/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; public class EffectCombatPointHeal extends L2Effect { public EffectCombatPointHeal(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.COMBAT_POINT_HEAL; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; } @Override public boolean onStart() { L2Character target = getEffected(); if (target.isInvul()) return false; double cp = calc(); if ((target.getCurrentCp() + cp) > target.getMaxRecoverableCp()) cp = target.getMaxRecoverableCp() - target.getCurrentCp(); target.setCurrentCp(cp + target.getCurrentCp()); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addNumber((int) cp); target.sendPacket(sm); return false; } }