/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import java.util.HashMap;
import java.util.Map;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.util.Rnd;
/**
* This class holds parameter, specific to certain NPCs.
* It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.
* @author GKR
*/
public class NpcPersonalAIData
{
private final Map> _AIData = new HashMap<>();
/**
* Instantiates a new table.
*/
protected NpcPersonalAIData()
{
}
/**
* Stores data for given spawn.
* @param spawnDat spawn to process
* @param data Map of AI values
*/
public void storeData(L2Spawn spawnDat, Map data)
{
if ((data != null) && !data.isEmpty())
{
// check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified
if (spawnDat.getName() == null)
{
spawnDat.setName(Long.toString(Rnd.nextLong()));
}
_AIData.put(spawnDat.getName(), data);
}
}
/**
* Gets AI value with given spawnName and paramName
* @param spawnName spawn name to check
* @param paramName parameter to check
* @return value of given parameter for given spawn name
*/
public int getAIValue(String spawnName, String paramName)
{
return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
}
/**
* Verifies if there is AI value with given spawnName and paramName
* @param spawnName spawn name to check
* @param paramName parameter name to check
* @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
*/
public boolean hasAIValue(String spawnName, String paramName)
{
return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
}
/**
* Initializes npc parameters by specified values.
* @param npc NPC to process
* @param spawn link to NPC's spawn
* @param spawnName name of spawn
*/
public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
{
if (_AIData.containsKey(spawnName))
{
Map map = _AIData.get(spawnName);
try
{
for (String key : map.keySet())
{
switch (key)
{
case "disableRandomAnimation":
npc.setRandomAnimationEnabled((map.get(key) == 0));
break;
case "disableRandomWalk":
npc.setIsNoRndWalk((map.get(key) == 1));
spawn.setIsNoRndWalk((map.get(key) == 1));
break;
}
}
}
catch (Exception e)
{
// Do nothing
}
}
}
/**
* Gets the single instance of NpcTable.
* @return single instance of NpcTable
*/
public static NpcPersonalAIData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
}
}