for (Node v = c.getFirstChild(); v != null; v = v.getNextSibling())
{
if (v.getNodeName().equals("variation"))
{
aNodeAttributes = v.getAttributes();
aVariationId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
for (Node j = v.getFirstChild(); j != null; j = j.getNextSibling())
{
if (j.getNodeName().equals("category"))
{
aNodeAttributes = j.getAttributes();
aCategoryChance = Integer.parseInt(aNodeAttributes.getNamedItem("probability").getNodeValue());
// System.out.println("Stone Id: " + aStoneId + ", Variation Id: " + aVariationId + ", Category Chances: " + aCategoryChance);
for (Node e = j.getFirstChild(); e != null; e = e.getNextSibling())
{
if (e.getNodeName().equals("augment"))
{
aNodeAttributes = e.getAttributes();
aAugmentId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
aAugmentChance = Float.parseFloat(aNodeAttributes.getNamedItem("chance").getNodeValue());
_augmentationChances.add(new AugmentationChance(aWeaponType, aStoneId, aVariationId, aCategoryChance, aAugmentId, aAugmentChance));
}
}
}
}
}
}
}
}
}
}
}
}
}
else
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The retailchances.xml data file is missing.");
return;
}
}
if (Config.RETAIL_LIKE_AUGMENTATION_ACCESSORY)
{
DocumentBuilderFactory factory3 = DocumentBuilderFactory.newInstance();
factory3.setValidating(false);
factory3.setIgnoringComments(true);
File aFile3 = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/retailchances_accessory.xml");
if (aFile3.exists())
{
Document aDoc = null;
try
{
aDoc = factory3.newDocumentBuilder().parse(aFile3);
}
catch (Exception e)
{
e.printStackTrace();
return;
}
String aWeaponType = null;
int aStoneId = 0;
int aVariationId = 0;
int aCategoryChance = 0;
int aAugmentId = 0;
float aAugmentChance = 0;
for (Node l = aDoc.getFirstChild(); l != null; l = l.getNextSibling())
{
if (l.getNodeName().equals("list"))
{
NamedNodeMap aNodeAttributes = null;
for (Node n = l.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeName().equals("weapon"))
{
aNodeAttributes = n.getAttributes();
aWeaponType = aNodeAttributes.getNamedItem("type").getNodeValue();
for (Node c = n.getFirstChild(); c != null; c = c.getNextSibling())
{
if (c.getNodeName().equals("stone"))
{
aNodeAttributes = c.getAttributes();
aStoneId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
for (Node v = c.getFirstChild(); v != null; v = v.getNextSibling())
{
if (v.getNodeName().equals("variation"))
{
aNodeAttributes = v.getAttributes();
aVariationId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
for (Node j = v.getFirstChild(); j != null; j = j.getNextSibling())
{
if (j.getNodeName().equals("category"))
{
aNodeAttributes = j.getAttributes();
aCategoryChance = Integer.parseInt(aNodeAttributes.getNamedItem("probability").getNodeValue());
for (Node e = j.getFirstChild(); e != null; e = e.getNextSibling())
{
if (e.getNodeName().equals("augment"))
{
aNodeAttributes = e.getAttributes();
aAugmentId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
aAugmentChance = Float.parseFloat(aNodeAttributes.getNamedItem("chance").getNodeValue());
_augmentationChancesAcc.add(new augmentationChanceAcc(aWeaponType, aStoneId, aVariationId, aCategoryChance, aAugmentId, aAugmentChance));
}
}
}
}
}
}
}
}
}
}
}
}
}
else
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The retailchances_accessory.xml data file is missing.");
return;
}
}
}
/**
* Generate a new random augmentation
* @param lifeStoneLevel
* @param lifeStoneGrade
* @param bodyPart
* @param lifeStoneId
* @param targetItem
* @return
*/
public L2Augmentation generateRandomAugmentation(int lifeStoneLevel, int lifeStoneGrade, int bodyPart, int lifeStoneId, L2ItemInstance targetItem)
