/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.model; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.concurrent.ScheduledFuture; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.GeoData; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager; import net.sf.l2j.gameserver.instancemanager.MercTicketManager; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.knownlist.NullKnownList; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.funcs.Func; import net.sf.l2j.gameserver.templates.L2Armor; import net.sf.l2j.gameserver.templates.L2EtcItem; import net.sf.l2j.gameserver.templates.L2Item; import net.sf.l2j.gameserver.templates.L2Weapon; /** * This class manages items. * * @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $ */ public final class L2ItemInstance extends L2Object { private static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName()); private static final Logger _logItems = Logger.getLogger("item"); /** Enumeration of locations for item */ public static enum ItemLocation { VOID, INVENTORY, PAPERDOLL, WAREHOUSE, CLANWH, PET, PET_EQUIP, LEASE, FREIGHT, NPC } /** ID of the owner */ private int _ownerId; /** Quantity of the item */ private int _count; /** Initial Quantity of the item */ private int _initCount; /** Time after restore Item count (in Hours) */ private int _time; /** Quantity of the item can decrease */ private boolean _decrease = false; /** ID of the item */ private final int _itemId; /** Object L2Item associated to the item */ private final L2Item _item; /** Location of the item : Inventory, PaperDoll, WareHouse */ private ItemLocation _loc; /** Slot where item is stored : Paperdoll slot, inventory order ...*/ private int _locData; /** Level of enchantment of the item */ private int _enchantLevel; /** Wear Item */ private boolean _wear; /** Augmented Item */ private L2Augmentation _augmentation=null; /** Shadow item */ private int _mana=-1; private boolean _consumingMana = false; private static final int MANA_CONSUMPTION_RATE = 60000; /** Custom item types (used loto, race tickets) */ private int _type1; private int _type2; private long _dropTime; public static final int CHARGED_NONE = 0; public static final int CHARGED_SOULSHOT = 1; public static final int CHARGED_SPIRITSHOT = 1; public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a really exists? ;-) public static final int CHARGED_BLESSED_SPIRITSHOT = 2; /** Item charged with SoulShot (type of SoulShot) */ private int _chargedSoulshot = CHARGED_NONE; /** Item charged with SpiritShot (type of SpiritShot) */ private int _chargedSpiritshot = CHARGED_NONE; private boolean _chargedFishtshot = false; private boolean _protected; public static final int UNCHANGED = 0; public static final int ADDED = 1; public static final int REMOVED = 3; public static final int MODIFIED = 2; private int _lastChange = 2; //1 ??, 2 modified, 3 removed private boolean _existsInDb; // if a record exists in DB. private boolean _storedInDb; // if DB data is up-to-date. private int ae_enchantLvl = 0; private int ae_enchantElement = -1; private int ae_enchantVal = 0; private int ad_fire = 0; private int ad_water = 0; private int ad_earth = 0; private int ad_wind = 0; private int ad_holy = 0; private int ad_unholy = 0; private ScheduledFuture itemLootShedule = null; /** * Constructor of the L2ItemInstance from the objectId and the itemId. * @param objectId : int designating the ID of the object in the world * @param itemId : int designating the ID of the item */ public L2ItemInstance(int objectId, int itemId) { super(objectId); super.setKnownList(new NullKnownList(this)); _itemId = itemId; _item = ItemTable.getInstance().getTemplate(itemId); if (_itemId == 0 || _item == null) throw new IllegalArgumentException(); super.setName(_item.getName()); setCount(1); _loc = ItemLocation.VOID; _type1 = 0; _type2 = 0; _dropTime = 0; _mana = _item.getDuration(); } /** * Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item. * @param objectId : int designating the ID of the object in the world * @param item : L2Item containing informations of the item */ public L2ItemInstance(int objectId, L2Item item) { super(objectId); super.setKnownList(new NullKnownList(this)); _itemId = item.getItemId(); _item = item; if (_itemId == 0) throw new IllegalArgumentException(); super.setName(_item.getName()); setCount(1); _loc = ItemLocation.VOID; _mana = _item.getDuration(); } /** * Sets the ownerID of the