/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.network.serverpackets.ExRegMax; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; public class EffectHealOverTime extends L2Effect { public EffectHealOverTime(Env env, EffectTemplate template) { super(env, template); } // Special constructor to steal this effect public EffectHealOverTime(Env env, L2Effect effect) { super(env, effect); } /** * * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen() */ @Override protected boolean effectCanBeStolen() { return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.HEAL_OVER_TIME; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { getEffected().sendPacket(new ExRegMax(calc(), getTotalCount() * getAbnormalTime(), getAbnormalTime())); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { if (getEffected().isDead()) return false; if (getEffected() instanceof L2DoorInstance) return false; double hp = getEffected().getCurrentHp(); double maxhp = getEffected().getMaxRecoverableHp(); // Not needed to set the HP and send update packet if player is already at max HP if (hp >= maxhp) return true; hp += calc(); if (hp > maxhp) hp = maxhp; getEffected().setCurrentHp(hp); StatusUpdate suhp = new StatusUpdate(getEffected()); suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp); getEffected().sendPacket(suhp); return true; } }