/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.ai; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE; import java.util.ArrayList; import java.util.Collection; import java.util.List; import java.util.concurrent.Future; import com.l2jserver.Config; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.Territory; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate.AIType; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.Quest.QuestEventType; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * This class manages AI of L2Attackable. */ public class L2AttackableAI extends L2CharacterAI implements Runnable { private static final int RANDOM_WALK_RATE = 30; // confirmed // private static final int MAX_DRIFT_RANGE = 300; private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min /** * The L2Attackable AI task executed every 1s (call onEvtThink method). */ private Future _aiTask; /** * The delay after which the attacked is stopped. */ private int _attackTimeout; /** * The L2Attackable aggro counter. */ private int _globalAggro; /** * The flag used to indicate that a thinking action is in progress, to prevent recursive thinking. */ private boolean _thinking; private int timepass = 0; private int chaostime = 0; private final L2NpcTemplate _skillrender; private List shortRangeSkills = new ArrayList<>(); private List longRangeSkills = new ArrayList<>(); int lastBuffTick; /** * Constructor of L2AttackableAI. * @param accessor The AI accessor of the L2Character */ public L2AttackableAI(L2Character.AIAccessor accessor) { super(accessor); _skillrender = NpcTable.getInstance().getTemplate(getActiveChar().getTemplate().getNpcId()); _attackTimeout = Integer.MAX_VALUE; _globalAggro = -10; // 10 seconds timeout of ATTACK after respawn } @Override public void run() { // Launch actions corresponding to the Event Think onEvtThink(); } /** * Actor is a L2GuardInstance :

*
  • The target isn't a Folk or a Door
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The L2PcInstance target has karma (=PK)
  • *
  • The L2MonsterInstance target is aggressive


  • * * Actor is a L2SiegeGuardInstance :

    *
  • The target isn't a Folk or a Door
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • A siege is in progress
  • *
  • The L2PcInstance target isn't a Defender


  • * * Actor is a L2FriendlyMobInstance :

    *
  • The target isn't a Folk, a Door or another L2Npc
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The L2PcInstance target has karma (=PK)


  • * * Actor is a L2MonsterInstance :

    *
  • The target isn't a Folk, a Door or another L2Npc
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The actor is Aggressive


  • * * @param target The targeted L2Object * @return True if the target is autoattackable (depends on the actor type). */ private boolean autoAttackCondition(L2Character target) { if (target == null || getActiveChar() == null) { return false; } final L2Attackable me = getActiveChar(); // Check if the target isn't invulnerable if (target.isInvul()) { // However EffectInvincible requires to check GMs specially if (target instanceof L2PcInstance && ((L2PcInstance) target).isGM()) return false; if (target instanceof L2Summon && ((L2Summon) target).getOwner().isGM()) return false; } // Check if the target isn't a Folk or a Door if (target instanceof L2DoorInstance) return false; // Check if the target isn't dead, is in the Aggro range and is at the same height if (target.isAlikeDead() || (target instanceof L2Playable && !me.isInsideRadius(target, me.getAggroRange(), true, false))) return false; // Check if the target is a L2PlayableInstance if (target instanceof L2Playable) { // Check if the AI isn't a Raid Boss, can See Silent Moving players and the target isn't in silent move mode if (!(me.isRaid()) && !(me.canSeeThroughSilentMove()) && ((L2Playable) target).isSilentMoving()) return false; } // Gets the player if there is any. final L2PcInstance player = target.getActingPlayer(); if (player != null) { // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO if (player.isGM() && !player.getAccessLevel().canTakeAggro()) return false; // TODO: Ideally, autoattack condition should be called from the AI script. In that case, // it should only implement the basic behaviors while the script will add more specific // behaviors (like varka/ketra alliance, etc). Once implemented, remove specialized stuff // from this location. (Fulminus) // Check if player is an ally (comparing mem addr) if ("varka_silenos_clan".equals(me.getFactionId()) && player.isAlliedWithVarka()) return false; if ("ketra_orc_clan".equals(me.getFactionId()) && player.isAlliedWithKetra()) return false; // check if the target is within the grace period for JUST getting up from fake death if (player.isRecentFakeDeath()) return false; if (player.isInParty() && player.getParty().isInDimensionalRift()) { byte riftType = player.getParty().getDimensionalRift().getType(); byte riftRoom = player.getParty().getDimensionalRift().getCurrentRoom(); if (me instanceof L2RiftInvaderInstance && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(me.getX(), me.getY(), me.getZ())) return false; } } // Check if the actor is a L2GuardInstance if (me instanceof L2GuardInstance) { // Check if the L2PcInstance target has karma (=PK) if ((player != null) && player.getKarma() > 0) { return GeoData.getInstance().canSeeTarget(me, player); // Los Check } // Check if the L2MonsterInstance target is aggressive if (target instanceof L2MonsterInstance && Config.GUARD_ATTACK_AGGRO_MOB) return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); return false; } else if (me instanceof L2FriendlyMobInstance) { // Check if the target isn't another L2Npc if (target instanceof L2Npc) return false; // Check if the L2PcInstance target has karma (=PK) if (target instanceof L2PcInstance && ((L2PcInstance) target).getKarma() > 0) return GeoData.getInstance().canSeeTarget(me, target); // Los Check return false; } else { if (target instanceof L2Attackable) { if (me.getEnemyClan() == null || ((L2Attackable) target).getClan() == null) return false; if (!target.isAutoAttackable(me)) return false; if (me.getEnemyClan().equals(((L2Attackable) target).getClan())) { if (me.isInsideRadius(target, me.getEnemyRange(), false, false)) { return GeoData.getInstance().canSeeTarget(me, target); } return false; } if (me.getIsChaos() > 0 && me.isInsideRadius(target, me.getIsChaos(), false, false)) { if (me.getFactionId() != null && me.getFactionId().equals(((L2Attackable) target).getFactionId())) { return false; } // Los Check return GeoData.getInstance().canSeeTarget(me, target); } } if (target instanceof L2Attackable || target instanceof L2Npc) return false; // depending on config, do not allow mobs to attack _new_ players in peacezones, // unless they are already following those players from outside the peacezone. if (!Config.ALT_MOB_AGRO_IN_PEACEZONE && target.isInsideZone(L2Character.ZONE_PEACE)) return false; if (me.isChampion() && Config.L2JMOD_CHAMPION_PASSIVE) return false; // Check if the actor is Aggressive return (me.isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); } } public void startAITask() { // If not idle - create an AI task (schedule onEvtThink repeatedly) if (_aiTask == null) { _aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000); } } @Override public void stopAITask() { if (_aiTask != null) { _aiTask.cancel(false); _aiTask = null; } super.stopAITask(); } /** * Set the Intention of this L2CharacterAI and create an AI Task executed every 1s (call onEvtThink method) for this L2Attackable.