item * @param process : String Identifier of process triggering this action * @param owner_id : int designating the ID of the owner * @param creator : L2PcInstance Player requesting the item creation * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation */ public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference) { setOwnerId(owner_id); if (Config.LOG_ITEMS) { LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process); record.setLoggerName("item"); record.setParameters(new Object[]{this, creator, reference}); _logItems.log(record); } if (creator != null) { if (creator.isGM()) { String referenceName = "no-reference"; if (reference != null) { referenceName = (reference.getName() != null?reference.getName():"no-name"); } String targetName = (creator.getTarget() != null?creator.getTarget().getName():"no-target"); GMAudit.auditGMAction(creator.getName(), process + "(id: "+getItemId()+" name: "+getName()+")", targetName, "L2Object referencing this action is: " + referenceName); } } } /** * Sets the ownerID of the item * @param owner_id : int designating the ID of the owner */ public void setOwnerId(int owner_id) { if (owner_id == _ownerId) return; _ownerId = owner_id; _storedInDb = false; } /** * Returns the ownerID of the item * @return int : ownerID of the item */ public int getOwnerId() { return _ownerId; } /** * Sets the location of the item * @param loc : ItemLocation (enumeration) */ public void setLocation(ItemLocation loc) { setLocation(loc, 0); } /** * Sets the location of the item.

* Remark : If loc and loc_data different from database, say datas not up-to-date * @param loc : ItemLocation (enumeration) * @param loc_data : int designating the slot where the item is stored or the village for freights */ public void setLocation(ItemLocation loc, int loc_data) { if (loc == _loc && loc_data == _locData) return; _loc = loc; _locData = loc_data; _storedInDb = false; } public ItemLocation getLocation() { return _loc; } /** * Sets the quantity of the item.

* @param count the new count to set */ public void setCount(int count) { if (getCount() == count) { return; } _count = count >= -1 ? count : 0; _storedInDb = false; } /** * @return Returns the count. */ public int getCount() { return _count; } /** * Sets the quantity of the item.

* Remark : If loc and loc_data different from database, say datas not up-to-date * @param process : String Identifier of process triggering this action * @param count : int * @param creator : L2PcInstance Player requesting the item creation * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation */ public void changeCount(String process, int count, L2PcInstance creator, L2Object reference) { if (count == 0) { return; } if ( count > 0 && getCount() > Integer.MAX_VALUE - count) { setCount(Integer.MAX_VALUE); } else { setCount(getCount() + count); } if (getCount() < 0) { setCount(0); } _storedInDb = false; if (Config.LOG_ITEMS && process != null) { LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process); record.setLoggerName("item"); record.setParameters(new Object[]{this, creator, reference}); _logItems.log(record); } if (creator != null) { if (creator.isGM()) { String referenceName = "no-reference"; if (reference != null) { referenceName = (reference.getName() != null?reference.getName():"no-name"); } String targetName = (creator.getTarget() != null?creator.getTarget().getName():"no-target"); GMAudit.auditGMAction(creator.getName(), process + "(id: "+getItemId()+" objId: "+getObjectId()+" name: "+getName()+" count: "+count+")", targetName, "L2Object referencing this action is: " + referenceName); } } } // No logging (function designed for shots only) public void changeCountWithoutTrace(int count, L2PcInstance creator, L2Object reference) { this.changeCount(null, count, creator, reference); } /** * Returns if item is equipable * @return boolean */ public boolean isEquipable() { return !