/* * $HeadURL: $ * * $Author: $ $Date: $ $Revision: $ * * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.taskmanager; import java.util.Map; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastMap; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop; /** * This class ... * * @version $Revision: $ $Date: $ * @author Luca Baldi */ public class AttackStanceTaskManager { protected static final Logger _log = Logger.getLogger(AttackStanceTaskManager.class.getName()); protected Map _attackStanceTasks = new FastMap().shared(); private AttackStanceTaskManager() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000); } public static AttackStanceTaskManager getInstance() { return SingletonHolder._instance; } public void addAttackStanceTask(L2Character actor) { if (actor instanceof L2Summon) { L2Summon summon = (L2Summon) actor; actor = summon.getOwner(); } if (actor instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) actor; for (L2CubicInstance cubic : player.getCubics().values()) if (cubic.getId() != L2CubicInstance.LIFE_CUBIC) cubic.doAction(); } _attackStanceTasks.put(actor, System.currentTimeMillis()); } public void removeAttackStanceTask(L2Character actor) { if (actor instanceof L2Summon) { L2Summon summon = (L2Summon) actor; actor = summon.getOwner(); } _attackStanceTasks.remove(actor); } public boolean getAttackStanceTask(L2Character actor) { if (actor instanceof L2Summon) { L2Summon summon = (L2Summon) actor; actor = summon.getOwner(); } return _attackStanceTasks.containsKey(actor); } private class FightModeScheduler implements Runnable { protected FightModeScheduler() { // Do nothing } @Override public void run() { Long current = System.currentTimeMillis(); try { if (_attackStanceTasks != null) synchronized (this) { for (L2Character actor : _attackStanceTasks.keySet()) { if ((current - _attackStanceTasks.get(actor)) > 15000) { actor.broadcastPacket(new AutoAttackStop(actor.getObjectId())); if (actor instanceof L2PcInstance && ((L2PcInstance) actor).getPet() != null) ((L2PcInstance) actor).getPet().broadcastPacket(new AutoAttackStop(((L2PcInstance) actor).getPet().getObjectId())); actor.getAI().setAutoAttacking(false); _attackStanceTasks.remove(actor); } } } } catch (Exception e) { // TODO: Find out the reason for exception. Unless caught here, // players remain in attack positions. _log.log(Level.WARNING, "Error in FightModeScheduler: " + e.getMessage(), e); } } } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager(); } }