/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.model;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Level;
import javolution.util.FastList;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.L2ItemInstance.ItemLocation;
import net.sf.l2j.gameserver.model.TradeList.TradeItem;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.templates.L2EtcItemType;
public class PcInventory extends Inventory
{
public static final int ADENA_ID = 57;
public static final int ANCIENT_ADENA_ID = 5575;
private final L2PcInstance _owner;
private L2ItemInstance _adena;
private L2ItemInstance _ancientAdena;
public PcInventory(L2PcInstance owner)
{
_owner = owner;
}
@Override
public L2PcInstance getOwner() { return _owner; }
@Override
protected ItemLocation getBaseLocation() { return ItemLocation.INVENTORY; }
@Override
protected ItemLocation getEquipLocation() { return ItemLocation.PAPERDOLL; }
public L2ItemInstance getAdenaInstance() {return _adena;}
@Override
public int getAdena() {return _adena != null ? _adena.getCount() : 0;}
public L2ItemInstance getAncientAdenaInstance()
{
return _ancientAdena;
}
public int getAncientAdena()
{
return (_ancientAdena != null) ? _ancientAdena.getCount() : 0;
}
/**
* Returns the list of items in inventory available for transaction
* @return L2ItemInstance : items in inventory
*/
public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena)
{
return getUniqueItems(allowAdena, allowAncientAdena, true);
}
public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable)
{
List list = new FastList();
for (L2ItemInstance item : _items)
{
if ((!allowAdena && item.getItemId() == 57))
continue;
if ((!allowAncientAdena && item.getItemId() == 5575))
continue;
boolean isDuplicate = false;
for (L2ItemInstance litem : list)
{
if (litem.getItemId() == item.getItemId())
{
isDuplicate = true;
break;
}
}
if (!isDuplicate && (!onlyAvailable || (item.getItem().isSellable() && item.isAvailable(getOwner(), false)))) list.add(item);
}
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Returns the list of items in inventory available for transaction
* Allows an item to appear twice if and only if there is a difference in enchantment level.
* @return L2ItemInstance : items in inventory
*/
public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena)
{
return getUniqueItemsByEnchantLevel(allowAdena, allowAncientAdena, true);
}
public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable)
{
List list = new FastList();
for (L2ItemInstance item : _items)
{
if ((!allowAdena && item.getItemId() == 57))
continue;
if ((!allowAncientAdena && item.getItemId() == 5575))
continue;
boolean isDuplicate = false;
for (L2ItemInstance litem : list)
if( (litem.getItemId() == item.getItemId()) && (litem.getEnchantLevel() == item.getEnchantLevel()))
{
isDuplicate = true;
break;
}
if (!isDuplicate && (!onlyAvailable || (item.getItem().isSellable() && item.isAvailable(getOwner(), false)))) list.add(item);
}
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Returns the list of all items in inventory that have a given item id.
* @return L2ItemInstance[] : matching items from inventory
*/
public L2ItemInstance[] getAllItemsByItemId(int itemId)
{
List list = new FastList();
for (L2ItemInstance item : _items)
{
if (item.getItemId() == itemId)
list.add(item);
}
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Returns the list of all items in inventory that have a given item id AND a given enchantment level.