(_item.getBodyPart() == 0 || _item instanceof L2EtcItem ); } /** * Returns if item is equipped * @return boolean */ public boolean isEquipped() { return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP; } /** * Returns the slot where the item is stored * @return int */ public int getLocationSlot() { if (Config.ASSERT) assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT || _loc == ItemLocation.INVENTORY; return _locData; } /** * Returns the characteristics of the item * @return L2Item */ public L2Item getItem() { return _item; } public int getCustomType1() { return _type1; } public int getCustomType2() { return _type2; } public void setCustomType1(int newtype) { _type1=newtype; } public void setCustomType2(int newtype) { _type2=newtype; } public void setDropTime(long time) { _dropTime=time; } public long getDropTime() { return _dropTime; } public boolean isWear() { return _wear; } public void setWear(boolean newwear) { _wear=newwear; } /** * Returns the type of item * @return Enum */ @SuppressWarnings("unchecked") public Enum getItemType() { return _item.getItemType(); } /** * Returns the ID of the item * @return int */ public int getItemId() { return _itemId; } /** * Returns true if item is an EtcItem * @return boolean */ public boolean isEtcItem() { return (_item instanceof L2EtcItem); } /** * Returns true if item is a Weapon/Shield * @return boolean */ public boolean isWeapon() { return (_item instanceof L2Weapon); } /** * Returns true if item is an Armor * @return boolean */ public boolean isArmor() { return (_item instanceof L2Armor); } /** * Returns the characteristics of the L2EtcItem * @return L2EtcItem */ public L2EtcItem getEtcItem() { if (_item instanceof L2EtcItem) { return (L2EtcItem) _item; } return null; } /** * Returns the characteristics of the L2Weapon * @return L2Weapon */ public L2Weapon getWeaponItem() { if (_item instanceof L2Weapon) { return (L2Weapon) _item; } return null; } /** * Returns the characteristics of the L2Armor * @return L2Armor */ public L2Armor getArmorItem() { if (_item instanceof L2Armor) { return (L2Armor) _item; } return null; } /** * Returns the quantity of crystals for crystallization * * @return int */ public final int getCrystalCount() { return _item.getCrystalCount(_enchantLevel); } /** * Returns the reference price of the item * @return int */ public int getReferencePrice() { return _item.getReferencePrice(); } /** * Returns the name of the item * @return String */ public String getItemName() { return _item.getName(); } /** * Returns the last change of the item * @return int */ public int getLastChange() { return _lastChange; } /** * Sets the last change of the item * @param lastChange : int */ public void setLastChange(int lastChange) { _lastChange = lastChange; } /** * Returns if item is stackable * @return boolean */ public boolean isStackable() { return _item.isStackable(); } /** * Returns if item is dropable * @return boolean */ public boolean isDropable() { return isAugmented() ? false : _item.isDropable(); } /** * Returns if item is destroyable * @return boolean */ public boolean isDestroyable() { return _item.isDestroyable(); } /** * Returns if item is tradeable * @return boolean */ public boolean isTradeable() { return isAugmented() ? false : _item.isTradeable(); } /** * Returns if item is consumable * @return boolean */ public boolean isConsumable() { return _item.isConsumable(); } public boolean isHeroItem() { return ((_itemId >= 6611 && _itemId <= 6621) || (_itemId >= 9388 && _itemId <= 9390) || _itemId == 6842); } public boolean isOlyRestrictedItem() { return Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId); } /** * Returns if item is available for manipulation * @return boolean */ public boolean isAvailable(L2PcInstance player, boolean allowAdena) { return ( (!isEquipped()) // Not equipped && (getItem().getType2() != 3) // Not Quest Item && (getItem().getType2() != 4 || getItem().getType1() != 1) // TODO: what does this mean? && (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of currently summoned pet && (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll && (allowAdena || getItemId() != 57) // Not adena && (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId()) && (isTradeable()) ); } /* (non-Javadoc) * @see net.sf.l2j.gameserver.model.L2Object#onAction(net.sf.l2j.gameserver.model.L2PcInstance) * also check constraints: only soloing castle owners may pick up mercenary tickets of their castle */ @Override public void onAction(L2PcInstance player) { // this causes the validate position handler to do the pickup if the location is reached. // mercenary tickets can only be picked up by the castle owner. int castleId = MercTicketManager.getInstance().getTicketCastleId(_itemId); if (castleId > 0 && (!player.isCastleLord(castleId) || player.isInParty())) { if (player.isInParty()) //do not allow owner who is in party to pick tickets up player.sendMessage("You cannot pickup mercenaries while in a