{
switch (bodyPart)
{
case L2Item.SLOT_LR_FINGER:
case L2Item.SLOT_LR_EAR:
case L2Item.SLOT_NECK:
return generateRandomAccessoryAugmentation(lifeStoneLevel, bodyPart, lifeStoneId);
default:
return generateRandomWeaponAugmentation(lifeStoneLevel, lifeStoneGrade, lifeStoneId, targetItem);
}
}
private L2Augmentation generateRandomWeaponAugmentation(int lifeStoneLevel, int lifeStoneGrade, int lifeStoneId, L2ItemInstance item)
{
int stat12 = 0;
int stat34 = 0;
if (Config.RETAIL_LIKE_AUGMENTATION)
{
if (((L2Weapon) item.getItem()).isMagicWeapon())
{
List _selectedChances12 = new ArrayList<>();
List _selectedChances34 = new ArrayList<>();
for (AugmentationChance ac : _augmentationChances)
{
if (ac.getWeaponType().equals("mage") && (ac.getStoneId() == lifeStoneId))
{
if (ac.getVariationId() == 1)
{
_selectedChances12.add(ac);
}
else
{
_selectedChances34.add(ac);
}
}
}
int r = Rnd.get(10000);
float s = 10000;
for (AugmentationChance ac : _selectedChances12)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat12 = ac.getAugmentId();
}
}
int[] gradeChance = null;
switch (lifeStoneGrade)
{
case AbstractRefinePacket.GRADE_NONE:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
break;
case AbstractRefinePacket.GRADE_MID:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_MID_CHANCE;
break;
case AbstractRefinePacket.GRADE_HIGH:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_HIGH_CHANCE;
break;
case AbstractRefinePacket.GRADE_TOP:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_TOP_CHANCE;
break;
default:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
}
int c = Rnd.get(100);
if (c < gradeChance[0])
{
c = 55;
}
else if (c < (gradeChance[0] + gradeChance[1]))
{
c = 35;
}
else if (c < (gradeChance[0] + gradeChance[1] + gradeChance[2]))
{
c = 7;
}
else
{
c = 3;
}
List _selectedChances34final = new ArrayList<>();
for (AugmentationChance ac : _selectedChances34)
{
if (ac.getCategoryChance() == c)
{
_selectedChances34final.add(ac);
}
}
r = Rnd.get(10000);
s = 10000;
for (AugmentationChance ac : _selectedChances34final)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat34 = ac.getAugmentId();
}
}
}
else
{
List _selectedChances12 = new ArrayList<>();
List _selectedChances34 = new ArrayList<>();
for (AugmentationChance ac : _augmentationChances)
{
if (ac.getWeaponType().equals("warrior") && (ac.getStoneId() == lifeStoneId))
{
if (ac.getVariationId() == 1)
{
_selectedChances12.add(ac);
}
else
{
_selectedChances34.add(ac);
}
}
}
int r = Rnd.get(10000);
float s = 10000;
for (AugmentationChance ac : _selectedChances12)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat12 = ac.getAugmentId();
}
}
int[] gradeChance = null;
switch (lifeStoneGrade)
{
case AbstractRefinePacket.GRADE_NONE:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
break;
case AbstractRefinePacket.GRADE_MID:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_MID_CHANCE;
break;
case AbstractRefinePacket.GRADE_HIGH:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_HIGH_CHANCE;
break;
case AbstractRefinePacket.GRADE_TOP:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_TOP_CHANCE;
break;
default:
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
}
int c = Rnd.get(100);
if (c < gradeChance[0])
{
c = 55;
}
else if (c < (gradeChance[0] + gradeChance[1]))
{
c = 35;
}
else if (c < (gradeChance[0] + gradeChance[1] + gradeChance[2]))
{
c = 7;
}
else
{
c = 3;
}
List _selectedChances34final = new ArrayList<>();
for (AugmentationChance ac : _selectedChances34)
{
if (ac.getCategoryChance() == c)
{
