/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.ai; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.model.L2CharPosition; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance; import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance; /** * @author mkizub * * TODO To change the template for this generated type comment go to * Window - Preferences - Java - Code Style - Code Templates */ public class L2DoorAI extends L2CharacterAI { public L2DoorAI(L2DoorInstance.AIAccessor accessor) { super(accessor); } // rather stupid AI... well, it's for doors :D @Override protected void onIntentionIdle() {} @Override protected void onIntentionActive() {} @Override protected void onIntentionRest() {} @Override protected void onIntentionAttack(L2Character target) {} @Override protected void onIntentionCast(L2Skill skill, L2Object target) {} @Override protected void onIntentionMoveTo(L2CharPosition destination) {} @Override protected void onIntentionFollow(L2Character target) {} @Override protected void onIntentionPickUp(L2Object item) {} @Override protected void onIntentionInteract(L2Object object) {} @Override protected void onEvtThink() {} @Override protected void onEvtAttacked(L2Character attacker) { L2DoorInstance me = (L2DoorInstance)_actor; ThreadPoolManager.getInstance().executeTask(new onEventAttackedDoorTask(me, attacker)); } @Override protected void onEvtAggression(L2Character target, int aggro) {} @Override protected void onEvtStunned(L2Character attacker) {} @Override protected void onEvtSleeping(L2Character attacker) {} @Override protected void onEvtRooted(L2Character attacker) {} @Override protected void onEvtReadyToAct() {} @Override protected void onEvtUserCmd(Object arg0, Object arg1) {} @Override protected void onEvtArrived() {} @Override protected void onEvtArrivedRevalidate() {} @Override protected void onEvtArrivedBlocked(L2CharPosition blocked_at_pos) {} @Override protected void onEvtForgetObject(L2Object object) {} @Override protected void onEvtCancel() {} @Override protected void onEvtDead() {} private class onEventAttackedDoorTask implements Runnable { private L2DoorInstance _door; private L2Character _attacker; public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker) { _door = door; _attacker = attacker; } /* (non-Javadoc) * @see java.lang.Runnable#run() */ public void run() { for (L2SiegeGuardInstance guard : _door.getKnownSiegeGuards()) { if (_actor.isInsideRadius(guard, guard.getFactionRange(), false, true) && Math.abs(_attacker.getZ()-guard.getZ()) < 200) { guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15); } } } } }