party."); else player.sendMessage("Only the castle lord can pickup mercenaries."); player.setTarget(this); player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } else player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this); } /** * Returns the level of enchantment of the item * @return int */ public int getEnchantLevel() { return _enchantLevel; } /** * Sets the level of enchantment of the item * @param int */ public void setEnchantLevel(int enchantLevel) { if (_enchantLevel == enchantLevel) return; _enchantLevel = enchantLevel; _storedInDb = false; } /** * Returns the physical defense of the item * @return int */ public int getPDef() { if (_item instanceof L2Armor) return ((L2Armor)_item).getPDef(); return 0; } /** * Returns whether this item is augmented or not * @return true if augmented */ public boolean isAugmented() { return _augmentation == null ? false : true; } /** * Returns the augmentation object for this item * @return augmentation */ public L2Augmentation getAugmentation() { return _augmentation; } /** * Sets a new augmentation * @param augmentation * @return return true if sucessfull */ public boolean setAugmentation(L2Augmentation augmentation) { // there shall be no previous augmentation.. if (_augmentation != null) return false; _augmentation = augmentation; return true; } /** * Remove the augmentation * */ public void removeAugmentation() { if (_augmentation == null) return; _augmentation.deleteAugmentationData(); _augmentation = null; } /** * Used to decrease mana * (mana means life time for shadow items) */ public class ScheduleConsumeManaTask implements Runnable { private L2ItemInstance _shadowItem; public ScheduleConsumeManaTask(L2ItemInstance item) { _shadowItem = item; } public void run() { try { // decrease mana if (_shadowItem != null) _shadowItem.decreaseMana(true); } catch (Throwable t) { } } } /** * Returns true if this item is a shadow item * Shadow items have a limited life-time * @return */ public boolean isShadowItem() { return (_mana >= 0); } /** * Sets the mana for this shadow item * NOTE: does not send an inventory update packet * @param mana */ public void setMana(int mana) { _mana = mana; } /** * Returns the remaining mana of this shadow item * @return lifeTime */ public int getMana() { return _mana; } /** * Decreases the mana of this shadow item, * sends a inventory update * schedules a new consumption task if non is running * optionally one could force a new task * @param forces a new consumption task if item is equipped */ public void decreaseMana(boolean resetConsumingMana) { if (!isShadowItem()) return; if (_mana > 0) _mana--; if (_storedInDb) _storedInDb = false; if (resetConsumingMana) _consumingMana = false; L2PcInstance player = ((L2PcInstance)L2World.getInstance().findObject(getOwnerId())); if (player != null && !player.isDead()) { SystemMessage sm; switch (_mana) { case 10: sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10); sm.addString(getItemName()); player.sendPacket(sm); break; case 5: sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5); sm.addString(getItemName()); player.sendPacket(sm); break; case 1: sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1); sm.addString(getItemName()); player.sendPacket(sm); break; } if (_mana == 0) // The life time has expired { sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0); sm.addString(getItemName()); player.sendPacket(sm); // unequip if (isEquipped()) { L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot()); InventoryUpdate iu = new InventoryUpdate(); for (int i = 0; i < unequiped.length; i++) { player.checkSSMatch(null, unequiped[i]); iu.addModifiedItem(unequiped[i]); } player.sendPacket(iu); } if (getLocation() != ItemLocation.WAREHOUSE) { // destroy player.getInventory().destroyItem("L2ItemInstance", this, player, null); // send update InventoryUpdate iu = new InventoryUpdate(); iu.addRemovedItem(this); player.sendPacket(iu); StatusUpdate su = new StatusUpdate(player.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } else { player.getWarehouse().destroyItem("L2ItemInstance", this, player, null); } // delete from world L2World.getInstance().removeObject(this); } else { // Reschedule if still equipped if (!