    * * Caution : If actor _knowPlayer isn't EMPTY, AI_INTENTION_IDLE will be change in AI_INTENTION_ACTIVE

    * * @param intention The new Intention to set to the AI * @param arg0 The first parameter of the Intention * @param arg1 The second parameter of the Intention * */ @Override synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1) { if (intention == AI_INTENTION_IDLE || intention == AI_INTENTION_ACTIVE) { // Check if actor is not dead L2Attackable npc = getActiveChar(); if (!npc.isAlikeDead()) { // If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE if (!npc.getKnownList().getKnownPlayers().isEmpty()) intention = AI_INTENTION_ACTIVE; else { if (npc.getSpawn() != null) { final int range = Config.MAX_DRIFT_RANGE; if (!npc.isInsideRadius(npc.getSpawn().getLocx(), npc.getSpawn().getLocy(), npc.getSpawn().getLocz(), range + range, true, false)) intention = AI_INTENTION_ACTIVE; } } } if (intention == AI_INTENTION_IDLE) { // Set the Intention of this L2AttackableAI to AI_INTENTION_IDLE super.changeIntention(AI_INTENTION_IDLE, null, null); // Stop AI task and detach AI from NPC if (_aiTask != null) { _aiTask.cancel(true); _aiTask = null; } // Cancel the AI _accessor.detachAI(); return; } } // Set the Intention of this L2AttackableAI to intention super.changeIntention(intention, arg0, arg1); // If not idle - create an AI task (schedule onEvtThink repeatedly) startAITask(); } /** * Manage the Attack Intention : Stop current Attack (if necessary), Calculate attack timeout, Start a new Attack and Launch Think Event.

    * * @param target The L2Character to attack * */ @Override protected void onIntentionAttack(L2Character target) { // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks(); // self and buffs if (lastBuffTick + 30 < GameTimeController.getGameTicks()) { for (L2Skill sk : _skillrender.getBuffSkills()) { if (cast(sk)) { break; } } lastBuffTick = GameTimeController.getGameTicks(); } // Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event super.onIntentionAttack(target); } private void thinkCast() { if (checkTargetLost(getCastTarget())) { setCastTarget(null); return; } if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill))) return; clientStopMoving(null); setIntention(AI_INTENTION_ACTIVE); _accessor.doCast(_skill); } /** * Manage AI standard thinks of a L2Attackable (called by onEvtThink).

    * * Actions :

    *
  • Update every 1s the _globalAggro counter to come close to 0
  • *
  • If the actor is Aggressive and can attack, add all autoAttackable L2Character in its Aggro Range to its _aggroList, chose a target and order to attack it
  • *
  • If the actor is a L2GuardInstance that can't attack, order to it to return to its home location
  • *
  • If the actor is a L2MonsterInstance that can't attack, order to it to random walk (1/100)


