/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.skills.effects;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.util.Rnd;
public class EffectRandomizeHate extends L2Effect
{
public EffectRandomizeHate(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.RANDOMIZE_HATE;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
if (getEffected() == null || getEffected() == getEffector())
return false;
// Effect is for mobs only.
if (!(getEffected() instanceof L2Attackable))
return false;
L2Attackable effectedMob = (L2Attackable) getEffected();
List targetList = new FastList();
// Getting the possible targets
Collection chars = getEffected().getKnownList().getKnownCharacters();
for (L2Character cha : chars)
{
if (cha != null && (cha != effectedMob) && (cha != getEffector()))
{
// Aggro cannot be transfared to a mob of the same faction.
if (cha instanceof L2Attackable && ((L2Attackable) cha).getFactionId() != null && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId()))
continue;
targetList.add(cha);
}
}
// if there is no target, exit function
if (targetList.isEmpty())
return true;
// Choosing randomly a new target
final L2Character target = targetList.get(Rnd.get(targetList.size()));
final int hate = effectedMob.getHating(getEffector());
effectedMob.stopHating(getEffector());
effectedMob.addDamageHate(target, 0, hate);
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
return false;
}
}