_consumingMana && isEquipped()) { scheduleConsumeManaTask(); } if (getLocation() != ItemLocation.WAREHOUSE) { InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(this); player.sendPacket(iu); } } } } private void scheduleConsumeManaTask() { _consumingMana = true; ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE); } /** * Returns false cause item can't be attacked * @return boolean false */ @Override public boolean isAutoAttackable(L2Character attacker) { return false; } /** * Returns the type of charge with SoulShot of the item. * @return int (CHARGED_NONE, CHARGED_SOULSHOT) */ public int getChargedSoulshot() { return _chargedSoulshot; } /** * Returns the type of charge with SpiritShot of the item * @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public int getChargedSpiritshot() { return _chargedSpiritshot; } public boolean getChargedFishshot() { return _chargedFishtshot; } /** * Sets the type of charge with SoulShot of the item * @param type : int (CHARGED_NONE, CHARGED_SOULSHOT) */ public void setChargedSoulshot(int type) { _chargedSoulshot = type; } /** * Sets the type of charge with SpiritShot of the item * @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public void setChargedSpiritshot(int type) { _chargedSpiritshot = type; } public void setChargedFishshot(boolean type) { _chargedFishtshot = type; } /** * This function basically returns a set of functions from * L2Item/L2Armor/L2Weapon, but may add additional * functions, if this particular item instance is enhanched * for a particular player. * @param player : L2Character designating the player * @return Func[] */ public Func[] getStatFuncs(L2Character player) { return getItem().getStatFuncs(this, player); } /** * Updates the database.
*/ public void updateDatabase() { this.updateDatabase(false); } /** * Updates the database.
* * @param force if the update should necessarilly be done. */ public void updateDatabase(boolean force) { if (isWear()) //avoid saving weared items { return; } if (_existsInDb) { if (_ownerId == 0 || _loc == ItemLocation.VOID || (getCount() == 0 && _loc != ItemLocation.LEASE)) { removeFromDb(); } else if (!Config.LAZY_ITEMS_UPDATE || force) { updateInDb(); } } else { if (getCount() == 0 && _loc != ItemLocation.LEASE) { return; } if (_loc == ItemLocation.VOID || _loc == ItemLocation.NPC || _ownerId == 0) { return; } insertIntoDb(); } } /** * Returns a L2ItemInstance stored in database from its objectID * @param objectId : int designating the objectID of the item * @return L2ItemInstance */ public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs) { L2ItemInstance inst = null; int objectId, item_id, count, loc_data, enchant_level, custom_type1, custom_type2, manaLeft; ItemLocation loc; try { objectId = rs.getInt(1); item_id = rs.getInt("item_id"); count = rs.getInt("count"); loc = ItemLocation.valueOf(rs.getString("loc")); loc_data = rs.getInt("loc_data"); enchant_level = rs.getInt("enchant_level"); custom_type1 = rs.getInt("custom_type1"); custom_type2 = rs.getInt("custom_type2"); manaLeft = rs.getInt("mana_left"); } catch (Exception e) { _log.log(Level.SEVERE, "Could not restore an item owned by "+ownerId+" from DB:", e); return null; } L2Item item = ItemTable.getInstance().getTemplate(item_id); if (item == null) { _log.severe("Item item_id="+item_id+" not known, object_id="+objectId); return null; } inst = new L2ItemInstance(objectId, item); inst._ownerId = ownerId; inst.setCount(count); inst._enchantLevel = enchant_level; inst._type1 = custom_type1; inst._type2 = custom_type2; inst._loc = loc; inst._locData = loc_data; inst._existsInDb = true; inst._storedInDb = true; // Setup life time for shadow weapons inst._mana = manaLeft; // consume 1 mana if (inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL) inst.decreaseMana(false); // if mana left is 0 delete this item if (inst._mana == 0) { inst.removeFromDb(); return null; } else if (inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL) inst.scheduleConsumeManaTask(); //load augmentation if (inst.isEquipable()) { java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT attributes,skill,level FROM augmentations WHERE item_id=?"); statement.setInt(1, objectId); rs = statement.executeQuery(); if (rs.next()) { inst._augmentation = new L2Augmentation(inst, rs.getInt("attributes"), rs.getInt("skill"), rs.getInt("level"), false); } rs.close(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not restore augmentation for item "+objectId+" from DB: "+e.getMessage(), e); } finally { try { con.close(); } catch (Exception e) {} } } return inst; } /** * Init a dropped L2ItemInstance and add it in the world as a visible object.

