/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.events; import java.lang.annotation.Annotation; import java.lang.reflect.Method; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.Collections; import java.util.List; import java.util.Map; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; import java.util.function.Consumer; import java.util.function.Function; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import javolution.util.FastSet; import com.l2jserver.Config; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.data.xml.impl.DoorData; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.enums.QuestSound; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.ZoneManager; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.events.annotations.Id; import com.l2jserver.gameserver.model.events.annotations.Ids; import com.l2jserver.gameserver.model.events.annotations.NpcLevelRange; import com.l2jserver.gameserver.model.events.annotations.NpcLevelRanges; import com.l2jserver.gameserver.model.events.annotations.Priority; import com.l2jserver.gameserver.model.events.annotations.Range; import com.l2jserver.gameserver.model.events.annotations.Ranges; import com.l2jserver.gameserver.model.events.annotations.RegisterEvent; import com.l2jserver.gameserver.model.events.annotations.RegisterType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; import com.l2jserver.gameserver.model.events.impl.character.OnCreatureKill; import com.l2jserver.gameserver.model.events.impl.character.OnCreatureZoneEnter; import com.l2jserver.gameserver.model.events.impl.character.OnCreatureZoneExit; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcCanBeSeen; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcCreatureSee; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcEventReceived; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveFinished; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillFinished; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSpawn; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcTeleport; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAggroRangeEnter; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableKill; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogin; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogout; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerProfessionChange; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk; import com.l2jserver.gameserver.model.events.impl.character.trap.OnTrapAction; import com.l2jserver.gameserver.model.events.impl.item.OnItemBypassEvent; import com.l2jserver.gameserver.model.events.impl.item.OnItemTalk; import com.l2jserver.gameserver.model.events.impl.olympiad.OnOlympiadMatchResult; import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish; import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange; import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart; import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener; import com.l2jserver.gameserver.model.events.listeners.AnnotationEventListener; import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener; import com.l2jserver.gameserver.model.events.listeners.DummyEventListener; import com.l2jserver.gameserver.model.events.listeners.FunctionEventListener; import com.l2jserver.gameserver.model.events.listeners.RunnableEventListener; import com.l2jserver.gameserver.model.events.returns.AbstractEventReturn; import com.l2jserver.gameserver.model.events.returns.TerminateReturn; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.interfaces.IPositionable; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.itemcontainer.PcInventory; import com.l2jserver.gameserver.model.items.L2EtcItem; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.olympiad.Olympiad; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.network.NpcStringId; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.SpecialCamera; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.scripting.ManagedScript; import com.l2jserver.gameserver.util.MinionList; import com.l2jserver.util.Rnd; /** * @author UnAfraid */ public abstract class AbstractScript extends ManagedScript { protected static final Logger _log = Logger.getLogger(AbstractScript.class.getName()); private final Map> _registeredIds = new ConcurrentHashMap<>(); private final List _listeners = new FastList().shared(); public AbstractScript() { initializeAnnotationListeners(); } private void initializeAnnotationListeners() { final List ids = new ArrayList<>(); for (Method method : getClass().getMethods()) { if (method.isAnnotationPresent(RegisterEvent.class) && method.isAnnotationPresent(RegisterType.class)) { final RegisterEvent listener = method.getAnnotation(RegisterEvent.class); final RegisterType regType = method.getAnnotation(RegisterType.class); final ListenerRegisterType type = regType.value(); final EventType eventType = listener.value(); if (method.getParameterCount() != 1) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected parameter count is 1 but found: " + method.getParameterCount()); continue; } else if (!eventType.isEventClass(method.getParameterTypes()[0])) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected parameter to be type of: " + eventType.getEventClass().getSimpleName() + " but found: " + method.getParameterTypes()[0].getSimpleName()); continue; } else if (!eventType.isReturnClass(method.getReturnType())) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected return type to be one of: " + Arrays.toString(eventType.getReturnClasses()) + " but found: " + method.getReturnType().getSimpleName()); continue; } int priority = 0; // Clear the list ids.clear(); // Scan for possible Id filters for (Annotation annotation : method.getAnnotations()) { if (annotation instanceof Id) { final Id npc = (Id) annotation; for (int id : npc.value()) { ids.add(id); } } else if (annotation instanceof Ids) { final Ids npcs = (Ids) annotation; for (Id npc : npcs.value()) { for (int id : npc.value()) { ids.add(id); } } } else if (annotation instanceof Range) { final Range range = (Range) annotation; if (range.from() > range.to()) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!"); continue; } for (int id = range.from(); id <= range.to(); id++) { ids.add(id); } } else if (annotation instanceof Ranges) { final Ranges ranges = (Ranges) annotation; for (Range range : ranges.value()) { if (range.from() > range.to()) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!"); continue; } for (int id = range.from(); id <= range.to(); id++) { ids.add(id); } } } else if (annotation instanceof NpcLevelRange) { final NpcLevelRange range = (NpcLevelRange) annotation; if (range.from() > range.to()) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!"); continue; } else if (type != ListenerRegisterType.NPC) { _log.log(Level.WARNING, getClass().getSimpleName() + ": ListenerRegisterType " + type + " for " + annotation.getClass().getSimpleName() + " NPC is expected!"); continue; } for (int level = range.from(); level <= range.to(); level++) { final List templates = NpcData.getInstance().getAllOfLevel(level); templates.forEach(template -> ids.add(template.getId())); } } else if (annotation instanceof NpcLevelRanges) { final NpcLevelRanges ranges = (NpcLevelRanges) annotation; for (NpcLevelRange range : ranges.value()) { if (range.from() > range.to()) { _log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!"); continue; } else if (type != ListenerRegisterType.NPC) { _log.log(Level.WARNING, getClass().getSimpleName() + ": ListenerRegisterType " + type + " for " + annotation.getClass().getSimpleName() + " NPC is expected!"); continue; } for (int level = range.from(); level <= range.to(); level++) { final List templates = NpcData.getInstance().getAllOfLevel(level); templates.forEach(template -> ids.add(template.getId())); } } } else if (annotation instanceof Priority) { final Priority p = (Priority) annotation; priority = p.value(); } } if (!ids.isEmpty()) { if (!_registeredIds.containsKey(type)) { _registeredIds.put(type, new FastSet().shared()); } _registeredIds.get(type).addAll(ids); } registerAnnotation(method, eventType, type, priority, ids); } } } /** * Unloads all listeners registered by this class. */ @Override public boolean unload() { _listeners.forEach(AbstractEventListener::unregisterMe); _listeners.clear(); return true; } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides delayed (Depending on {@link com.l2jserver.