* @return L2ItemInstance[] : matching items from inventory
*/
public L2ItemInstance[] getAllItemsByItemId(int itemId, int enchantment)
{
List list = new FastList();
for (L2ItemInstance item : _items)
{
if ((item.getItemId() == itemId) && (item.getEnchantLevel() == enchantment))
list.add(item);
}
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Returns the list of items in inventory available for transaction
* @return L2ItemInstance : items in inventory
*/
public L2ItemInstance[] getAvailableItems(boolean allowAdena)
{
List list = new FastList();
for (L2ItemInstance item : _items)
if (item != null && item.isAvailable(getOwner(), allowAdena)) list.add(item);
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Get all augmented items
* @return
*/
public L2ItemInstance[] getAugmentedItems()
{
List list = new FastList();
for (L2ItemInstance item : _items)
if (item != null && item.isAugmented()) list.add(item);
return list.toArray(new L2ItemInstance[list.size()]);
}
/**
* Returns the list of items in inventory available for transaction adjusted by tradeList
* @return L2ItemInstance : items in inventory
*/
public TradeList.TradeItem[] getAvailableItems(TradeList tradeList)
{
List list = new FastList();
for (L2ItemInstance item : _items)
if (item.isAvailable(getOwner(), false))
{
TradeList.TradeItem adjItem = tradeList.adjustAvailableItem(item);
if (adjItem != null) list.add(adjItem);
}
return list.toArray(new TradeList.TradeItem[list.size()]);
}
/**
* Adjust TradeItem according his status in inventory
* @param item : L2ItemInstance to be adjusten
* @return TradeItem representing adjusted item
*/
public void adjustAvailableItem(TradeItem item)
{
boolean notAllEquipped = false;
for(L2ItemInstance adjItem: getItemsByItemId(item.getItem().getItemId()))
{
if(adjItem.isEquipable())
{
if(!adjItem.isEquipped())
notAllEquipped |= true;
}else{
notAllEquipped |= true;
break;
}
}
if(notAllEquipped)
{
L2ItemInstance adjItem = getItemByItemId(item.getItem().getItemId());
item.setObjectId(adjItem.getObjectId());
item.setEnchant(adjItem.getEnchantLevel());
if (adjItem.getCount() < item.getCount())
item.setCount(adjItem.getCount());
return;
}
item.setCount(0);
}
/**
* Adds adena to PCInventory
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be added
* @param actor : L2PcInstance Player requesting the item add
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void addAdena(String process, int count, L2PcInstance actor, L2Object reference)
{
if (count > 0)
addItem(process, ADENA_ID, count, actor, reference);
}
/**
* Removes adena to PCInventory
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be removed
* @param actor : L2PcInstance Player requesting the item add
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void reduceAdena(String process, int count, L2PcInstance actor, L2Object reference)
{
if (count > 0)
destroyItemByItemId(process, ADENA_ID, count, actor, reference);
}
/**
* Adds specified amount of ancient adena to player inventory.
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be added
* @param actor : L2PcInstance Player requesting the item add
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void addAncientAdena(String process, int count, L2PcInstance actor, L2Object reference)
{
if (count > 0)
addItem(process, ANCIENT_ADENA_ID, count, actor, reference);
}
/**
* Removes specified amount of ancient adena from player inventory.
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be removed
* @param actor : L2PcInstance Player requesting the item add
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void reduceAncientAdena(String process, int count, L2PcInstance actor, L2Object reference)
{
if (count > 0)
destroyItemByItemId(process, ANCIENT_ADENA_ID, count, actor, reference);
}
/**
* Adds item in inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be added
* @param actor : L2PcInstance Player requesting the item add
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
@Override
public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
{
item = super.addItem(process, item, actor, reference);
if (item != null && item.getItemId() == ADENA_ID && !item.equals(_adena))
_adena = item;
if (item != null && item.getItemId() == ANCIENT_ADENA_ID && !item.equals(_ancientAdena))
_ancientAdena = item;
return item;
}
/**
* Adds item in inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be added
* @param count : int Quantity of items to be added
* @param actor : L2PcInstance Player requesting the item creation
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
@Override
public L2ItemInstance addItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference)
{
L2ItemInstance item = super.addItem(process, itemId, count, actor, reference);
if (item != null && item.getItemId() == ADENA_ID && !item.equals(_adena))
_adena = item;
if (item != null && item.getItemId() == ANCIENT_ADENA_ID && !item.equals(_ancientAdena))
_ancientAdena = item;
if (item != null)
{
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
actor.sendPacket(playerIU);
}
else
actor.sendPacket(new ItemList(actor, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(actor.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, actor.getCurrentLoad());
actor.sendPacket(su);
}
return item;
}
/**
* Transfers item to another inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be transfered
* @param count : int Quantity of items to be transfered
* @param actor : L2PcInstance Player requesting the item transfer
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
@Override
public L2ItemInstance transferItem(String process, int objectId, int count, ItemContainer target, L2PcInstance actor, L2Object reference)
{
L2ItemInstance item = super.transferItem(process, objectId, count, target, actor, reference);
if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
_adena = null;
if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
_ancientAdena = null;
return item;
}
/**
* Destroy item from inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
{
return this.destroyItem(process, item, item.getCount(), actor, reference);
}
/**
* Destroy item from inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance destroyItem(String process, L2ItemInstance item, int count, L2PcInstance actor, L2Object reference)
{
item = super.destroyItem(process, item, count, actor, reference);
if (_adena != null && _adena.getCount() <= 0)
_adena = null;
if (_ancientAdena != null && _ancientAdena.getCount() <= 0)
_ancientAdena = null;
return item;
}
/**
* Destroys item from inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance destroyItem(String process, int objectId, int count, L2PcInstance actor, L2Object reference)
{
L2ItemInstance item = getItemByObjectId(objectId);
if (item == null)
{
return null;
}
return this.destroyItem(process, item, count, actor, reference);
}
/**
* Destroy item from inventory by using its itemId and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param itemId : int Item identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance destroyItemByItemId(String process, int itemId, int count, L2PcInstance actor, L2Object reference)
{
L2ItemInstance item = getItemByItemId(itemId);
if (item == null)
{
return null;
}
return this.destroyItem(process, item, count, actor, reference);
}
/**
* Drop item from inventory and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be dropped
* @param actor : L2PcInstance Player requesting the item drop
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance dropItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
{
item = super.dropItem(process, item, actor, reference);
if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
_adena = null;
if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
_ancientAdena = null;
return item;
}
/**
* Drop item from inventory by using its objectID and checks _adena and _ancientAdena
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be dropped
* @param count : int Quantity of items to be dropped
* @param actor : L2PcInstance Player requesting the item drop
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
@Override
public L2ItemInstance dropItem(String process, int objectId, int count, L2PcInstance actor, L2Object reference)
{
L2ItemInstance item = super.dropItem(process, objectId, count, actor, reference);
if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
_adena = null;
if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
_ancientAdena = null;
return item;
}
/**
* Overloaded, when removes item from inventory, remove also owner shortcuts.