* * Actions :

*
  • Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
  • *
  • Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
  • *
  • Add the L2ItemInstance dropped in the world as a visible object


  • * * Caution : This method DOESN'T ADD the object to _allObjects of L2World

    * * Assert :

    *
  • _worldRegion == null (L2Object is invisible at the beginning)


  • * * Example of use :

    *
  • Drop item
  • *
  • Call Pet

  • * */ public class doItemDropTask implements Runnable { private int _x,_y,_z; private L2Character _dropper; private L2ItemInstance _itm; public doItemDropTask(L2ItemInstance item, L2Character dropper, int x, int y, int z) { _x = x; _y = y; _z = z; _dropper = dropper; _itm = item; } public final void run() { if (Config.ASSERT) assert _itm.getPosition().getWorldRegion() == null; if (Config.GEODATA > 0 && _dropper != null) { Location dropDest = GeoData.getInstance().moveCheck(_dropper.getX(), _dropper.getY(), _dropper.getZ(), _x, _y, _z); _x = dropDest.getX(); _y = dropDest.getY(); _z = dropDest.getZ(); } synchronized (this) { // Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion _itm.setIsVisible(true); _itm.getPosition().setWorldPosition(_x, _y ,_z); _itm.getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition())); // Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion } _itm.getPosition().getWorldRegion().addVisibleObject(_itm); _itm.setDropTime(System.currentTimeMillis()); // this can synchronize on others instancies, so it's out of // synchronized, to avoid deadlocks // Add the L2ItemInstance dropped in the world as a visible object L2World.getInstance().addVisibleObject(_itm, _itm.getPosition().getWorldRegion(), _dropper); if (Config.SAVE_DROPPED_ITEM) ItemsOnGroundManager.getInstance().save(_itm); } } public final void dropMe(L2Character dropper, int x, int y, int z) { ThreadPoolManager.getInstance().executeTask(new doItemDropTask(this, dropper, x, y, z)); } /** * Update the database with values of the item */ private void updateInDb() { if (Config.ASSERT) assert _existsInDb; if (_wear) return; if (_storedInDb) return; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=? " + "WHERE object_id = ?"); statement.setInt(1, _ownerId); statement.setInt(2, getCount()); statement.setString(3, _loc.name()); statement.setInt(4, _locData); statement.setInt(5, getEnchantLevel()); statement.setInt(6, getCustomType1()); statement.setInt(7, getCustomType2()); statement.setInt(8, getMana()); statement.setInt(9, getObjectId()); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not update item "+getObjectId()+" in DB: Reason: "+e.getMessage(), e); } finally { try { con.close(); } catch (Exception e) {} } } /** * Insert the item in database */ private void insertIntoDb() { if (_wear) return; if (Config.ASSERT) assert !_existsInDb && getObjectId() != 0; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,object_id,custom_type1,custom_type2,mana_left) " + "VALUES (?,?,?,?,?,?,?,?,?,?)"); statement.setInt(1, _ownerId); statement.setInt(2, _itemId); statement.setInt(3, getCount()); statement.setString(4, _loc.name()); statement.setInt(5, _locData); statement.setInt(6, getEnchantLevel()); statement.setInt(7, getObjectId()); statement.setInt(8, _type1); statement.setInt(9, _type2); statement.setInt(10, getMana()); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not insert item "+getObjectId()+" into DB: Reason: "+e.getMessage(), e); } finally { try { con.close(); } catch (Exception e) {} } } /** * Delete item from database */ private void removeFromDb() { if (_wear) return; if (Config.ASSERT) assert _existsInDb; // delete augmentation data if (isAugmented()) _augmentation.deleteAugmentationData(); java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "DELETE FROM items WHERE object_id=?