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player. * @param callback * @param npcIds * @return */ protected final List setAttackableKillId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_KILL, ListenerRegisterType.NPC, npcIds); } /** * Provides delayed (Depending on {@link com.l2jserver.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player. * @param callback * @param npcIds * @return */ protected final List setAttackableKillId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_KILL, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Attackable dies from a player with return type. * @param callback * @param npcIds * @return */ protected final List addCreatureKillId(Function callback, int... npcIds) { return registerFunction(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Attackable dies from a player. * @param callback * @param npcIds * @return */ protected final List setCreatureKillId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Attackable} dies from a {@link L2PcInstance}. * @param callback * @param npcIds * @return */ protected final List setCreatureKillId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} for first time. * @param callback * @param npcIds * @return */ protected final List setNpcFirstTalkId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_FIRST_TALK, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} for first time. * @param callback * @param npcIds * @return */ protected final List setNpcFirstTalkId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_FIRST_TALK, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc}. * @param npcIds * @return */ protected final List setNpcTalkId(Collection npcIds) { return registerDummy(EventType.ON_NPC_TALK, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc}. * @param npcIds * @return */ protected final List setNpcTalkId(int... npcIds) { return registerDummy(EventType.ON_NPC_TALK, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when teleport {@link L2Npc}. * @param callback * @param npcIds * @return */ protected final List setNpcTeleportId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_TELEPORT, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when teleport {@link L2Npc}. * @param callback * @param npcIds * @return */ protected final List setNpcTeleportId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_TELEPORT, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} and must receive quest state. * @param npcIds * @return */ protected final List setNpcQuestStartId(int... npcIds) { return registerDummy(EventType.ON_NPC_QUEST_START, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} and must receive quest state. * @param npcIds * @return */ protected final List setNpcQuestStartId(Collection npcIds) { return registerDummy(EventType.ON_NPC_QUEST_START, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Npc sees skill from a player. * @param callback * @param npcIds * @return */ protected final List setNpcSkillSeeId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_SKILL_SEE, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Npc sees skill from a player. * @param callback * @param npcIds * @return */ protected final List setNpcSkillSeeId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_SKILL_SEE, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Npc casts skill on a player. * @param callback * @param npcIds * @return */ protected final List setNpcSkillFinishedId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_SKILL_FINISHED, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Npc casts skill on a player. * @param callback * @param npcIds * @return */ protected final List setNpcSkillFinishedId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_SKILL_FINISHED, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Npc is spawned. * @param callback * @param npcIds * @return */ protected final List setNpcSpawnId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_SPAWN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Npc is spawned. * @param callback * @param npcIds * @return */ protected final List setNpcSpawnId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_SPAWN, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} receives event from another {@link L2Npc} * @param callback * @param npcIds * @return */ protected final List setNpcEventReceivedId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_EVENT_RECEIVED, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} receives event from another {@link L2Npc} * @param callback * @param npcIds * @return */ protected final List setNpcEventReceivedId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_EVENT_RECEIVED, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} finishes to move. * @param callback * @param npcIds * @return */ protected final List setNpcMoveFinishedId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_FINISHED, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} finishes to move. * @param callback * @param npcIds * @return */ protected final List setNpcMoveFinishedId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_FINISHED, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} arrive to node of its route * @param callback * @param npcIds * @return */ protected final List setNpcMoveNodeArrivedId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_NODE_ARRIVED, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} arrive to node of its route * @param callback * @param npcIds * @return */ protected final List setNpcMoveNodeArrivedId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_NODE_ARRIVED, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} finishes to move on its route. * @param callback * @param npcIds * @return */ protected final List setNpcMoveRouteFinishedId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_ROUTE_FINISHED, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} finishes to move on its route. * @param callback * @param npcIds * @return */ protected final List setNpcMoveRouteFinishedId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_MOVE_ROUTE_FINISHED, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcHateId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcHateId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List addNpcHateId(Function callback, int... npcIds) { return registerFunction(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List addNpcHateId(Function callback, Collection npcIds) { return registerFunction(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcCanBeSeenId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcCanBeSeenId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcCanBeSeenId(Function callback, int... npcIds) { return registerFunction(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature. * @param callback * @param npcIds * @return */ protected final List setNpcCanBeSeenId(Function callback, Collection npcIds) { return registerFunction(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Npc} sees another creature. * @param callback * @param npcIds * @return */ protected final List setNpcCreatureSeeId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_NPC_CREATURE_SEE, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2Npc} sees another creature. * @param callback * @param npcIds * @return */ protected final List setNpcCreatureSeeId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_NPC_CREATURE_SEE, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Attackable is under attack to other clan mates. * @param callback * @param npcIds * @return */ protected final List setAttackableFactionIdId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_FACTION_CALL, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Attackable is under attack to other clan mates. * @param callback * @param npcIds * @return */ protected final List setAttackableFactionIdId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_FACTION_CALL, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when L2Attackable is attacked from a player. * @param callback * @param npcIds * @return */ protected final List setAttackableAttackId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_ATTACK, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when L2Attackable is attacked from a player. * @param callback * @param npcIds * @return */ protected final List setAttackableAttackId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_ATTACK, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} enters in {@link L2Attackable}'s aggressive range. * @param callback * @param npcIds * @return */ protected final List