/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.taskmanager;
import java.util.Collection;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
public class KnownListUpdateTaskManager
{
protected static final Logger _log = Logger.getLogger(KnownListUpdateTaskManager.class.getName());
private final static int FULL_UPDATE_TIMER = 100;
private Object syncObject = new Object();
public static boolean updatePass = true;
// Do full update every FULL_UPDATE_TIMER * KNOWNLIST_UPDATE_INTERVAL
public static int _fullUpdateTimer = FULL_UPDATE_TIMER;
private KnownListUpdateTaskManager()
{
ThreadPoolManager.getInstance().scheduleAi(new KnownListUpdate(), 1000);
}
public static KnownListUpdateTaskManager getInstance()
{
return SingletonHolder._instance;
}
public Object getSync()
{
return syncObject;
}
private class KnownListUpdate implements Runnable
{
public KnownListUpdate()
{
}
public void run()
{
try
{
for (L2WorldRegion regions[] : L2World.getInstance().getAllWorldRegions())
{
for (L2WorldRegion r : regions) // go through all world regions
{
// avoid stopping update if something went wrong in updateRegion()
try
{
if (r.isActive()) // and check only if the region is active
{
updateRegion(r, (_fullUpdateTimer == FULL_UPDATE_TIMER), updatePass);
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
}
catch (Exception e)
{
_log.warning(e.toString());
}
updatePass = !updatePass;
if (_fullUpdateTimer > 0)
_fullUpdateTimer--;
else
_fullUpdateTimer = FULL_UPDATE_TIMER;
ThreadPoolManager.getInstance().scheduleAi(new KnownListUpdate(), Config.KNOWNLIST_UPDATE_INTERVAL);
}
}
public void updateRegion(L2WorldRegion region, boolean fullUpdate, boolean forgetObjects)
{
// synchronized (syncObject)
{
Collection vObj = region.getVisibleObjects().values();
// synchronized (region.getVisibleObjects())
{
for (L2Object object : vObj) // and for all members in region
{
if (object == null || !object.isVisible())
continue; // skip dying objects
if (forgetObjects)
{
object.getKnownList().forgetObjects((object instanceof L2Playable
|| (Config.GUARD_ATTACK_AGGRO_MOB && object instanceof L2GuardInstance) || fullUpdate));
continue;
}
if (object instanceof L2Playable || (Config.GUARD_ATTACK_AGGRO_MOB && object instanceof L2GuardInstance) || fullUpdate)
{
for (L2WorldRegion regi : region.getSurroundingRegions())
{
Collection inrObj = regi.getVisibleObjects().values();
// synchronized (regi.getVisibleObjects())
{
for (L2Object _object : inrObj)
if (_object != object)
object.getKnownList().addKnownObject(_object);
}
}
}
else if (object instanceof L2Character)
{
for (L2WorldRegion regi : region.getSurroundingRegions())
{
Collection inrPls = regi.getVisiblePlayable().values();
// synchronized (regi.getVisiblePlayable())
{
if (regi.isActive())
for (L2Object _object : inrPls)
if (_object != object)
object.getKnownList().addKnownObject(_object);
}
}
}
}
}
}
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final KnownListUpdateTaskManager _instance = new KnownListUpdateTaskManager();
}
}