_selectedChances34final.add(ac);
}
}
r = Rnd.get(10000);
s = 10000;
for (AugmentationChance ac : _selectedChances34final)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat34 = ac.getAugmentId();
}
}
}
return new L2Augmentation(((stat34 << 16) + stat12));
}
boolean generateSkill = false;
boolean generateGlow = false;
// life stone level is used for stat Id and skill level, but here the max level is 9
lifeStoneLevel = Math.min(lifeStoneLevel, 9);
switch (lifeStoneGrade)
{
case AbstractRefinePacket.GRADE_NONE:
if (Rnd.get(1, 100) <= Config.AUGMENTATION_NG_SKILL_CHANCE)
{
generateSkill = true;
}
if (Rnd.get(1, 100) <= Config.AUGMENTATION_NG_GLOW_CHANCE)
{
generateGlow = true;
}
break;
case AbstractRefinePacket.GRADE_MID:
if (Rnd.get(1, 100) <= Config.AUGMENTATION_MID_SKILL_CHANCE)
{
generateSkill = true;
}
if (Rnd.get(1, 100) <= Config.AUGMENTATION_MID_GLOW_CHANCE)
{
generateGlow = true;
}
break;
case AbstractRefinePacket.GRADE_HIGH:
if (Rnd.get(1, 100) <= Config.AUGMENTATION_HIGH_SKILL_CHANCE)
{
generateSkill = true;
}
if (Rnd.get(1, 100) <= Config.AUGMENTATION_HIGH_GLOW_CHANCE)
{
generateGlow = true;
}
break;
case AbstractRefinePacket.GRADE_TOP:
if (Rnd.get(1, 100) <= Config.AUGMENTATION_TOP_SKILL_CHANCE)
{
generateSkill = true;
}
if (Rnd.get(1, 100) <= Config.AUGMENTATION_TOP_GLOW_CHANCE)
{
generateGlow = true;
}
break;
case AbstractRefinePacket.GRADE_ACC:
if (Rnd.get(1, 100) <= Config.AUGMENTATION_ACC_SKILL_CHANCE)
{
generateSkill = true;
}
}
if (!generateSkill && (Rnd.get(1, 100) <= Config.AUGMENTATION_BASESTAT_CHANCE))
{
stat34 = Rnd.get(BASESTAT_STR, BASESTAT_MEN);
}
// Second: decide which grade the augmentation result is going to have:
// 0:yellow, 1:blue, 2:purple, 3:red
// The chances used here are most likely custom,
// what's known is: you can't have yellow with skill(or baseStatModifier)
// noGrade stone can not have glow, mid only with skill, high has a chance(custom), top allways glow
int resultColor = Rnd.get(0, 100);
if ((stat34 == 0) && !generateSkill)
{
if (resultColor <= ((15 * lifeStoneGrade) + 40))
{
resultColor = 1;
}
else
{
resultColor = 0;
}
}
else
{
if ((resultColor <= ((10 * lifeStoneGrade) + 5)) || (stat34 != 0))
{
resultColor = 3;
}
else if (resultColor <= ((10 * lifeStoneGrade) + 10))
{
resultColor = 1;
}
else
{
resultColor = 2;
}
}
// generate a skill if necessary
if (generateSkill)
{
switch (resultColor)
{
case 1: // blue skill
stat34 = _blueSkills.get(lifeStoneLevel).get(Rnd.get(0, _blueSkills.get(lifeStoneLevel).size() - 1));
break;
case 2: // purple skill
stat34 = _purpleSkills.get(lifeStoneLevel).get(Rnd.get(0, _purpleSkills.get(lifeStoneLevel).size() - 1));
break;
case 3: // red skill
stat34 = _redSkills.get(lifeStoneLevel).get(Rnd.get(0, _redSkills.get(lifeStoneLevel).size() - 1));
break;
}
}
// Third: Calculate the subblock offset for the chosen color,
// and the level of the lifeStone
// from large number of retail augmentations:
// no skill part
// Id for stat12:
// A:1-910 B:911-1820 C:1821-2730 D:2731-3640 E:3641-4550 F:4551-5460 G:5461-6370 H:6371-7280
// Id for stat34(this defines the color):
// I:7281-8190(yellow) K:8191-9100(blue) L:10921-11830(yellow) M:11831-12740(blue)
// you can combine I-K with A-D and L-M with E-H
// using C-D or G-H Id you will get a glow effect
// there seems no correlation in which grade use which Id except for the glowing restriction
// skill part
// Id for stat12:
// same for no skill part
// A same as E, B same as F, C same as G, D same as H
// A - no glow, no grade LS
// B - weak glow, mid grade LS?
// C - glow, high grade LS?
// D - strong glow, top grade LS?
