/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; public class EffectEnemyCharge extends L2Effect { static final Logger _log = Logger.getLogger(EffectEnemyCharge.class.getName()); private int _x, _y, _z; public EffectEnemyCharge(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.BUFF; } @Override public boolean onStart() { // Get current position of the L2Character final int curX = getEffector().getX(); final int curY = getEffector().getY(); final int curZ = getEffector().getZ(); // Calculate distance (dx,dy) between current position and destination double dx = getEffected().getX() - curX; double dy = getEffected().getY() - curY; double dz = getEffected().getZ() - curZ; double distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2000) { _log.info("EffectEnemyCharge was going to use invalid coordinates for characters, getEffector: "+curX+","+curY+" and getEffected: "+getEffected().getX()+","+getEffected().getY()); return false; } int offset = Math.max((int) distance - getSkill().getFlyRadius(), 30); double cos; double sin; // approximation for moving closer when z coordinates are different // TODO: handle Z axis movement better offset -= Math.abs(dz); if (offset < 5) offset = 5; // If no distance if (distance < 1 || distance - offset <= 0) return false; // Calculate movement angles needed sin = dy / distance; cos = dx / distance; // Calculate the new destination with offset included _x = curX + (int) ((distance - offset) * cos); _y = curY + (int) ((distance - offset) * sin); _z = getEffected().getZ(); if (Config.GEODATA > 0) { Location destiny = GeoData.getInstance().moveCheck(getEffector().getX(), getEffector().getY(), getEffector().getZ(), _x, _y, _z, getEffector().getInstanceId()); _x = destiny.getX(); _y = destiny.getY(); } getEffector().broadcastPacket(new FlyToLocation(getEffector(), _x, _y, _z, FlyType.CHARGE)); // maybe is need force set X,Y,Z getEffector().setXYZ(_x, _y, _z); getEffector().broadcastPacket(new ValidateLocation(getEffector())); return true; } @Override public boolean onActionTime() { return false; } }