  • * */ private void thinkActive() { L2Attackable npc = getActiveChar(); // Update every 1s the _globalAggro counter to come close to 0 if (_globalAggro != 0) { if (_globalAggro < 0) _globalAggro++; else _globalAggro--; } // Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate // A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10 if (_globalAggro >= 0) { // Get all visible objects inside its Aggro Range Collection objs = npc.getKnownList().getKnownObjects().values(); for (L2Object obj : objs) { if (!(obj instanceof L2Character)) continue; L2Character target = (L2Character) obj; /* * Check to see if this is a festival mob spawn. * If it is, then check to see if the aggro trigger * is a festival participant...if so, move to attack it. */ if ((npc instanceof L2FestivalMonsterInstance) && obj instanceof L2PcInstance) { L2PcInstance targetPlayer = (L2PcInstance) obj; if (!(targetPlayer.isFestivalParticipant())) continue; } // TODO: The AI Script ought to handle aggro behaviors in onSee. Once implemented, aggro behaviors ought // to be removed from here. (Fulminus) // For each L2Character check if the target is autoattackable if (autoAttackCondition(target)) // check aggression { // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int hating = npc.getHating(target); // Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate if (hating == 0) npc.addDamageHate(target, 0, 0); } } // Chose a target from its aggroList L2Character hated; if (npc.isConfused()) hated = getAttackTarget(); // effect handles selection else hated = npc.getMostHated(); // Order to the L2Attackable to attack the target if (hated != null && !npc.isCoreAIDisabled()) { // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int aggro = npc.getHating(hated); if (aggro + _globalAggro > 0) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!npc.isRunning()) npc.setRunning(); // Set the AI Intention to AI_INTENTION_ATTACK setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated); } return; } } // Chance to forget attackers after some time if (npc.getCurrentHp() == npc.getMaxHp() && npc.getCurrentMp() == npc.getMaxMp() && !npc.getAttackByList().isEmpty() && Rnd.nextInt(500) == 0) { npc.clearAggroList(); npc.getAttackByList().clear(); if (npc instanceof L2MonsterInstance) { if (((L2MonsterInstance)npc).hasMinions()) ((L2MonsterInstance)npc).getMinionList().deleteReusedMinions(); } } // Check if the actor is a L2GuardInstance if (npc instanceof L2GuardInstance) { // Order to the L2GuardInstance to return to its home location because there's no target to attack ((L2GuardInstance) npc).returnHome(); } // If this is a festival monster, then it remains in the same location. if (npc instanceof L2FestivalMonsterInstance) return; // Check if the mob should not return to spawn point if (!npc.canReturnToSpawnPoint()) return; // Minions following leader final L2Character leader = npc.getLeader(); if (leader != null && !leader.isAlikeDead()) { final int offset; final int minRadius = 30; if (npc.isRaidMinion()) offset = 500; // for Raids - need correction else offset = 200; // for normal minions - need correction :) if (leader.isRunning()) npc.setRunning(); else npc.setWalking(); if (npc.getPlanDistanceSq(leader) > offset * offset) { int x1, y1, z1; x1 = Rnd.get(minRadius * 2, offset * 2); // x y1 = Rnd.get(x1, offset * 2); // distance y1 = (int) Math.sqrt(y1 * y1 - x1 * x1); // y if (x1 > offset + minRadius) x1 = leader.getX() + x1 - offset; else x1 = leader.getX() - x1 + minRadius; if (y1 > offset + minRadius) y1 = leader.getY() + y1 - offset; else y1 = leader.getY() - y1 + minRadius; z1 = leader.getZ(); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) moveTo(x1, y1, z1); return; } else if (Rnd.nextInt(RANDOM_WALK_RATE) == 0) { for (L2Skill sk : _skillrender.getBuffSkills()) { if (cast(sk)) { return; } } } } // Order to the L2MonsterInstance to random walk (1/100) else if (npc.getSpawn() != null && Rnd.nextInt(RANDOM_WALK_RATE) == 0 && !npc.isNoRndWalk()) { int x1, y1, z1; final int range = Config.MAX_DRIFT_RANGE; for (L2Skill sk : _skillrender.getBuffSkills()) { if (cast(sk)) { return; } } // If NPC with random coord in territory if (npc.getSpawn().getLocx() == 0 && npc.getSpawn().getLocy() == 0) { // Calculate a destination point in the spawn area int p[] = Territory.getInstance().getRandomPoint(npc.getSpawn().getLocation()); x1 = p[0]; y1 = p[1]; z1 = p[2]; // Calculate the distance between the current position of the L2Character and the target (x,y) double distance2 = npc.getPlanDistanceSq(x1, y1); if (distance2 > (range + range) * (range + range)) { npc.setisReturningToSpawnPoint(true); float delay = (float) Math.sqrt(distance2) / range; x1 = npc.getX() + (int) ((x1 - npc.getX()) / delay); y1 = npc.getY() + (int) ((y1 - npc.getY()) / delay); } // If NPC with random fixed coord, don't move (unless needs to return to spawnpoint) if (Territory.getInstance().getProcMax(npc.getSpawn().getLocation()) > 0 && !npc.isReturningToSpawnPoint()) return; } else { // If NPC with fixed coord x1 = npc.getSpawn().getLocx(); y1 = npc.getSpawn().getLocy(); z1 = npc.getSpawn().getLocz(); if (!npc.isInsideRadius(x1, y1, range, false)) npc.setisReturningToSpawnPoint(true); else { x1 = Rnd.nextInt(range * 2); // x y1 = Rnd.get(x1, range * 2); // distance y1 = (int) Math.sqrt(y1 * y1 - x1 * x1); // y x1 += npc.getSpawn().getLocx() - range; y1 += npc.getSpawn().getLocy() - range; z1 = npc.getZ(); } } //_log.debug("Current pos ("+getX()+", "+getY()+"), moving to ("+x1+", "+y1+")."); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) moveTo(x1, y1, z1); } } /** * Manage AI attack thinks of a L2Attackable (called by onEvtThink).

    * * Actions :

    *
  • Update the attack timeout if actor is running
  • *
  • If target is dead or timeout is expired, stop this attack and set the Intention to AI_INTENTION_ACTIVE
  • *
  • Call all L2Object of its Faction inside the Faction Range
  • *
  • Chose a target and order to attack it with magic skill or physical attack