// is neither a skill nor basestat used for stat34? then generate a normal stat
int offset;
if (stat34 == 0)
{
int temp = Rnd.get(2, 3);
int colorOffset = (resultColor * (10 * STAT_SUBBLOCKSIZE)) + (temp * STAT_BLOCKSIZE) + 1;
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + colorOffset;
stat34 = Rnd.get(offset, (offset + STAT_SUBBLOCKSIZE) - 1);
if (generateGlow && (lifeStoneGrade >= 2))
{
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + ((temp - 2) * STAT_BLOCKSIZE) + (lifeStoneGrade * (10 * STAT_SUBBLOCKSIZE)) + 1;
}
else
{
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + ((temp - 2) * STAT_BLOCKSIZE) + (Rnd.get(0, 1) * (10 * STAT_SUBBLOCKSIZE)) + 1;
}
}
else
{
if (!generateGlow)
{
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + (Rnd.get(0, 1) * STAT_BLOCKSIZE) + 1;
}
else
{
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + (Rnd.get(0, 1) * STAT_BLOCKSIZE) + (((lifeStoneGrade + resultColor) / 2) * (10 * STAT_SUBBLOCKSIZE)) + 1;
}
}
stat12 = Rnd.get(offset, (offset + STAT_SUBBLOCKSIZE) - 1);
if (Config.DEBUG)
{
_log.info(getClass().getSimpleName() + ": Augmentation success: stat12=" + stat12 + "; stat34=" + stat34 + "; resultColor=" + resultColor + "; level=" + lifeStoneLevel + "; grade=" + lifeStoneGrade);
}
return new L2Augmentation(((stat34 << 16) + stat12));
}
private L2Augmentation generateRandomAccessoryAugmentation(int lifeStoneLevel, int bodyPart, int lifeStoneId)
{
int stat12 = 0;
int stat34 = 0;
if (Config.RETAIL_LIKE_AUGMENTATION_ACCESSORY)
{
List _selectedChances12 = new ArrayList<>();
List _selectedChances34 = new ArrayList<>();
for (augmentationChanceAcc ac : _augmentationChancesAcc)
{
if (ac.getWeaponType().equals("warrior") && (ac.getStoneId() == lifeStoneId))
{
if (ac.getVariationId() == 1)
{
_selectedChances12.add(ac);
}
else
{
_selectedChances34.add(ac);
}
}
}
int r = Rnd.get(10000);
float s = 10000;
for (augmentationChanceAcc ac : _selectedChances12)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat12 = ac.getAugmentId();
}
}
int c = Rnd.get(100);
if (c < 55)
{
c = 55;
}
else if (c < 90)
{
c = 35;
}
else if (c < 99)
{
c = 9;
}
else
{
c = 1;
}
List _selectedChances34final = new ArrayList<>();
for (augmentationChanceAcc ac : _selectedChances34)
{
if (ac.getCategoryChance() == c)
{
_selectedChances34final.add(ac);
}
}
r = Rnd.get(10000);
s = 10000;
for (augmentationChanceAcc ac : _selectedChances34final)
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
stat34 = ac.getAugmentId();
}
}
return new L2Augmentation(((stat34 << 16) + stat12));
}
lifeStoneLevel = Math.min(lifeStoneLevel, 9);
int base = 0;
int skillsLength = 0;
switch (bodyPart)
{
case L2Item.SLOT_LR_FINGER:
base = ACC_RING_START + (ACC_RING_BLOCKSIZE * lifeStoneLevel);
skillsLength = ACC_RING_SKILLS;
break;
case L2Item.SLOT_LR_EAR:
base = ACC_EAR_START + (ACC_EAR_BLOCKSIZE * lifeStoneLevel);
skillsLength = ACC_EAR_SKILLS;
break;
case L2Item.SLOT_NECK:
base = ACC_NECK_START + (ACC_NECK_BLOCKSIZE * lifeStoneLevel);
skillsLength = ACC_NECK_SKILLS;
break;
default:
return null;
}
int resultColor = Rnd.get(0, 3);
// first augmentation (stats only)
stat12 = Rnd.get(ACC_STAT_SUBBLOCKSIZE);
Options op = null;
if (Rnd.get(1, 100) <= Config.AUGMENTATION_ACC_SKILL_CHANCE)
{
// second augmentation (skill)
stat34 = base + Rnd.get(skillsLength);
op = OptionsData.getInstance().getOptions(stat34);
}
if ((op == null) || (!op.hasActiveSkill() && !op.hasPassiveSkill() && !op.hasActivationSkills()))
{
// second augmentation (stats)
// calculating any different from stat12 value inside sub-block
// starting from next and wrapping over using remainder
stat34 = (stat12 + 1 + Rnd.get(ACC_STAT_SUBBLOCKSIZE - 1)) % ACC_STAT_SUBBLOCKSIZE;
// this is a stats - skipping skills
stat34 = base + skillsLength + (ACC_STAT_SUBBLOCKSIZE * resultColor) + stat34;
}
// stat12 has stats only
stat12 = base + skillsLength + (ACC_STAT_SUBBLOCKSIZE * resultColor) + stat12;
if (Config.DEBUG)
{
_log.info(getClass().getSimpleName() + ": Accessory augmentation success: stat12=" + stat12 + "; stat34=" + stat34 + "; level=" + lifeStoneLevel);
}
return new L2Augmentation(((stat34 << 16) + stat12));
}
public static final AugmentationData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final AugmentationData _instance = new AugmentationData();
}
}