/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.datatables.NpcTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Spawn; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; import net.sf.l2j.gameserver.templates.L2NpcTemplate; public class ChristmasTree implements IItemHandler { private static final int[] ITEM_IDS = { 5560, /* x-mas tree */ 5561 /* Special x-mas tree*/ }; private static final int[] NPC_IDS = { 13006, /* Christmas tree w. flashing lights and snow */ 13007 }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { L2PcInstance activeChar = (L2PcInstance)playable; L2NpcTemplate template1 = null; int itemId = item.getItemId(); for (int i = 0; i < ITEM_IDS.length; i++) { if (ITEM_IDS[i] == itemId) { template1 = NpcTable.getInstance().getTemplate(NPC_IDS[i]); break; } } if (template1 == null) return; L2Object target = activeChar.getTarget(); if (target == null) target = activeChar; try { L2Spawn spawn = new L2Spawn(template1); spawn.setId(IdFactory.getInstance().getNextId()); spawn.setLocx(target.getX()); spawn.setLocy(target.getY()); spawn.setLocz(target.getZ()); L2World.getInstance().storeObject(spawn.spawnOne(false)); activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); activeChar.sendMessage("Created " + template1.name + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz()); } catch (Exception e) { activeChar.sendMessage("Target is not ingame."); } } public int[] getItemIds() { return ITEM_IDS; } }