  • * * TODO: Manage casting rules to healer mobs (like Ant Nurses) * */ private void thinkAttack() { final L2Attackable npc = getActiveChar(); if (npc.isCastingNow()) return; L2Character originalAttackTarget = getAttackTarget(); // Check if target is dead or if timeout is expired to stop this attack if (originalAttackTarget == null || originalAttackTarget.isAlikeDead() || _attackTimeout < GameTimeController.getGameTicks()) { // Stop hating this target after the attack timeout or if target is dead if (originalAttackTarget != null) npc.stopHating(originalAttackTarget); // Set the AI Intention to AI_INTENTION_ACTIVE setIntention(AI_INTENTION_ACTIVE); npc.setWalking(); return; } final int collision = npc.getTemplate().getCollisionRadius(); // Handle all L2Object of its Faction inside the Faction Range String faction_id = getActiveChar().getFactionId(); if (faction_id != null && !faction_id.isEmpty()) { int factionRange = npc.getClanRange() + collision; // Go through all L2Object that belong to its faction Collection objs = npc.getKnownList().getKnownObjects().values(); try { for (L2Object obj : objs) { if (obj instanceof L2Npc) { L2Npc called = (L2Npc) obj; //Handle SevenSigns mob Factions final String npcfaction = called.getFactionId(); if (npcfaction == null || npcfaction.isEmpty()) continue; boolean sevenSignFaction = false; // TODO: Unhardcode this by AI scripts (DrHouse) //Catacomb mobs should assist lilim and nephilim other than dungeon if ("c_dungeon_clan".equals(faction_id) && ("c_dungeon_lilim".equals(npcfaction) || "c_dungeon_nephi".equals(npcfaction))) sevenSignFaction = true; //Lilim mobs should assist other Lilim and catacomb mobs else if ("c_dungeon_lilim".equals(faction_id) && "c_dungeon_clan".equals(npcfaction)) sevenSignFaction = true; //Nephilim mobs should assist other Nephilim and catacomb mobs else if ("c_dungeon_nephi".equals(faction_id) && "c_dungeon_clan".equals(npcfaction)) sevenSignFaction = true; if (!faction_id.equals(npcfaction) && !sevenSignFaction) continue; // Check if the L2Object is inside the Faction Range of // the actor if (npc.isInsideRadius(called, factionRange, true, false) && called.hasAI()) { if (Math.abs(originalAttackTarget.getZ() - called.getZ()) < 600 && npc.getAttackByList().contains(originalAttackTarget) && (called.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE || called.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE) && called.getInstanceId() == npc.getInstanceId()) // && GeoData.getInstance().canSeeTarget(called, npc)) { if (originalAttackTarget.isPlayable()) { List quests = called.getTemplate().getEventQuests(QuestEventType.ON_FACTION_CALL); if (quests != null && !quests.isEmpty()) { L2PcInstance player = originalAttackTarget.getActingPlayer(); boolean isSummon = originalAttackTarget.isSummon(); for (Quest quest : quests) { quest.notifyFactionCall(called, getActiveChar(), player, isSummon); } } } else if (called instanceof L2Attackable && getAttackTarget() != null && called.getAI()._intention != CtrlIntention.AI_INTENTION_ATTACK) { ((L2Attackable) called).addDamageHate(getAttackTarget(), 0, npc.getHating(getAttackTarget())); called.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getAttackTarget()); } } } } } } catch (NullPointerException e) { _log.warning(getClass().getSimpleName() + ": thinkAttack() faction call failed: " + e.getMessage()); } } if (npc.isCoreAIDisabled()) return; /* if(_actor.getTarget() == null || this.getAttackTarget() == null || this.getAttackTarget().isDead() || ctarget == _actor) AggroReconsider(); */ //---------------------------------------------------------------- //------------------------------------------------------------------------------ //Initialize data L2Character mostHate = npc.getMostHated(); if (mostHate == null) { setIntention(AI_INTENTION_ACTIVE); return; } setAttackTarget(mostHate); npc.setTarget(mostHate); final int combinedCollision = collision + mostHate.getTemplate().getCollisionRadius(); if (!_skillrender.getSuicideSkills().isEmpty() && (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100) < 30) { final L2Skill skill = _skillrender.getSuicideSkills().get(Rnd.nextInt(_skillrender.getSuicideSkills().size())); if (Util.checkIfInRange(skill.getSkillRadius(), getActiveChar(), mostHate, false) && Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance())) { if (cast(skill)) { return; } for (L2Skill sk : _skillrender.getSuicideSkills()) { if (cast(sk)) { return; } } } } //------------------------------------------------------ // In case many mobs are trying to hit from same place, move a bit, // circling around the target // Note from Gnacik: // On l2js because of that sometimes mobs don't attack player only running // around player without any sense, so decrease chance for now if (!npc.isMovementDisabled() && Rnd.nextInt(100) <= 3) { for (L2Object nearby : npc.getKnownList().getKnownObjects().values()) { if (nearby instanceof L2Attackable && npc.isInsideRadius(nearby, collision, false, false) && nearby != mostHate) { int newX = combinedCollision + Rnd.get(40); if (Rnd.nextBoolean()) newX = mostHate.getX() + newX; else newX = mostHate.getX() - newX; int newY = combinedCollision + Rnd.get(40); if (Rnd.nextBoolean()) newY = mostHate.getY() + newY; else newY = mostHate.getY() - newY; if (!npc.isInsideRadius(newX, newY, collision, false)) { int newZ = npc.getZ() + 30; if (Config.GEODATA == 0 || GeoData.getInstance().canMoveFromToTarget(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId())) moveTo(newX, newY, newZ); } return; } } } //Dodge if its needed if (!npc.isMovementDisabled() && npc.getCanDodge() > 0) if (Rnd.get(100) <= npc.getCanDodge()) { // Micht: kepping this one otherwise we should do 2 sqrt double distance2 = npc.getPlanDistanceSq(mostHate.getX(), mostHate.getY()); if (Math.sqrt(distance2) <= 60 + combinedCollision) { int posX = npc.getX(); int posY = npc.getY(); int posZ = npc.getZ() + 30; if (originalAttackTarget.getX() < posX) posX = posX + 300; else posX = posX - 300; if (originalAttackTarget.getY() < posY) posY = posY + 300; else posY = posY - 300; if (Config.GEODATA == 0 || GeoData.getInstance().canMoveFromToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, npc.getInstanceId())) setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0)); return; } } //------------------------------------------------------------------------------ // BOSS/Raid Minion Target Reconsider if (npc.isRaid() || npc.isRaidMinion()) { chaostime++; if (npc instanceof L2RaidBossInstance) { if (!((L2MonsterInstance) npc).hasMinions()) { if (chaostime > Config.RAID_CHAOS_TIME) if (Rnd.get(100) <= 100 - (npc.getCurrentHp() * 100 / npc.getMaxHp())) { aggroReconsider(); chaostime = 0; return; } } else { if (chaostime > Config.RAID_CHAOS_TIME) if (Rnd.get(100) <= 100 - (npc.getCurrentHp() * 200 / npc.getMaxHp())) { aggroReconsider(); chaostime = 0; return; } } } else if (npc instanceof L2GrandBossInstance) { if (chaostime > Config.GRAND_CHAOS_TIME) { double chaosRate = 100 - (npc.getCurrentHp() * 300 / npc.getMaxHp()); if ((chaosRate <= 10 && Rnd.get(100) <= 10) || (chaosRate > 10 && Rnd.get(100) <= chaosRate)) { aggroReconsider(); chaostime = 0; return; } } } else { if (chaostime > Config.MINION_CHAOS_TIME) if (Rnd.get(100) <= 100 - (npc.getCurrentHp() * 200 / npc.getMaxHp())) { aggroReconsider(); chaostime = 0; return; } } } if (!_skillrender.getGeneralskills().isEmpty()) { //------------------------------------------------------------------------------- //Heal Condition if (!_skillrender.getHealSkills().isEmpty()) { double percentage = npc.getCurrentHp() / npc.getMaxHp() * 100; if (npc.isMinion()) { L2Character leader = npc.getLeader(); if (leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp() / leader.getMaxHp() * 100)) for (L2Skill sk : _skillrender.getHealSkills()) { if (sk.getTargetType() == L2TargetType.TARGET_SELF) continue; if (!checkSkillCastConditions(sk)) continue; if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()); return; } if (GeoData.getInstance().canSeeTarget(npc, leader)) { clientStopMoving(null); npc.setTarget(leader); clientStopMoving(null); npc.doCast(sk); return; } } } if (Rnd.get(100) < (100 - percentage) / 3) for (L2Skill sk : _skillrender.getHealSkills()) { if (!checkSkillCastConditions(sk)) continue; clientStopMoving(null); npc.setTarget(npc); npc.doCast(sk); return; } for (L2Skill sk : _skillrender.getHealSkills()) { if (!checkSkillCastConditions(sk)) continue; if (sk.getTargetType() == L2TargetType.TARGET_ONE) for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision)) { if (!