/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; /** * @author Kerberos */ public class EffectFusion extends L2Effect { public int _effect; public int _maxEffect; public EffectFusion(Env env, EffectTemplate template) { super(env, template); _effect = getSkill().getLevel(); _maxEffect = SkillTable.getInstance().getMaxLevel(getSkill().getId()); } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.FUSION; } public void increaseEffect() { if (_effect < _maxEffect) { _effect++; updateBuff(); } } public void decreaseForce() { _effect--; if (_effect < 1) exit(); else updateBuff(); } private void updateBuff() { exit(); SkillTable.getInstance().getInfo(getSkill().getId(), _effect).getEffects(getEffector(), getEffected()); } }