setAttackableAggroRangeEnterId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} enters in {@link L2Attackable}'s aggressive range. * @param callback * @param npcIds * @return */ protected final List setAttackableAggroRangeEnterId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} learn's a {@link Skill}. * @param callback * @param npcIds * @return */ protected final List setPlayerSkillLearnId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SKILL_LEARN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} learn's a {@link Skill}. * @param callback * @param npcIds * @return */ protected final List setPlayerSkillLearnId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SKILL_LEARN, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet * @param callback * @param npcIds * @return */ protected final List setPlayerSummonSpawnId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_SPAWN, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet * @param callback * @param npcIds * @return */ protected final List setPlayerSummonSpawnId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_SPAWN, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} talk with a servitor or a pet * @param callback * @param npcIds * @return */ protected final List setPlayerSummonTalkId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_TALK, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} talk with a servitor or a pet * @param callback * @param npcIds * @return */ protected final List setPlayerSummonTalkId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_TALK, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet * @param callback * @return */ protected final List setPlayerLoginId(Consumer callback) { return registerConsumer(callback, EventType.ON_PLAYER_LOGIN, ListenerRegisterType.GLOBAL); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet * @param callback * @return */ protected final List setPlayerLogoutId(Consumer callback) { return registerConsumer(callback, EventType.ON_PLAYER_LOGOUT, ListenerRegisterType.GLOBAL); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.L2Character} Enters on a {@link L2ZoneType}. * @param callback * @param npcIds * @return */ protected final List setCreatureZoneEnterId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_ZONE_ENTER, ListenerRegisterType.ZONE, npcIds); } /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.L2Character} Enters on a {@link L2ZoneType}. * @param callback * @param npcIds * @return */ protected final List setCreatureZoneEnterId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_ZONE_ENTER, ListenerRegisterType.ZONE, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.L2Character} Exits on a {@link L2ZoneType}. * @param callback * @param npcIds * @return */ protected final List setCreatureZoneExitId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_ZONE_EXIT, ListenerRegisterType.ZONE, npcIds); } /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.L2Character} Exits on a {@link L2ZoneType}. * @param callback * @param npcIds * @return */ protected final List setCreatureZoneExitId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_CREATURE_ZONE_EXIT, ListenerRegisterType.ZONE, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.instance.L2TrapInstance} acts. * @param callback * @param npcIds * @return */ protected final List setTrapActionId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_TRAP_ACTION, ListenerRegisterType.NPC, npcIds); } /** * Provides instant callback operation when {@link com.l2jserver.gameserver.model.actor.instance.L2TrapInstance} acts. * @param callback * @param npcIds * @return */ protected final List setTrapActionId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_TRAP_ACTION, ListenerRegisterType.NPC, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2Item} receives an event from {@link L2PcInstance}. * @param callback * @param npcIds * @return */ protected final List setItemBypassEvenId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ITEM_BYPASS_EVENT, ListenerRegisterType.ITEM, npcIds); } /** * Provides instant callback operation when {@link L2Item} receives an event from {@link L2PcInstance}. * @param callback * @param npcIds * @return */ protected final List setItemBypassEvenId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ITEM_BYPASS_EVENT, ListenerRegisterType.ITEM, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Item}. * @param callback * @param npcIds * @return */ protected final List setItemTalkId(Consumer callback, int... npcIds) { return registerConsumer(callback, EventType.ON_ITEM_TALK, ListenerRegisterType.ITEM, npcIds); } /** * Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Item}. * @param callback * @param npcIds * @return */ protected final List setItemTalkId(Consumer callback, Collection npcIds) { return registerConsumer(callback, EventType.ON_ITEM_TALK, ListenerRegisterType.ITEM, npcIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when Olympiad match finishes. * @param callback * @return */ protected final List setOlympiadMatchResult(Consumer callback) { return registerConsumer(callback, EventType.ON_OLYMPIAD_MATCH_RESULT, ListenerRegisterType.OLYMPIAD); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when castle siege begins * @param callback * @param castleIds * @return */ protected final List setCastleSiegeStartId(Consumer callback, int... castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_START, ListenerRegisterType.CASTLE, castleIds); } /** * Provides instant callback operation when castle siege begins * @param callback * @param castleIds * @return */ protected final List setCastleSiegeStartId(Consumer callback, Collection castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_START, ListenerRegisterType.CASTLE, castleIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when Castle owner has changed during a siege * @param callback * @param castleIds * @return */ protected final List setCastleSiegeOwnerChangeId(Consumer callback, int... castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_OWNER_CHANGE, ListenerRegisterType.CASTLE, castleIds); } /** * Provides instant callback operation when Castle owner has changed during a siege * @param callback * @param castleIds * @return */ protected final List setCastleSiegeOwnerChangeId(Consumer callback, Collection castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_OWNER_CHANGE, ListenerRegisterType.CASTLE, castleIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when castle siege ends * @param callback * @param castleIds * @return */ protected final List setCastleSiegeFinishId(Consumer callback, int... castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_FINISH, ListenerRegisterType.CASTLE, castleIds); } /** * Provides instant callback operation when castle siege ends * @param callback * @param castleIds * @return */ protected final List setCastleSiegeFinishId(Consumer callback, Collection castleIds) { return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_FINISH, ListenerRegisterType.CASTLE, castleIds); } // --------------------------------------------------------------------------------------------------------------------------- /** * Provides instant callback operation when player's profession has change * @param callback * @return */ protected final List setPlayerProfessionChangeId(Consumer callback) { return registerConsumer(callback, EventType.ON_PLAYER_PROFESSION_CHANGE, ListenerRegisterType.GLOBAL); } // -------------------------------------------------------------------------------------------------- // --------------------------------Default listener register methods--------------------------------- // -------------------------------------------------------------------------------------------------- /** * Method that registers Function type of listeners (Listeners that need parameters but doesn't return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerConsumer(Consumer callback, EventType type, ListenerRegisterType registerType, int... npcIds) { return registerListener((container) -> new ConsumerEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers Function type of listeners (Listeners that need parameters but doesn't return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerConsumer(Consumer callback, EventType type, ListenerRegisterType registerType, Collection npcIds) { return registerListener((container) -> new ConsumerEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers Function type of listeners (Listeners that need parameters and