(obj instanceof L2Attackable) || obj.isDead()) continue; L2Attackable targets = ((L2Attackable) obj); if (npc.getFactionId() != null && !npc.getFactionId().equals(targets.getFactionId())) continue; percentage = targets.getCurrentHp() / targets.getMaxHp() * 100; if (Rnd.get(100) < (100 - percentage) / 10) { if (GeoData.getInstance().canSeeTarget(npc, targets)) { clientStopMoving(null); npc.setTarget(obj); npc.doCast(sk); return; } } } if (isParty(sk)) { clientStopMoving(null); npc.doCast(sk); return; } } } //------------------------------------------------------------------------------- //Res Skill Condition if (!_skillrender.getResSkills().isEmpty()) { if (npc.isMinion()) { L2Character leader = npc.getLeader(); if (leader != null && leader.isDead()) for (L2Skill sk : _skillrender.getResSkills()) { if (sk.getTargetType() == L2TargetType.TARGET_SELF) continue; if (!checkSkillCastConditions(sk)) continue; if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()); return; } if (GeoData.getInstance().canSeeTarget(npc, leader)) { clientStopMoving(null); npc.setTarget(leader); npc.doCast(sk); return; } } } for (L2Skill sk : _skillrender.getResSkills()) { if (!checkSkillCastConditions(sk)) continue; if (sk.getTargetType() == L2TargetType.TARGET_ONE) for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision)) { if (!(obj instanceof L2Attackable) || !obj.isDead()) continue; L2Attackable targets = ((L2Attackable) obj); if (npc.getFactionId() != null && !npc.getFactionId().equals(targets.getFactionId())) continue; if (Rnd.get(100) < 10) { if (GeoData.getInstance().canSeeTarget(npc, targets)) { clientStopMoving(null); npc.setTarget(obj); npc.doCast(sk); return; } } } if (isParty(sk)) { clientStopMoving(null); L2Object target = getAttackTarget(); npc.setTarget(npc); npc.doCast(sk); npc.setTarget(target); return; } } } } double dist = Math.sqrt(npc.getPlanDistanceSq(mostHate.getX(), mostHate.getY())); int dist2 = (int) dist - collision; int range = npc.getPhysicalAttackRange() + combinedCollision; if (mostHate.isMoving()) { range = range + 50; if (npc.isMoving()) range = range + 50; } //------------------------------------------------------------------------------- //Immobilize Condition if ((npc.isMovementDisabled() && (dist > range || mostHate.isMoving())) || (dist > range && mostHate.isMoving())) { movementDisable(); return; } setTimepass(0); //-------------------------------------------------------------------------------- //Skill Use if (!_skillrender.getGeneralskills().isEmpty()) { if (Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance())) { L2Skill skills = _skillrender.getGeneralskills().get(Rnd.nextInt(_skillrender.getGeneralskills().size())); if (cast(skills)) { return; } for (L2Skill sk : _skillrender.getGeneralskills()) { if (cast(sk)) { return; } } } // -------------------------------------------------------------------------------- // Long/Short Range skill usage. if (npc.hasLSkill() || npc.hasSSkill()) { final List shortRangeSkills = shortRangeSkillRender(); if (!shortRangeSkills.isEmpty() && npc.hasSSkill() && (dist2 <= 150) && Rnd.get(100) <= npc.getSSkillChance()) { final L2Skill shortRangeSkill = shortRangeSkills.get(Rnd.get(shortRangeSkills.size())); if ((shortRangeSkill != null) && cast(shortRangeSkill)) { return; } for (L2Skill sk : shortRangeSkills) { if ((sk != null) && cast(sk)) { return; } } } final List longRangeSkills = longRangeSkillRender(); if (!longRangeSkills.isEmpty() && npc.hasLSkill() && (dist2 > 150) && Rnd.get(100) <= npc.getLSkillChance()) { final L2Skill longRangeSkill = longRangeSkills.get(Rnd.get(longRangeSkills.size())); if ((longRangeSkill != null) && cast(longRangeSkill)) { return; } for (L2Skill sk : longRangeSkills) { if ((sk != null) && cast(sk)) { return; } } } } } //-------------------------------------------------------------------------------- // Starts Melee or Primary Skill if (dist2 > range || !GeoData.getInstance().canSeeTarget(npc, mostHate)) { if (npc.isMovementDisabled()) { targetReconsider(); } else { if (getAttackTarget().isMoving()) range -= 100; if (range < 5) range = 5; moveToPawn(getAttackTarget(), range); } return; } melee(npc.getPrimarySkillId()); } private void melee(int type) { if (type != 0) { switch (type) { case -1: { if (_skillrender.getGeneralskills() != null) { for (L2Skill sk : _skillrender.getGeneralskills()) { if (cast(sk)) { return; } } } break; } case 1: { for (L2Skill sk : _skillrender.getAtkSkills()) { if (cast(sk)) { return; } } break; } default: { for (L2Skill sk : _skillrender.getGeneralskills()) { if (sk.getId() == getActiveChar().getPrimarySkillId()) { if (cast(sk)) { return; } } } } break; } } _accessor.doAttack(getAttackTarget()); } private boolean cast(L2Skill sk) { if (sk == null) return false; final L2Attackable caster = getActiveChar(); if (caster.isCastingNow() && !sk.isSimultaneousCast()) return false; if (!checkSkillCastConditions(sk)) return false; if (getAttackTarget() == null) if (caster.getMostHated() != null) setAttackTarget(caster.getMostHated()); L2Character attackTarget = getAttackTarget(); if (attackTarget == null) return false; double dist = Math.sqrt(caster.getPlanDistanceSq(attackTarget.getX(), attackTarget.getY())); double dist2 = dist - attackTarget.getTemplate().getCollisionRadius(); double range = caster.getPhysicalAttackRange() + caster.getTemplate().getCollisionRadius() + attackTarget.getTemplate().getCollisionRadius(); double srange = sk.getCastRange() + caster.getTemplate().getCollisionRadius(); if (attackTarget.isMoving()) dist2 = dist2 - 30; switch (sk.getSkillType()) { case BUFF: { if (caster.getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = attackTarget; caster.setTarget(caster); caster.doCast(sk); //_actor.setTarget(target); return true; } //---------------------------------------- //If actor already have buff, start looking at others same faction mob to cast if (sk.getTargetType() == L2TargetType.TARGET_SELF) return false; if (sk.getTargetType() == L2TargetType.TARGET_ONE) { L2Character target = effectTargetReconsider(sk, true); if (target != null) { clientStopMoving(null); L2Object targets = attackTarget; caster.setTarget(target); caster.doCast(sk); caster.setTarget(targets); return true; } } if (canParty(sk)) { clientStopMoving(null); L2Object targets = attackTarget; caster.setTarget(caster); caster.doCast(sk); caster.setTarget(targets); return true; } break; } case HEAL: case HOT: case HEAL_PERCENT: case HEAL_STATIC: case BALANCE_LIFE: { double percentage = caster.getCurrentHp() / caster.getMaxHp() * 100; if (caster.isMinion() && sk.getTargetType() != L2TargetType.TARGET_SELF) { L2Character leader = caster.getLeader(); if (leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp() / leader.getMaxHp() * 100)) { if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()); } if (GeoData.getInstance().canSeeTarget(caster, leader)) { clientStopMoving(null); caster.setTarget(leader); caster.doCast(sk); return true; } } } if (Rnd.get(100) < (100 - percentage) / 3) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); return true; } if (sk.getTargetType() == L2TargetType.TARGET_ONE) for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable) || obj.isDead()) continue; L2Attackable targets = ((L2Attackable) obj); if (caster.getFactionId() != null && !caster.getFactionId().equals(targets.getFactionId())) continue; percentage = targets.getCurrentHp() / targets.getMaxHp() * 100; if (Rnd.get(100) < (100 - percentage) / 10) { if (GeoData.getInstance().canSeeTarget(caster, targets)) { clientStopMoving(null); caster.setTarget(obj); caster.doCast(sk); return true; } } } if (isParty(sk)) { for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc) obj); if (caster.getFactionId() != null && targets.getFactionId().equals(caster.getFactionId())) { if (obj.getCurrentHp() < obj.getMaxHp() && Rnd.get(100) <= 20) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); return true; } } } } break; } case RESURRECT: { if (!isParty(sk)) { if (caster.isMinion() && sk.getTargetType() != L2TargetType.TARGET_SELF) { L2Character leader = caster.getLeader(); if (leader != null && leader.isDead()) if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()); } if (GeoData.getInstance().canSeeTarget(caster, leader)) { clientStopMoving(null); caster.setTarget(leader); caster.doCast(sk); return true; } } for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable) || !obj.isDead()) continue; L2Attackable targets = ((L2Attackable) obj); if (caster.getFactionId() != null && !caster.getFactionId().equals(targets.getFactionId())) continue; if (Rnd.get(100) < 10) { if (GeoData.getInstance().canSeeTarget(caster, targets)) { clientStopMoving(null); caster.setTarget(obj); caster.doCast(sk); return true; } } } } else if (isParty(sk)) { for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc) obj); if (caster.getFactionId() != null && caster.getFactionId().equals(targets.getFactionId())) { if (obj.getCurrentHp() < obj.getMaxHp() && Rnd.get(100) <= 20) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); return true; } } } } break; } case DEBUFF: case POISON: case DOT: case MDOT: case BLEED: { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && !attackTarget.isDead() && dist2 <= srange) { if (attackTarget.getFirstEffect(sk) == null) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if (sk.getTargetType() == L2TargetType.TARGET_AURA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AURA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AURA || (sk.getTargetType() == L2TargetType.TARGET_AURA_CORPSE_MOB)) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } if ((sk.getTargetType() == L2TargetType.TARGET_AREA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AREA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AREA) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.TARGET_ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } break; } case SLEEP: { if (sk.getTargetType() == L2TargetType.TARGET_ONE) { if (!attackTarget.isDead() && dist2 <= srange) { if (dist2 > range || attackTarget.isMoving()) { if (attackTarget.getFirstEffect(sk) == null) { clientStopMoving(null); //_actor.setTarget(attackTarget); caster.doCast(sk); return true; } } } L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if (sk.getTargetType() == L2TargetType.TARGET_AURA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AURA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } if ((sk.getTargetType() == L2TargetType.TARGET_AREA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AREA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AREA) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } } break; } case ROOT: case STUN: case PARALYZE: { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && dist2 <= srange) { if (attackTarget.getFirstEffect(sk) == null) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if (sk.getTargetType() == L2TargetType.TARGET_AURA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AURA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } else if ((sk.getTargetType() == L2TargetType.TARGET_AREA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AREA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AREA) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.TARGET_ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } break; } case MUTE: case FEAR: { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && dist2 <= srange) { if (attackTarget.getFirstEffect(sk) == null) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if (sk.getTargetType() == L2TargetType.TARGET_AURA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AURA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } if ((sk.getTargetType() == L2TargetType.TARGET_AREA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AREA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AREA) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.TARGET_ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } break; } case CANCEL: case NEGATE: { // decrease cancel probability if (Rnd.get(50) != 0) return true; if (sk.getTargetType() == L2TargetType.TARGET_ONE) { if (attackTarget.getFirstEffect(L2EffectType.BUFF) != null && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); L2Object targets = attackTarget; caster.setTarget(target); caster.doCast(sk); caster.setTarget(targets); return true; } } else if (canAOE(sk)) { if ((sk.getTargetType() == L2TargetType.TARGET_AURA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AURA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AURA) && GeoData.getInstance().canSeeTarget(caster, attackTarget)) { clientStopMoving(null); //L2Object target = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(target); return true; } else if ((sk.getTargetType() == L2TargetType.TARGET_AREA || sk.getTargetType() == L2TargetType.TARGET_BEHIND_AREA || sk.getTargetType() == L2TargetType.TARGET_FRONT_AREA) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } } break; } case PDAM: case MDAM: case BLOW: case DRAIN: case CHARGEDAM: case FATAL: case DEATHLINK: case CPDAM: case MANADAM: case CPDAMPERCENT: { if (!canAura(sk)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } L2Character target = skillTargetReconsider(sk); if (target != null) { clientStopMoving(null); L2Object targets = attackTarget; caster.setTarget(target); caster.doCast(sk); caster.setTarget(targets); return true; } } else { clientStopMoving(null); caster.doCast(sk); return true; } break; } default: { if (!canAura(sk)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && dist2 <= srange) { clientStopMoving(null); caster.doCast(sk); return true; } L2Character target = skillTargetReconsider(sk); if (target != null) { clientStopMoving(null); L2Object targets = attackTarget; caster.setTarget(target); caster.doCast(sk); caster.setTarget(targets); return true; } } else { clientStopMoving(null); //L2Object targets = attackTarget; //_actor.setTarget(_actor); caster.doCast(sk); //_actor.setTarget(targets); return true; } } break; } return false; } /** * This AI task will start when ACTOR cannot move and attack range larger than distance */ private void movementDisable() { final L2Attackable npc = getActiveChar(); double dist = 0; double dist2 = 0; int range = 0; try { if (npc.getTarget() == null) npc.setTarget(getAttackTarget()); dist = Math.sqrt(npc.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY())); dist2 = dist - npc.getTemplate().getCollisionRadius(); range = npc.getPhysicalAttackRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); if (getAttackTarget().isMoving()) { dist = dist - 30; if (npc.isMoving()) dist = dist - 50; } //Check if activeChar has any skill if (!_skillrender.getGeneralskills().isEmpty()) { //------------------------------------------------------------- //Try to stop the target or disable the target as priority int random = Rnd.get(100); if (!_skillrender.getImmobiliseSkills().isEmpty() && !getAttackTarget().isImmobilized() && random < 2) { for (L2Skill sk : _skillrender.getImmobiliseSkills()) { if (!checkSkillCastConditions(sk) || (sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))) continue; if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); npc.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Same as Above, but with Mute/FEAR etc.... if (!_skillrender.getCostOverTimeSkills().isEmpty() && random < 5) { for (L2Skill sk : _skillrender.getCostOverTimeSkills()) { if (!checkSkillCastConditions(sk) || (sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))) continue; if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); npc.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- if (!_skillrender.getDebuffSkills().isEmpty() && random < 8) { for (L2Skill sk : _skillrender.getDebuffSkills()) { if (!checkSkillCastConditions(sk) || (sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))) continue; if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); npc.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Some side effect skill like CANCEL or NEGATE if (!_skillrender.getNegativeSkills().isEmpty() && random < 9) { for (L2Skill sk : _skillrender.getNegativeSkills()) { if (!checkSkillCastConditions(sk) || (sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))) continue; if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); npc.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Start ATK SKILL when nothing can be done if (!