/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.skills.effects;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.CharEffectList;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.util.Rnd;
/**
* @author littlecrow
*
* Implementation of the Confusion Effect
*/
public class EffectConfusion extends L2Effect
{
public EffectConfusion(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.CONFUSION;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
getEffected().startConfused();
onActionTime();
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onExit()
*/
@Override
public void onExit()
{
getEffected().stopConfused(this);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
List targetList = new FastList();
// Getting the possible targets
Collection objs = getEffected().getKnownList().getKnownObjects().values();
// synchronized (getEffected().getKnownList().getKnownObjects())
{
for (L2Object obj : objs)
{
if ((obj instanceof L2Character) && (obj != getEffected()))
targetList.add((L2Character) obj);
}
}
// if there is no target, exit function
if (targetList.isEmpty())
return true;
// Choosing randomly a new target
int nextTargetIdx = Rnd.nextInt(targetList.size());
L2Object target = targetList.get(nextTargetIdx);
// Attacking the target
getEffected().setTarget(target);
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
return true;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
*/
@Override
public int getEffectFlags()
{
return CharEffectList.EFFECT_FLAG_CONFUSED;
}
}