return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerFunction(Function callback, EventType type, ListenerRegisterType registerType, int... npcIds) { return registerListener((container) -> new FunctionEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers Function type of listeners (Listeners that need parameters and return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerFunction(Function callback, EventType type, ListenerRegisterType registerType, Collection npcIds) { return registerListener((container) -> new FunctionEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerRunnable(Runnable callback, EventType type, ListenerRegisterType registerType, int... npcIds) { return registerListener((container) -> new RunnableEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects) * @param callback * @param type * @param registerType * @param npcIds * @return */ protected final List registerRunnable(Runnable callback, EventType type, ListenerRegisterType registerType, Collection npcIds) { return registerListener((container) -> new RunnableEventListener(container, type, callback, this), registerType, npcIds); } /** * Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects) * @param callback * @param type * @param registerType * @param priority * @param npcIds * @return */ protected final List registerAnnotation(Method callback, EventType type, ListenerRegisterType registerType, int priority, int... npcIds) { return registerListener((container) -> new AnnotationEventListener(container, type, callback, this, priority), registerType, npcIds); } /** * Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects) * @param callback * @param type * @param registerType * @param priority * @param npcIds * @return */ protected final List registerAnnotation(Method callback, EventType type, ListenerRegisterType registerType, int priority, Collection npcIds) { return registerListener((container) -> new AnnotationEventListener(container, type, callback, this, priority), registerType, npcIds); } /** * Method that registers dummy type of listeners (Listeners doesn't gets notification but just used to check if their type present or not) * @param type * @param registerType * @param npcIds * @return */ protected final List registerDummy(EventType type, ListenerRegisterType registerType, int... npcIds) { return registerListener((container) -> new DummyEventListener(container, type, this), registerType, npcIds); } /** * Method that registers dummy type of listeners (Listeners doesn't gets notification but just used to check if their type present or not) * @param type * @param registerType * @param npcIds * @return */ protected final List registerDummy(EventType type, ListenerRegisterType registerType, Collection npcIds) { return registerListener((container) -> new DummyEventListener(container, type, this), registerType, npcIds); } // -------------------------------------------------------------------------------------------------- // --------------------------------------Register methods-------------------------------------------- // -------------------------------------------------------------------------------------------------- /** * Generic listener register method * @param action * @param registerType * @param ids * @return */ protected final List registerListener(Function action, ListenerRegisterType registerType, int... ids) { final List listeners = new ArrayList<>(ids.length > 0 ? ids.length : 1); if (ids.length > 0) { for (int id : ids) { switch (registerType) { case NPC: { final L2NpcTemplate template = NpcData.getInstance().getTemplate(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case ZONE: { final L2ZoneType template = ZoneManager.getInstance().getZoneById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case ITEM: { final L2Item template = ItemTable.getInstance().getTemplate(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case CASTLE: { final Castle template = CastleManager.getInstance().getCastleById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case FORTRESS: { final Fort template = FortManager.getInstance().getFortById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } default: { _log.log(Level.WARNING, getClass().getSimpleName() + ": Unhandled register type: " + registerType); } } if (!_registeredIds.containsKey(registerType)) { _registeredIds.put(registerType, new FastSet().shared()); } _registeredIds.get(registerType).add(id); } } else { switch (registerType) { case OLYMPIAD: { final Olympiad template = Olympiad.getInstance(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL: // Global Listener { final ListenersContainer template = Containers.Global(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_NPCS: // Global Npcs Listener { final ListenersContainer template = Containers.Npcs(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_MONSTERS: // Global Monsters Listener { final ListenersContainer template = Containers.Monsters(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_PLAYERS: // Global Players Listener { final ListenersContainer template = Containers.Players(); listeners.add(template.addListener(action.apply(template))); break; } } } _listeners.addAll(listeners); return listeners; } /** * Generic listener register method * @param action * @param registerType * @param ids * @return */ protected final List registerListener(Function action, ListenerRegisterType registerType, Collection ids) { final List listeners = new ArrayList<>(!ids.isEmpty() ? ids.size() : 1); if (!ids.isEmpty()) { for (int id : ids) { switch (registerType) { case NPC: { final L2NpcTemplate template = NpcData.getInstance().getTemplate(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case ZONE: { final L2ZoneType template = ZoneManager.getInstance().getZoneById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case ITEM: { final L2Item template = ItemTable.getInstance().getTemplate(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case CASTLE: { final Castle template = CastleManager.getInstance().getCastleById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } case FORTRESS: { final Fort template = FortManager.getInstance().getFortById(id); if (template != null) { listeners.add(template.addListener(action.apply(template))); } break; } default: { _log.log(Level.WARNING, getClass().getSimpleName() + ": Unhandled register type: " + registerType); } } } if (!_registeredIds.containsKey(registerType)) { _registeredIds.put(registerType, new FastSet().shared()); } _registeredIds.get(registerType).addAll(ids); } else { switch (registerType) { case OLYMPIAD: { final Olympiad template = Olympiad.getInstance(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL: // Global Listener { final ListenersContainer template = Containers.Global(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_NPCS: // Global Npcs Listener { final ListenersContainer template = Containers.Npcs(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_MONSTERS: // Global Monsters Listener { final ListenersContainer template = Containers.Monsters(); listeners.add(template.addListener(action.apply(template))); break; } case GLOBAL_PLAYERS: // Global Players Listener { final ListenersContainer template = Containers.Players(); listeners.add(template.addListener(action.apply(template))); break; } } } _listeners.addAll(listeners); return listeners; } public Set getRegisteredIds(ListenerRegisterType type) { return _registeredIds.containsKey(type) ? _registeredIds.get(type) : Collections.emptySet(); } public List getListeners() { return _listeners; } /** * ------------------------------------------------------------------------------------------------------- */ /** * Show an on screen message to the player. * @param player the player to display the message to * @param text the message to display * @param time the duration of the message in milliseconds */ public static void showOnScreenMsg(L2PcInstance player, String text, int time) { player.sendPacket(new ExShowScreenMessage(text, time)); } /** * Show an on screen message to the player. * @param player the player to display the message to * @param npcString the NPC string to display * @param position the position of the message on the screen * @param time the duration of the message in milliseconds * @param params values of parameters to replace in the NPC String (like S1, C1 etc.) */ public static void showOnScreenMsg(L2PcInstance player, NpcStringId npcString, int position, int time, String... params) { player.sendPacket(new ExShowScreenMessage(npcString, position, time, params)); } /** * Show