/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; /** * An Env object is just a class to pass parameters to a calculator such as L2PcInstance, L2ItemInstance, Initial value. */ public final class Env { public L2Character player; public L2CubicInstance cubic; public L2Character target; public L2ItemInstance item; public L2Skill skill; public L2Effect effect; public double value; public double baseValue; public boolean skillMastery = false; public byte shld = 0; public boolean ss = false; public boolean sps = false; public boolean bss = false; public Env() { } public Env(byte shd, boolean s, boolean ps, boolean bs) { shld = shd; ss = s; sps = ps; bss = bs; } }