_skillrender.getAtkSkills().isEmpty() && (npc.isMovementDisabled() || npc.getAiType() == AIType.MAGE || npc.getAiType() == AIType.HEALER)) { for (L2Skill sk : _skillrender.getAtkSkills()) { if (!checkSkillCastConditions(sk) || (sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))) continue; if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) continue; clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); npc.doCast(sk); //_actor.setTarget(target); return; } } //------------------------------------------------------------- // if there is no ATK skill to use, then try Universal skill /* for(L2Skill sk:_skillrender.getUniversalSkills()) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; clientStopMoving(null); L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } */ } //timepass = timepass + 1; if (npc.isMovementDisabled()) { //timepass = 0; targetReconsider(); return; } //else if(timepass>=5) //{ // timepass = 0; // AggroReconsider(); // return; //} if (dist > range || !GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { if (getAttackTarget().isMoving()) range -= 100; if (range < 5) range = 5; moveToPawn(getAttackTarget(), range); return; } melee(npc.getPrimarySkillId()); } catch (NullPointerException e) { setIntention(AI_INTENTION_ACTIVE); _log.warning(getClass().getSimpleName() + ": " + this + " - failed executing movementDisable(): " + e.getMessage()); return; } } /** * @param skill the skill to check. * @return {@code true} if the skill is available for casting {@code false} otherwise. */ private boolean checkSkillCastConditions(L2Skill skill) { // Not enough MP. if (skill.getMpConsume() >= getActiveChar().getCurrentMp()) { return false; } // Character is in "skill disabled" mode. if (getActiveChar().isSkillDisabled(skill)) { return false; } // Is a magic skill and character is magically muted or is a physical skill and character is physically muted. if (!skill.ignoreSkillMute() && ((skill.isMagic() && getActiveChar().isMuted()) || getActiveChar().isPhysicalMuted())) { return false; } return true; } private L2Character effectTargetReconsider(L2Skill sk, boolean positive) { if (sk == null) return null; L2Attackable actor = getActiveChar(); if (sk.getSkillType() != L2SkillType.NEGATE || sk.getSkillType() != L2SkillType.CANCEL) { if (!positive) { double dist = 0; double dist2 = 0; int range = 0; for (L2Character obj : actor.getAttackByList()) { if (obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj) || obj == getAttackTarget()) continue; try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } //---------------------------------------------------------------------- //If there is nearby Target with aggro, start going on random target that is attackable for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if (obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) continue; try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if (obj instanceof L2Attackable) { if (actor.getEnemyClan() != null && actor.getEnemyClan().equals(((L2Attackable) obj).getClan())) { if (dist2 <= range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } } if (obj instanceof L2PcInstance || obj instanceof L2Summon) { if (dist2 <= range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } } } else if (positive) { double dist = 0; double dist2 = 0; int range = 0; for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if (!(obj instanceof L2Attackable) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) continue; L2Attackable targets = ((L2Attackable) obj); if (actor.getFactionId() != null && !actor.getFactionId().equals(targets.getFactionId())) continue; try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (obj.getFirstEffect(sk) == null) return obj; } } } } else { double dist = 0; double dist2 = 0; int range = 0; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if (obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) continue; try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if (obj instanceof L2Attackable) { if (actor.getEnemyClan() != null && actor.getEnemyClan().equals(((L2Attackable) obj).getClan())) { if (dist2 <= range) { if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) return obj; } } } if (obj instanceof L2PcInstance || obj instanceof L2Summon) { if (dist2 <= range) { if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) return obj; } } } } return null; } private L2Character skillTargetReconsider(L2Skill sk) { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = getActiveChar(); if (actor.getHateList() != null) for (L2Character obj : actor.getHateList()) { if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead()) continue; try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); //if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } if (dist2 <= range) { return obj; } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { try { actor.setTarget(getAttackTarget()); dist = Math.sqrt(actor.getPlanDistanceSq(target.getX(), target.getY())); dist2 = dist; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); //if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } L2Character obj = null; if (target instanceof L2Character) obj = (L2Character) target; if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || dist2 > range) continue; if (obj instanceof L2PcInstance) { return obj; } if (obj instanceof L2Attackable) { if (actor.getEnemyClan() != null && actor.getEnemyClan().equals(((L2Attackable) obj).getClan())) { return obj; } if (actor.getIsChaos() != 0) { if (((L2Attackable) obj).getFactionId() != null && ((L2Attackable) obj).getFactionId().equals(actor.getFactionId())) continue; return obj; } } if (obj instanceof L2Summon) { return obj; } } } return null; } private void targetReconsider() { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = getActiveChar(); L2Character MostHate = actor.getMostHated(); if (actor.getHateList() != null) for (L2Character obj : actor.getHateList()) { if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || obj != MostHate || obj == actor) continue; try { dist = Math.sqrt(actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = actor.getPhysicalAttackRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); return; } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if (target instanceof L2Character) obj = (L2Character) target; if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || obj != MostHate || obj == actor || obj == getAttackTarget()) continue; if (obj instanceof L2PcInstance) { if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } else if (obj instanceof L2Attackable) { if (actor.getEnemyClan() != null && actor.getEnemyClan().equals(((L2Attackable) obj).getClan())) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); actor.setTarget(obj); } if (actor.getIsChaos() != 0) { if (((L2Attackable) obj).getFactionId() != null && ((L2Attackable) obj).getFactionId().equals(actor.getFactionId())) continue; if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } } else if (obj instanceof L2Summon) { if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } } } } @SuppressWarnings("null") private void aggroReconsider() { L2Attackable actor = getActiveChar(); L2Character MostHate = actor.getMostHated(); if (actor.getHateList() != null) { int rand = Rnd.get(actor.getHateList().size()); int count = 0; for (L2Character obj : actor.getHateList()) { if (count < rand) { count++; continue; } if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || obj == getAttackTarget() || obj == actor) continue; try { actor.setTarget(getAttackTarget()); } catch (NullPointerException e) { continue; } if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); return; } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if (target instanceof L2Character) obj = (L2Character) target; else continue; if (obj == null || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || obj != MostHate || obj == actor) continue; if (obj instanceof L2PcInstance) { if ((MostHate != null) && !MostHate.isDead()) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } else if (obj instanceof L2Attackable) { if (actor.getEnemyClan() != null && actor.getEnemyClan().equals(((L2Attackable) obj).getClan())) { if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); } if (actor.getIsChaos() != 0) { if (((L2Attackable) obj).getFactionId() != null && ((L2Attackable) obj).getFactionId().equals(actor.getFactionId())) continue; if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } } else if (obj instanceof L2Summon) { if (MostHate != null) actor.addDamageHate(obj, 0, actor.getHating(MostHate)); else actor.addDamageHate(obj, 0, 2000); actor.setTarget(obj); setAttackTarget(obj); } } } } private List longRangeSkillRender() { longRangeSkills = _skillrender.getLongRangeSkills(); if (longRangeSkills.isEmpty()) { longRangeSkills = getActiveChar().getLongRangeSkill(); } return longRangeSkills; } private List shortRangeSkillRender() { shortRangeSkills = _skillrender.getShortRangeSkills(); if (shortRangeSkills.isEmpty()) { shortRangeSkills = getActiveChar().getShortRangeSkill(); } return shortRangeSkills; } /** * Manage AI thinking actions of a L2Attackable.

