/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import java.util.logging.Logger; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.util.Rnd; /** * @author evill33t * */ public class SummonTreasureKey implements ISkillHandler { static Logger _log = Logger.getLogger(SummonTreasureKey.class.getName()); private static final SkillType[] SKILL_IDS = {SkillType.SUMMON_TREASURE_KEY}; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; L2PcInstance player = (L2PcInstance) activeChar; try { int item_id = 0; switch (skill.getLevel()) { case 1: { item_id = Rnd.get(6667, 6669); break; } case 2: { item_id = Rnd.get(6668, 6670); break; } case 3: { item_id = Rnd.get(6669, 6671); break; } case 4: { item_id = Rnd.get(6670, 6672); break; } } player.addItem("Skill", item_id, Rnd.get(2,3), player, false); } catch (Exception e) { _log.warning("Error using skill summon Treasure Key:" + e); } } public SkillType[] getSkillIds() { return SKILL_IDS; } }