/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.network.serverpackets.StartRotation; import com.l2jserver.gameserver.network.serverpackets.StopRotation; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; /** * @author decad * * Implementation of the Bluff Effect */ public class EffectBluff extends L2Effect { public EffectBluff(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.BLUFF; // test for bluff effect } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { if (getEffected() instanceof L2NpcInstance) return false; if (getEffected() instanceof L2Npc && ((L2Npc) getEffected()).getNpcId() == 35062) return false; if (getEffected() instanceof L2SiegeSummonInstance) return false; getEffected().broadcastPacket(new StartRotation(getEffected().getObjectId(), getEffected().getHeading(), 1, 65535)); getEffected().broadcastPacket(new StopRotation(getEffected().getObjectId(), getEffector().getHeading(), 65535)); getEffected().setHeading(getEffector().getHeading()); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; } }