/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.CharEffectList; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; import com.l2jserver.util.Rnd; /** * @author littlecrow * * Implementation of the Confusion Effect */ public class EffectConfusion extends L2Effect { public EffectConfusion(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.CONFUSION; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { getEffected().startConfused(); onActionTime(); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onExit() */ @Override public void onExit() { getEffected().stopConfused(this); } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { List targetList = new FastList(); // Getting the possible targets Collection objs = getEffected().getKnownList().getKnownObjects().values(); // synchronized (getEffected().getKnownList().getKnownObjects()) { for (L2Object obj : objs) { if ((obj instanceof L2Character) && (obj != getEffected())) targetList.add((L2Character) obj); } } // if there is no target, exit function if (targetList.isEmpty()) return true; // Choosing randomly a new target int nextTargetIdx = Rnd.nextInt(targetList.size()); L2Object target = targetList.get(nextTargetIdx); // Attacking the target getEffected().setTarget(target); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); return true; } /* (non-Javadoc) * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags() */ @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_CONFUSED; } }