/*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If
* not, see .
*/
package com.l2jserver.gameserver.datatables;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.skills.SkillsEngine;
import gnu.trove.TIntIntHashMap;
import gnu.trove.TIntObjectHashMap;
/**
*
*/
public class SkillTable
{
private final TIntObjectHashMap _skills;
private final TIntIntHashMap _skillMaxLevel;
public static SkillTable getInstance()
{
return SingletonHolder._instance;
}
private SkillTable()
{
_skills = new TIntObjectHashMap();
_skillMaxLevel = new TIntIntHashMap();
reload();
}
public void reload()
{
_skills.clear();
SkillsEngine.getInstance().loadAllSkills(_skills);
_skillMaxLevel.clear();
for (final L2Skill skill : _skills.getValues(new L2Skill[_skills.size()]))
{
final int skillId = skill.getId();
final int skillLvl = skill.getLevel();
final int maxLvl = _skillMaxLevel.get(skillId);
if (skillLvl > maxLvl)
_skillMaxLevel.put(skillId, skillLvl);
}
}
/**
* Provides the skill hash
*
* @param skill
* The L2Skill to be hashed
* @return getSkillHashCode(skill.getId(), skill.getLevel())
*/
public static int getSkillHashCode(L2Skill skill)
{
return getSkillHashCode(skill.getId(), skill.getLevel());
}
/**
* Centralized method for easier change of the hashing sys
*
* @param skillId
* The Skill Id
* @param skillLevel
* The Skill Level
* @return The Skill hash number
*/
public static int getSkillHashCode(int skillId, int skillLevel)
{
return skillId * 1021 + skillLevel;
}
public final L2Skill getInfo(final int skillId, final int level)
{
final L2Skill result = _skills.get(getSkillHashCode(skillId, level));
if (result != null)
return result;
// skill/level not found, fix for transformation scripts
final int maxLvl = _skillMaxLevel.get(skillId);
// requested level too high
if (maxLvl > 0 && level > maxLvl)
return _skills.get(getSkillHashCode(skillId, maxLvl));
return null;
}
public final int getMaxLevel(final int skillId)
{
return _skillMaxLevel.get(skillId);
}
/**
* Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
*/
public L2Skill[] getSiegeSkills(boolean addNoble)
{
L2Skill[] temp = null;
if (addNoble)
{
temp = new L2Skill[3];
temp[2] = _skills.get(SkillTable.getSkillHashCode(326, 1));
}
else
temp = new L2Skill[2];
temp[0] = _skills.get(SkillTable.getSkillHashCode(246, 1));
temp[1] = _skills.get(SkillTable.getSkillHashCode(247, 1));
return temp;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final SkillTable _instance = new SkillTable();
}
}