an on screen message to the player. * @param player the player to display the message to * @param systemMsg the system message to display * @param position the position of the message on the screen * @param time the duration of the message in milliseconds * @param params values of parameters to replace in the system message (like S1, C1 etc.) */ public static void showOnScreenMsg(L2PcInstance player, SystemMessageId systemMsg, int position, int time, String... params) { player.sendPacket(new ExShowScreenMessage(systemMsg, position, time, params)); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, IPositionable pos) { return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), false, 0, false, 0); } /** * Add a temporary spawn of the specified NPC. * @param summoner the NPC that requires this spawn * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @return the {@link L2Npc} object of the newly spawned NPC, {@code null} if the NPC doesn't exist */ public static L2Npc addSpawn(L2Npc summoner, int npcId, IPositionable pos, boolean randomOffset, long despawnDelay) { return addSpawn(summoner, npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, false, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, IPositionable pos, boolean isSummonSpawn) { return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), false, 0, isSummonSpawn, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay) { return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, false, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay, boolean isSummonSpawn) { return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, isSummonSpawn, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param pos the object containing the spawn location coordinates * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @param instanceId the ID of the instance to spawn the NPC in (0 - the open world) * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable) * @see #addSpawn(int, IPositionable, boolean) * @see #addSpawn(int, IPositionable, boolean, long) * @see #addSpawn(int, IPositionable, boolean, long, boolean) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId) { return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, isSummonSpawn, instanceId); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param x the X coordinate of the spawn location * @param y the Y coordinate of the spawn location * @param z the Z coordinate (height) of the spawn location * @param heading the heading of the NPC * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay) { return addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, false, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param x the X coordinate of the spawn location * @param y the Y coordinate of the spawn location * @param z the Z coordinate (height) of the spawn location * @param heading the heading of the NPC * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int) */ public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn) { return addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, isSummonSpawn, 0); } /** * Add a temporary spawn of the specified NPC. * @param npcId the ID of the NPC to spawn * @param x the X coordinate of the spawn location * @param y the Y coordinate of the spawn location * @param z the Z coordinate (height) of the spawn location * @param heading the heading of the NPC * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @param instanceId the ID of the instance to spawn the NPC in (0 - the open world) * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean) */ public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId) { return addSpawn(null, npcId, x, y, z, heading, randomOffset, despawnDelay, isSummonSpawn, instanceId); } /** * Add a temporary spawn of the specified NPC. * @param summoner the NPC that requires this spawn * @param npcId the ID of the NPC to spawn * @param x the X coordinate of the spawn location * @param y the Y coordinate of the spawn location * @param z the Z coordinate (height) of the spawn location * @param heading the heading of the NPC * @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location * @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown) * @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn * @param instanceId the ID of the instance to spawn the NPC in (0 - the open world) * @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist * @see #addSpawn(int, IPositionable, boolean, long, boolean, int) * @see #addSpawn(int, int, int, int, int, boolean, long) * @see #addSpawn(int, int, int, int, int, boolean, long, boolean) */ public static L2Npc addSpawn(L2Npc summoner, int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId) { try { if ((x == 0) && (y == 0)) { _log.log(Level.SEVERE, "addSpawn(): invalid spawn coordinates for NPC #" + npcId + "!"); return null; } if (randomOffset) { int offset = Rnd.get(50, 100); if (Rnd.nextBoolean()) { offset *= -1; } x += offset; offset = Rnd.get(50, 100); if (Rnd.nextBoolean()) { offset *= -1; } y += offset; } final L2Spawn spawn = new L2Spawn(npcId); spawn.setInstanceId(instanceId); spawn.setHeading(heading); spawn.setX(x); spawn.setY(y); spawn.setZ(z); spawn.stopRespawn(); final L2Npc npc = spawn.spawnOne(isSummonSpawn); if (despawnDelay > 0) { npc.scheduleDespawn(despawnDelay); } if (summoner != null) { summoner.addSummonedNpc(npc); } return npc; } catch (Exception e) { _log.warning("Could not spawn NPC #" + npcId + "; error: " + e.getMessage()); } return null; } /** * @param trapId * @param x * @param y * @param z * @param heading * @param skill * @param instanceId * @return */ public L2TrapInstance addTrap(int trapId, int x, int y, int z, int heading, Skill skill, int instanceId) { final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(trapId); L2TrapInstance trap = new L2TrapInstance(npcTemplate, instanceId, -1); trap.setCurrentHp(trap.getMaxHp()); trap.setCurrentMp(trap.getMaxMp()); trap.setIsInvul(true); trap.setHeading(heading); trap.spawnMe(x, y, z); return trap; } /** * @param master * @param minionId * @return */ public L2Npc addMinion(L2MonsterInstance master, int minionId) { return MinionList.spawnMinion(master, minionId); } /** * Get the amount of an item in player's inventory. * @param player the player whose inventory to check * @param itemId the ID of the item whose amount to get * @return the amount of the specified item in player's inventory */ public static long getQuestItemsCount(L2PcInstance player, int itemId) { return player.getInventory().getInventoryItemCount(itemId, -1); } /** * Get the total amount of all specified items in player's inventory. * @param player the player whose inventory to check * @param itemIds a list of IDs of items whose amount to get * @return the summary amount of all listed items in player's inventory */ public long getQuestItemsCount(L2PcInstance player, int... itemIds) { long count = 0; for (L2ItemInstance item : player.getInventory().getItems()) { if (item == null) { continue; } for (int itemId : itemIds) { if (item.getId() == itemId) { if ((count + item.getCount()) > Long.MAX_VALUE) { return Long.MAX_VALUE; } count += item.getCount(); } } } return count; } /** * Check if the player has the specified item in his inventory. * @param player the player whose inventory to check for the specified item * @param item the {@link ItemHolder} object containing the ID and count of the item to check * @return {@code true} if the player has the required count of the item */ protected static boolean hasItem(L2PcInstance player, ItemHolder item) { return hasItem(player, item, true); } /** * Check if the player has the required count of the specified item in his inventory. * @param player the player whose inventory to check for the specified item * @param item the {@link ItemHolder} object containing the ID and count of the item to check * @param checkCount if {@code true}, check if each item is at least of the count specified in the ItemHolder,
* otherwise check only if the player has the item at all * @return {@code true} if the player has the item */ protected static boolean hasItem(L2PcInstance player, ItemHolder item, boolean checkCount) { if (item == null) { return false; } if (checkCount) { return (getQuestItemsCount(player, item.getId()) >= item.getCount()); } return hasQuestItems(player, item.getId()); } /** * Check if the player has all the specified items in his inventory and, if necessary, if their count is also as required. * @param player the player whose inventory to check for the specified item * @param checkCount if {@code true}, check if each item is at least of the count specified in the ItemHolder,