    */ @Override protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking || getActiveChar().isAllSkillsDisabled()) return; // Start thinking action _thinking = true; try { // Manage AI thinks of a L2Attackable switch (getIntention()) { case AI_INTENTION_ACTIVE: thinkActive(); break; case AI_INTENTION_ATTACK: thinkAttack(); break; case AI_INTENTION_CAST: thinkCast(); break; } } catch(Exception e) { _log.warning(getClass().getSimpleName() + ": " + this + " - onEvtThink() failed: " + e.getMessage()); } finally { // Stop thinking action _thinking = false; } } /** * Launch actions corresponding to the Event Attacked.

    * * Actions :

    *
  • Init the attack : Calculate the attack timeout, Set the _globalAggro to 0, Add the attacker to the actor _aggroList
  • *
  • Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
  • *
  • Set the Intention to AI_INTENTION_ATTACK


  • * * @param attacker The L2Character that attacks the actor * */ @Override protected void onEvtAttacked(L2Character attacker) { L2Attackable me = getActiveChar(); // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks(); // Set the _globalAggro to 0 to permit attack even just after spawn if (_globalAggro < 0) _globalAggro = 0; // Add the attacker to the _aggroList of the actor me.addDamageHate(attacker, 0, 1); // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!me.isRunning()) me.setRunning(); // Set the Intention to AI_INTENTION_ATTACK if (getIntention() != AI_INTENTION_ATTACK) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } else if (me.getMostHated() != getAttackTarget()) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } if (me instanceof L2MonsterInstance) { L2MonsterInstance master = (L2MonsterInstance) me; if (master.hasMinions()) master.getMinionList().onAssist(me, attacker); master = master.getLeader(); if (master != null && master.hasMinions()) master.getMinionList().onAssist(me, attacker); } super.onEvtAttacked(attacker); } /** * Launch actions corresponding to the Event Aggression.

    * * Actions :

    *
  • Add the target to the actor _aggroList or update hate if already present
  • *
  • Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)


  • * * @param aggro The value of hate to add to the actor against the target * */ @Override protected void onEvtAggression(L2Character target, int aggro) { L2Attackable me = getActiveChar(); if (target != null) { // Add the target to the actor _aggroList or update hate if already present me.addDamageHate(target, 0, aggro); // Set the actor AI Intention to AI_INTENTION_ATTACK if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!me.isRunning()) me.setRunning(); setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } if (me instanceof L2MonsterInstance) { L2MonsterInstance master = (L2MonsterInstance) me; if (master.hasMinions()) master.getMinionList().onAssist(me, target); master = master.getLeader(); if (master != null && master.hasMinions()) master.getMinionList().onAssist(me, target); } } } @Override protected void onIntentionActive() { // Cancel attack timeout _attackTimeout = Integer.MAX_VALUE; super.onIntentionActive(); } public void setGlobalAggro(int value) { _globalAggro = value; } /** * @param TP The timepass to set. */ public void setTimepass(int TP) { this.timepass = TP; } /** * @return Returns the timepass. */ public int getTimepass() { return timepass; } public L2Attackable getActiveChar() { return (L2Attackable)_actor; } }