/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; public class EffectCombatPointHealOverTime extends L2Effect { public EffectCombatPointHealOverTime(Env env, EffectTemplate template) { super(env, template); } // Special constructor to steal this effect public EffectCombatPointHealOverTime(Env env, L2Effect effect) { super(env, effect); } /** * * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen() */ @Override protected boolean effectCanBeStolen() { return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { if (getEffected().isDead()) return false; double cp = getEffected().getCurrentCp(); double maxcp = getEffected().getMaxRecoverableCp(); // Not needed to set the CP and send update packet if player is already at max CP if (cp >= maxcp) return true; cp += calc(); if (cp > maxcp) cp = maxcp; getEffected().setCurrentCp(cp); StatusUpdate sump = new StatusUpdate(getEffected()); sump.addAttribute(StatusUpdate.CUR_CP, (int) cp); getEffected().sendPacket(sump); return true; } }