* otherwise check only if the player has the item at all * @param itemList a list of {@link ItemHolder} objects containing the IDs of the items to check * @return {@code true} if the player has all the items from the list */ protected static boolean hasAllItems(L2PcInstance player, boolean checkCount, ItemHolder... itemList) { if ((itemList == null) || (itemList.length == 0)) { return false; } for (ItemHolder item : itemList) { if (!hasItem(player, item, checkCount)) { return false; } } return true; } /** * Check for an item in player's inventory. * @param player the player whose inventory to check for quest items * @param itemId the ID of the item to check for * @return {@code true} if the item exists in player's inventory, {@code false} otherwise */ public static boolean hasQuestItems(L2PcInstance player, int itemId) { return (player.getInventory().getItemByItemId(itemId) != null); } /** * Check for multiple items in player's inventory. * @param player the player whose inventory to check for quest items * @param itemIds a list of item IDs to check for * @return {@code true} if all items exist in player's inventory, {@code false} otherwise */ public static boolean hasQuestItems(L2PcInstance player, int... itemIds) { if ((itemIds == null) || (itemIds.length == 0)) { return false; } final PcInventory inv = player.getInventory(); for (int itemId : itemIds) { if (inv.getItemByItemId(itemId) == null) { return false; } } return true; } /** * Check for multiple items in player's inventory. * @param player the player whose inventory to check for quest items * @param itemIds a list of item IDs to check for * @return {@code true} if at least one items exist in player's inventory, {@code false} otherwise */ public boolean hasAtLeastOneQuestItem(L2PcInstance player, int... itemIds) { final PcInventory inv = player.getInventory(); for (int itemId : itemIds) { if (inv.getItemByItemId(itemId) != null) { return true; } } return false; } /** * Get the enchantment level of an item in player's inventory. * @param player the player whose item to check * @param itemId the ID of the item whose enchantment level to get * @return the enchantment level of the item or 0 if the item was not found */ public static int getEnchantLevel(L2PcInstance player, int itemId) { final L2ItemInstance enchantedItem = player.getInventory().getItemByItemId(itemId); if (enchantedItem == null) { return 0; } return enchantedItem.getEnchantLevel(); } /** * Give Adena to the player. * @param player the player to whom to give the Adena * @param count the amount of Adena to give * @param applyRates if {@code true} quest rates will be applied to the amount */ public void giveAdena(L2PcInstance player, long count, boolean applyRates) { if (applyRates) { rewardItems(player, Inventory.ADENA_ID, count); } else { giveItems(player, Inventory.ADENA_ID, count); } } /** * Give a reward to player using multipliers. * @param player the player to whom to give the item * @param holder */ public static void rewardItems(L2PcInstance player, ItemHolder holder) { rewardItems(player, holder.getId(), holder.getCount()); } /** * Give a reward to player using multipliers. * @param player the player to whom to give the item * @param itemId the ID of the item to give * @param count the amount of items to give */ public static void rewardItems(L2PcInstance player, int itemId, long count) { if (count <= 0) { return; } final L2Item item = ItemTable.getInstance().getTemplate(itemId); if (item == null) { return; } try { if (itemId == Inventory.ADENA_ID) { count *= Config.RATE_QUEST_REWARD_ADENA; } else if (Config.RATE_QUEST_REWARD_USE_MULTIPLIERS) { if (item instanceof L2EtcItem) { switch (((L2EtcItem) item).getItemType()) { case POTION: count *= Config.RATE_QUEST_REWARD_POTION; break; case SCRL_ENCHANT_WP: case SCRL_ENCHANT_AM: case SCROLL: count *= Config.RATE_QUEST_REWARD_SCROLL; break; case RECIPE: count *= Config.RATE_QUEST_REWARD_RECIPE; break; case MATERIAL: count *= Config.RATE_QUEST_REWARD_MATERIAL; break; default: count *= Config.RATE_QUEST_REWARD; } } } else { count *= Config.RATE_QUEST_REWARD; } } catch (Exception e) { count = Long.MAX_VALUE; } // Add items to player's inventory final L2ItemInstance itemInstance = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget()); if (itemInstance == null) { return; } sendItemGetMessage(player, itemInstance, count); } /** * Send the system message and the status update packets to the player. * @param player the player that has got the item * @param item the item obtain by the player * @param count the item count */ private static void sendItemGetMessage(L2PcInstance player, L2ItemInstance item, long count) { // If item for reward is gold, send message of gold reward to client if (item.getId() == Inventory.ADENA_ID) { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA); smsg.addLong(count); player.sendPacket(smsg); } // Otherwise, send message of object reward to client else { if (count > 1) { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); smsg.addItemName(item); smsg.addLong(count); player.sendPacket(smsg); } else { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); smsg.addItemName(item); player.sendPacket(smsg); } } // send packets StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } /** * Give item/reward to the player * @param player * @param itemId * @param count */ public static void giveItems(L2PcInstance player, int itemId, long count) { giveItems(player, itemId, count, 0); } /** * Give item/reward to the player * @param player * @param holder */ protected static void giveItems(L2PcInstance player, ItemHolder holder) { giveItems(player, holder.getId(), holder.getCount()); } /** * @param player * @param itemId * @param count * @param enchantlevel */ public static void giveItems(L2PcInstance player, int itemId, long count, int enchantlevel) { if (count <= 0) { return; } // Add items to player's inventory final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget()); if (item == null) { return; } // set enchant level for item if that item is not adena if ((enchantlevel > 0) && (itemId != Inventory.ADENA_ID)) { item.setEnchantLevel(enchantlevel); } sendItemGetMessage(player, item, count); } /** * @param player * @param itemId * @param count * @param attributeId * @param attributeLevel */ public static void giveItems(L2PcInstance player, int itemId, long count, byte attributeId, int attributeLevel) { if (count <= 0) { return; } // Add items to player's inventory final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget()); if (item == null) { return; } // set enchant level for item if that item is not adena if ((attributeId >= 0) && (attributeLevel > 0)) { item.setElementAttr(attributeId, attributeLevel); if (item.isEquipped()) { item.updateElementAttrBonus(player); } InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); } sendItemGetMessage(player, item, count); } /** * Give the specified player a set amount of items if he is lucky enough.
* Not recommended to use this for non-stacking items. * @param player the player to give the item(s) to * @param itemId the ID of the item to give * @param amountToGive the amount of items to give * @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit. * @param dropChance the drop chance as a decimal digit from 0 to 1 * @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases */ public static boolean giveItemRandomly(L2PcInstance player, int itemId, long amountToGive, long limit, double dropChance, boolean playSound) { return giveItemRandomly(player, null, itemId, amountToGive, amountToGive, limit, dropChance, playSound); } /** * Give the specified player a set amount of items if he is lucky enough.
* Not recommended to use this for non-stacking items. * @param player the player to give the item(s) to * @param npc the NPC that "dropped" the item (can be null) * @param itemId the ID of the item to give * @param amountToGive the amount of items to give * @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit. * @param dropChance the drop chance as a decimal digit from 0 to 1 * @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases */ public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long amountToGive, long limit, double dropChance, boolean playSound) { return giveItemRandomly(player, npc, itemId, amountToGive, amountToGive, limit, dropChance, playSound); } /** * Give the specified player a random amount of items if he is lucky enough.
