/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.skills.funcs;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.conditions.Condition;
/**
* A Func object is a component of a Calculator created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
* In fact, each calculator is a table of Func object in which each Func represents a mathematic function :
*
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()
*
* When the calc method of a calculator is launched, each mathematic function is called according to its priority _order.
* Indeed, Func with lowest priority order is executed firsta and Funcs with the same order are executed in unspecified order.
* The result of the calculation is stored in the value property of an Env class instance.
*
*/
public abstract class Func {
/** Statistics, that is affected by this function (See L2Character.CALCULATOR_XXX constants) */
public final Stats stat;
/**
* Order of functions calculation.
* Functions with lower order are executed first.
* Functions with the same order are executed in unspecified order.
* Usually add/substruct functions has lowest order,
* then bonus/penalty functions (multiplay/divide) are
* applied, then functions that do more complex calculations
* (non-linear functions).
*/
public final int order;
/**
* Owner can be an armor, weapon, skill, system event, quest, etc
* Used to remove all functions added by this owner.
*/
public final Object funcOwner;
/** Function may be disabled by attached condition. */
public Condition cond;
/**
* Constructor of Func.
* @param pStat
* @param pOrder
* @param owner
*/
public Func(Stats pStat, int pOrder, Object owner)
{
stat = pStat;
order = pOrder;
funcOwner = owner;
}
/**
* Add a condition to the Func.
* @param pCond
*/
public void setCondition(Condition pCond)
{
cond = pCond;
}
/**
* Run the mathematic function of the Func.
* @param env
*/
public abstract void calc(Env env);
}