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); _existsInDb = false; _storedInDb = false; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not delete item "+getObjectId()+" in DB: "+e.getMessage(), e); } finally { try { con.close(); } catch (Exception e) {} } } /** * Returns the item in String format * @return String */ @Override public String toString() { return ""+_item; } public void resetOwnerTimer() { if(itemLootShedule != null) itemLootShedule.cancel(true); itemLootShedule = null; } public void setItemLootShedule(ScheduledFuture sf) { itemLootShedule = sf; } public ScheduledFuture getItemLootShedule() { return itemLootShedule; } public void setProtected(boolean is_protected) { _protected = is_protected; } public boolean isProtected() { return _protected; } public boolean isNightLure() { return ((_itemId >= 8505 && _itemId <= 8513) || _itemId == 8485); } public void setCountDecrease(boolean decrease) { _decrease = decrease; } public boolean getCountDecrease() { return _decrease; } public void setInitCount(int InitCount) { _initCount = InitCount; } public int getInitCount() { return _initCount; } public void restoreInitCount() { if(_decrease) setCount(_initCount); } public void setTime(int time) { _time = time > 0 ? time : 0; } public int getTime() { return _time; } public int getAttackAttrElement() { return ae_enchantElement; } public int getAttackAttrElementVal() { return ae_enchantVal; } public int getDefAttrFire() { return ad_fire; } public int getDefAttrWater() { return ad_water; } public int getDefAttrEarth() { return ad_earth; } public int getDefAttrWind() { return ad_wind; } public int getDefAttrHoly() { return ad_holy; } public int getDefAttrUnholy() { return ad_unholy; } public int getEnchantAttrLevel() { return ae_enchantLvl; } public boolean canBeAttrEnchanted(int element) { return ae_enchantElement == -1 || ae_enchantElement == element; } public void setEnchantAttrLevel(int lv) { ae_enchantLvl = lv; } public void setEnchantAttrElement(int element) { ae_enchantElement = element; } public int getEnchantAttrElement() { return ae_enchantElement; } public void setEnchantAttrValue(int val) { ae_enchantVal = val; } public int getEnchantAttrValue() { return ae_enchantVal; } public int getEnchantAttrDef(int element) { int value = 0; switch (element) { case 0: value = ad_fire; break; case 1: value = ad_water; break; case 2: value = ad_wind; break; case 3: value = ad_earth; break; case 4: value = ad_holy; break; case 5: value = ad_unholy; break; default: break; } return value; } public void setEnchantAttrDef(int element, int value) { switch (element) { case 0: ad_fire = value; break; case 1: ad_water = value; break; case 2: ad_wind = value; break; case 3: ad_earth = value; break; case 4: ad_holy = value; break; case 5: ad_unholy = value; break; default: break; } } public void clearEnchantAttr() { ae_enchantLvl = 0; ae_enchantElement = -1; ae_enchantVal = 0; ad_fire = 0; ad_water = 0; ad_wind = 0; ad_earth = 0; ad_holy = 0; ad_unholy = 0; } }