* @param item : L2ItemInstance to be removed from inventory
*/
@Override
protected boolean removeItem(L2ItemInstance item)
{
// Removes any reference to the item from Shortcut bar
getOwner().removeItemFromShortCut(item.getObjectId());
// Removes active Enchant Scroll
if(item.equals(getOwner().getActiveEnchantItem()))
getOwner().setActiveEnchantItem(null);
if (item.getItemId() == ADENA_ID)
_adena = null;
else if (item.getItemId() == ANCIENT_ADENA_ID)
_ancientAdena = null;
return super.removeItem(item);
}
/**
* Refresh the weight of equipment loaded
*/
@Override
public void refreshWeight()
{
super.refreshWeight();
getOwner().refreshOverloaded();
}
/**
* Get back items in inventory from database
*/
@Override
public void restore()
{
super.restore();
_adena = getItemByItemId(ADENA_ID);
_ancientAdena = getItemByItemId(ANCIENT_ADENA_ID);
}
public static int[][] restoreVisibleInventory(int objectId)
{
int[][] paperdoll = new int[25][3];
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement2 = con.prepareStatement(
"SELECT object_id,item_id,loc_data,enchant_level FROM items WHERE owner_id=? AND loc='PAPERDOLL'");
statement2.setInt(1, objectId);
ResultSet invdata = statement2.executeQuery();
while (invdata.next())
{
int slot = invdata.getInt("loc_data");
paperdoll[slot][0] = invdata.getInt("object_id");
paperdoll[slot][1] = invdata.getInt("item_id");
paperdoll[slot][2] = invdata.getInt("enchant_level");
if (slot == Inventory.PAPERDOLL_LRHAND)
{
paperdoll[Inventory.PAPERDOLL_RHAND][0] = invdata.getInt("object_id");
paperdoll[Inventory.PAPERDOLL_RHAND][1] = invdata.getInt("item_id");
paperdoll[Inventory.PAPERDOLL_RHAND][2] = invdata.getInt("enchant_level");
}
}
invdata.close();
statement2.close();
}
catch (Exception e) {
_log.log(Level.WARNING, "could not restore inventory:", e);
}
finally {
try { con.close(); } catch (Exception e) { _log.warning(""); }
}
return paperdoll;
}
public boolean validateCapacity(L2ItemInstance item)
{
int slots = 0;
if (!(item.isStackable() && getItemByItemId(item.getItemId()) != null) && item.getItemType() != L2EtcItemType.HERB)
slots++;
return validateCapacity(slots);
}
public boolean validateCapacity(List items)
{
int slots = 0;
for (L2ItemInstance item : items)
if (!(item.isStackable() && getItemByItemId(item.getItemId()) != null))
slots++;
return validateCapacity(slots);
}
public boolean validateCapacityByItemId(int ItemId)
{
int slots = 0;
L2ItemInstance invItem = getItemByItemId(ItemId);
if (!(invItem != null && invItem.isStackable()))
slots++;
return validateCapacity(slots);
}
@Override
public boolean validateCapacity(int slots)
{
return (_items.size() + slots <= _owner.getInventoryLimit());
}
@Override
public boolean validateWeight(int weight)
{
return (_totalWeight + weight <= _owner.getMaxLoad());
}
}