* Not recommended to use this for non-stacking items. * @param player the player to give the item(s) to * @param npc the NPC that "dropped" the item (can be null) * @param itemId the ID of the item to give * @param minAmount the minimum amount of items to give * @param maxAmount the maximum amount of items to give (will give a random amount between min/maxAmount multiplied by quest rates) * @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit. * @param dropChance the drop chance as a decimal digit from 0 to 1 * @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases */ public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long minAmount, long maxAmount, long limit, double dropChance, boolean playSound) { final long currentCount = getQuestItemsCount(player, itemId); if ((limit > 0) && (currentCount >= limit)) { return true; } minAmount *= Config.RATE_QUEST_DROP; maxAmount *= Config.RATE_QUEST_DROP; dropChance *= Config.RATE_QUEST_DROP; // TODO separate configs for rate and amount if ((npc != null) && Config.L2JMOD_CHAMPION_ENABLE && npc.isChampion()) { dropChance *= Config.L2JMOD_CHAMPION_REWARDS; if ((itemId == Inventory.ADENA_ID) || (itemId == Inventory.ANCIENT_ADENA_ID)) { minAmount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS; maxAmount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS; } else { minAmount *= Config.L2JMOD_CHAMPION_REWARDS; maxAmount *= Config.L2JMOD_CHAMPION_REWARDS; } } long amountToGive = ((minAmount == maxAmount) ? minAmount : Rnd.get(minAmount, maxAmount)); final double random = Rnd.nextDouble(); // Inventory slot check (almost useless for non-stacking items) if ((dropChance >= random) && (amountToGive > 0) && player.getInventory().validateCapacityByItemId(itemId)) { if ((limit > 0) && ((currentCount + amountToGive) > limit)) { amountToGive = limit - currentCount; } // Give the item to player L2ItemInstance item = player.addItem("Quest", itemId, amountToGive, npc, true); if (item != null) { // limit reached (if there is no limit, this block doesn't execute) if ((currentCount + amountToGive) == limit) { if (playSound) { playSound(player, QuestSound.ITEMSOUND_QUEST_MIDDLE); } return true; } if (playSound) { playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET); } // if there is no limit, return true every time an item is given if (limit <= 0) { return true; } } } return false; } /** * Take an amount of a specified item from player's inventory. * @param player the player whose item to take * @param itemId the ID of the item to take * @param amount the amount to take * @return {@code true} if any items were taken, {@code false} otherwise */ public static boolean takeItems(L2PcInstance player, int itemId, long amount) { // Get object item from player's inventory list final L2ItemInstance item = player.getInventory().getItemByItemId(itemId); if (item == null) { return false; } // Tests on count value in order not to have negative value if ((amount < 0) || (amount > item.getCount())) { amount = item.getCount(); } // Destroy the quantity of items wanted if (item.isEquipped()) { final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequiped) { iu.addModifiedItem(itm); } player.sendPacket(iu); player.broadcastUserInfo(); } return player.destroyItemByItemId("Quest", itemId, amount, player, true); } /** * Take a set amount of a specified item from player's inventory. * @param player the player whose item to take * @param holder the {@link ItemHolder} object containing the ID and count of the item to take * @return {@code true} if the item was taken, {@code false} otherwise */ protected static boolean takeItem(L2PcInstance player, ItemHolder holder) { if (holder == null) { return false; } return takeItems(player, holder.getId(), holder.getCount()); } /** * Take a set amount of all specified items from player's inventory. * @param player the player whose items to take * @param itemList the list of {@link ItemHolder} objects containing the IDs and counts of the items to take * @return {@code true} if all items were taken, {@code false} otherwise */ protected static boolean takeAllItems(L2PcInstance player, ItemHolder... itemList) { if ((itemList == null) || (itemList.length == 0)) { return false; } // first check if the player has all items to avoid taking half the items from the list if (!hasAllItems(player, true, itemList)) { return false; } for (ItemHolder item : itemList) { // this should never be false, but just in case if (!takeItem(player, item)) { return false; } } return true; } /** * Take an amount of all specified items from player's inventory. * @param player the player whose items to take * @param amount the amount to take of each item * @param itemIds a list or an array of IDs of the items to take * @return {@code true} if all items were taken, {@code false} otherwise */ public static boolean takeItems(L2PcInstance player, int amount, int... itemIds) { boolean check = true; if (itemIds != null) { for (int item : itemIds) { check &= takeItems(player, item, amount); } } return check; } /** * Send a packet in order to play a sound to the player. * @param player the player whom to send the packet * @param sound the name of the sound to play */ public static void playSound(L2PcInstance player, String sound) { player.sendPacket(QuestSound.getSound(sound)); } /** * Send a packet in order to play a sound to the player. * @param player the player whom to send the packet * @param sound the {@link QuestSound} object of the sound to play */ public static void playSound(L2PcInstance player, QuestSound sound) { player.sendPacket(sound.getPacket()); } /** * Add EXP and SP as quest reward. * @param player the player whom to reward with the EXP/SP * @param exp the amount of EXP to give to the player * @param sp the amount of SP to give to the player */ public static void addExpAndSp(L2PcInstance player, long exp, int sp) { player.addExpAndSp((long) player.calcStat(Stats.EXPSP_RATE, exp * Config.RATE_QUEST_REWARD_XP, null, null), (int) player.calcStat(Stats.EXPSP_RATE, sp * Config.RATE_QUEST_REWARD_SP, null, null)); } /** * Get a random integer from 0 (inclusive) to {@code max} (exclusive).
* Use this method instead of importing {@link com.l2jserver.util.Rnd} utility. * @param max the maximum value for randomization * @return a random integer number from 0 to {@code max - 1} */ public static int getRandom(int max) { return Rnd.get(max); } /** * Get a random integer from {@code min} (inclusive) to {@code max} (inclusive).
* Use this method instead of importing {@link com.l2jserver.util.Rnd} utility. * @param min the minimum value for randomization * @param max the maximum value for randomization * @return a random integer number from {@code min} to {@code max} */ public static int getRandom(int min, int max) { return Rnd.get(min, max); } /** * Get a random boolean.
