/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ /* coded by Balancer ported to L2JRU by Mr balancer@balancer.ru http://balancer.ru version 0.1.1, 2005-06-07 version 0.1, 2005-03-16 */ package com.l2jserver.gameserver; import java.util.Map; import java.util.logging.Logger; import javolution.util.FastMap; import com.l2jserver.gameserver.model.L2Territory; import com.l2jserver.util.lib.SqlUtils; public class Territory { private static Logger _log = Logger.getLogger(TradeController.class.getName()); private static Map _territory; public static Territory getInstance() { return SingletonHolder._instance; } private Territory() { // load all data at server start reload_data(); } public int[] getRandomPoint(int terr) { return _territory.get(terr).getRandomPoint(); } public int getProcMax(int terr) { return _territory.get(terr).getProcMax(); } public void reload_data() { _territory = new FastMap(); Integer[][] point = SqlUtils.get2DIntArray(new String[] { "loc_id", "loc_x", "loc_y", "loc_zmin", "loc_zmax", "proc" }, "locations", "loc_id > 0"); for (Integer[] row : point) { // _log.info("row = "+row[0]); Integer terr = row[0]; if (terr == null) { _log.warning("Null territory!"); continue; } if (_territory.get(terr) == null) { L2Territory t = new L2Territory(terr); _territory.put(terr, t); } _territory.get(terr).add(row[1], row[2], row[3], row[4], row[5]); } } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final Territory _instance = new Territory(); } }