* Use this method instead of importing {@link com.l2jserver.util.Rnd} utility. * @return {@code true} or {@code false} randomly */ public static boolean getRandomBoolean() { return Rnd.nextBoolean(); } /** * Get the ID of the item equipped in the specified inventory slot of the player. * @param player the player whose inventory to check * @param slot the location in the player's inventory to check * @return the ID of the item equipped in the specified inventory slot or 0 if the slot is empty or item is {@code null}. */ public static int getItemEquipped(L2PcInstance player, int slot) { return player.getInventory().getPaperdollItemId(slot); } /** * @return the number of ticks from the {@link com.l2jserver.gameserver.GameTimeController}. */ public static int getGameTicks() { return GameTimeController.getInstance().getGameTicks(); } /** * Execute a procedure for each player depending on the parameters. * @param player the player on which the procedure will be executed * @param npc the related NPC * @param isSummon {@code true} if the event that called this method was originated by the player's summon, {@code false} otherwise * @param includeParty if {@code true}, #actionForEachPlayer(L2PcInstance, L2Npc, boolean) will be called with the player's party members * @param includeCommandChannel if {@code true}, {@link #actionForEachPlayer(L2PcInstance, L2Npc, boolean)} will be called with the player's command channel members * @see #actionForEachPlayer(L2PcInstance, L2Npc, boolean) */ public final void executeForEachPlayer(L2PcInstance player, final L2Npc npc, final boolean isSummon, boolean includeParty, boolean includeCommandChannel) { if ((includeParty || includeCommandChannel) && player.isInParty()) { if (includeCommandChannel && player.getParty().isInCommandChannel()) { player.getParty().getCommandChannel().forEachMember(member -> { actionForEachPlayer(member, npc, isSummon); return true; }); } else if (includeParty) { player.getParty().forEachMember(member -> { actionForEachPlayer(member, npc, isSummon); return true; }); } } else { actionForEachPlayer(player, npc, isSummon); } } /** * Overridable method called from {@link #executeForEachPlayer(L2PcInstance, L2Npc, boolean, boolean, boolean)} * @param player the player on which the action will be run * @param npc the NPC related to this action * @param isSummon {@code true} if the event that called this method was originated by the player's summon */ public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon) { // To be overridden in quest scripts. } /** * Open a door if it is present on the instance and its not open. * @param doorId the ID of the door to open * @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance) */ public void openDoor(int doorId, int instanceId) { final L2DoorInstance door = getDoor(doorId, instanceId); if (door == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": called openDoor(" + doorId + ", " + instanceId + "); but door wasnt found!", new NullPointerException()); } else if (!door.getOpen()) { door.openMe(); } } /** * Close a door if it is present in a specified the instance and its open. * @param doorId the ID of the door to close * @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance) */ public void closeDoor(int doorId, int instanceId) { final L2DoorInstance door = getDoor(doorId, instanceId); if (door == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": called closeDoor(" + doorId + ", " + instanceId + "); but door wasnt found!", new NullPointerException()); } else if (door.getOpen()) { door.closeMe(); } } /** * Retrieve a door from an instance or the real world. * @param doorId the ID of the door to get * @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance) * @return the found door or {@code null} if no door with that ID and instance ID was found */ public L2DoorInstance getDoor(int doorId, int instanceId) { L2DoorInstance door = null; if (instanceId <= 0) { door = DoorData.getInstance().getDoor(doorId); } else { final Instance inst = InstanceManager.getInstance().getInstance(instanceId); if (inst != null) { door = inst.getDoor(doorId); } } return door; } /** * Teleport a player into/out of an instance. * @param player the player to teleport * @param loc the {@link Location} object containing the destination coordinates * @param instanceId the ID of the instance to teleport the player to (0 to teleport out of an instance) */ public void teleportPlayer(L2PcInstance player, Location loc, int instanceId) { teleportPlayer(player, loc, instanceId, true); } /** * Teleport a player into/out of an instance. * @param player the player to teleport * @param loc the {@link Location} object containing the destination coordinates * @param instanceId the ID of the instance to teleport the player to (0 to teleport out of an instance) * @param allowRandomOffset if {@code true}, will randomize the teleport coordinates by +/-Config.MAX_OFFSET_ON_TELEPORT */ public void teleportPlayer(L2PcInstance player, Location loc, int instanceId, boolean allowRandomOffset) { loc.setInstanceId(instanceId); player.teleToLocation(loc, allowRandomOffset); } /** * Monster is running and attacking the playable. * @param npc the NPC that performs the attack * @param playable the player */ protected void addAttackPlayerDesire(L2Npc npc, L2Playable playable) { addAttackPlayerDesire(npc, playable, 999); } /** * Monster is running and attacking the target. * @param npc the NPC that performs the attack * @param target the target of the attack * @param desire the desire to perform the attack */ protected void addAttackPlayerDesire(L2Npc npc, L2Playable target, int desire) { if (npc instanceof L2Attackable) { ((L2Attackable) npc).addDamageHate(target, 0, desire); } npc.setIsRunning(true); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } /** * Adds desire to move to the given NPC. * @param npc the NPC * @param loc the location * @param desire the desire */ protected void addMoveToDesire(L2Npc npc, Location loc, int desire) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, loc); } /** * Instantly cast a skill upon the given target. * @param npc the caster NPC * @param target the target of the cast * @param skill the skill to cast */ protected void castSkill(L2Npc npc, L2Playable target, SkillHolder skill) { npc.setTarget(target); npc.doCast(skill.getSkill()); } /** * Instantly cast a skill upon the given target. * @param npc the caster NPC * @param target the target of the cast * @param skill the skill to cast */ protected void castSkill(L2Npc npc, L2Playable target, Skill skill) { npc.setTarget(target); npc.doCast(skill); } /** * Adds the desire to cast a skill to the given NPC. * @param npc the NPC whom cast the skill * @param target the skill target * @param skill the skill to cast * @param desire the desire to cast the skill */ protected void addSkillCastDesire(L2Npc npc, L2Character target, SkillHolder skill, int desire) { addSkillCastDesire(npc, target, skill.getSkill(), desire); } /** * Adds the desire to cast a skill to the given NPC. * @param npc the NPC whom cast the skill * @param target the skill target * @param skill the skill to cast * @param desire the desire to cast the skill */ protected void addSkillCastDesire(L2Npc npc, L2Character target, Skill skill, int desire) { if (npc instanceof L2Attackable) { ((L2Attackable) npc).addDamageHate(target, 0, desire); } npc.setTarget(target); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target); } /** * Sends the special camera packet to the player. * @param player the player * @param creature the watched creature * @param force * @param angle1 * @param angle2 * @param time * @param range * @param duration * @param relYaw * @param relPitch * @param isWide * @param relAngle */ public static final void specialCamera(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int range, int duration, int relYaw, int relPitch, int isWide, int relAngle) { player.sendPacket(new SpecialCamera(creature, force, angle1, angle2, time, range, duration, relYaw, relPitch, isWide, relAngle)); } /** * Sends the special camera packet to the player. * @param player * @param creature * @param force * @param angle1 * @param angle2 * @param time * @param duration * @param relYaw * @param relPitch * @param isWide * @param relAngle */ public static final void specialCameraEx(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int duration, int relYaw, int relPitch, int isWide, int relAngle) { player.sendPacket(new SpecialCamera(creature, player, force, angle1, angle2, time, duration, relYaw, relPitch, isWide, relAngle)); } /** * Sends the special camera packet to the player. * @param player * @param creature * @param force * @param angle1 * @param angle2 * @param time * @param range * @param duration * @param relYaw * @param relPitch * @param isWide * @param relAngle * @param unk */ public static final void specialCamera3(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int range, int duration, int relYaw, int relPitch, int isWide, int relAngle, int unk) { player.sendPacket(new SpecialCamera(creature, force, angle1, angle2, time, range, duration, relYaw, relPitch, isWide, relAngle, unk)); } /** * @param player * @param x * @param y * @param z */ public static void addRadar(L2PcInstance player, int x, int y, int z) { player.getRadar().addMarker(x, y, z); } /** * @param player * @param x * @param y * @param z */ public void removeRadar(L2PcInstance player, int x, int y, int z) { player.getRadar().removeMarker(x, y, z); } /** * @param player */ public void clearRadar(L2PcInstance player) { player.getRadar().removeAllMarkers(); } }