/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SkillTreeTable; import com.l2jserver.gameserver.model.L2EnchantSkillLearn; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2ShortCut; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2EnchantSkillLearn.EnchantSkillDetail; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult; import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; import com.l2jserver.util.Rnd; /** * Format (ch) dd * c: (id) 0xD0 * h: (subid) 0x06 * d: skill id * d: skill lvl * @author -Wooden- * */ public final class RequestExEnchantSkill extends L2GameClientPacket { private static final String _C__D0_07_REQUESTEXENCHANTSKILL = "[C] D0:07 RequestExEnchantSkill"; private static final Logger _log = Logger.getLogger(RequestAquireSkill.class.getName()); private static final Logger _logEnchant = Logger.getLogger("enchant"); private int _skillId; private int _skillLvl; @Override protected void readImpl() { _skillId = readD(); _skillLvl = readD(); } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl() */ @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (player.getClassId().level() < 3) // requires to have 3rd class quest completed { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS); return; } if (player.getLevel() < 76) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL); return; } if (!player.isAllowedToEnchantSkills()) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT); return; } L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl); if (skill == null) { return; } int costMultiplier = SkillTreeTable.NORMAL_ENCHANT_COST_MULTIPLIER; int reqItemId = SkillTreeTable.NORMAL_ENCHANT_BOOK; L2EnchantSkillLearn s = SkillTreeTable.getInstance().getSkillEnchantmentBySkillId(_skillId); if (s == null) { return; } EnchantSkillDetail esd = s.getEnchantSkillDetail(_skillLvl); if (player.getSkillLevel(_skillId) != esd.getMinSkillLevel()) { return; } int requiredSp = esd.getSpCost() * costMultiplier; int requireditems = (esd.getAdena() * costMultiplier); int rate = esd.getRate(player); if (player.getSp() >= requiredSp) { // only first lvl requires book boolean usesBook = _skillLvl % 100 == 1; // 101, 201, 301 ... L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId); if (Config.ES_SP_BOOK_NEEDED && usesBook) { if (spb == null)// Haven't spellbook { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL)); return; } } if (player.getInventory().getAdena() < requireditems) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL)); return; } boolean check; check = player.getStat().removeExpAndSp(0, requiredSp, false); if (Config.ES_SP_BOOK_NEEDED && usesBook) { check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true); } check &= player.destroyItemByItemId("Consume", 57, requireditems, player, true); if (!check) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL)); return; } // ok. Destroy ONE copy of the book if (Rnd.get(100) <= rate) { if (Config.LOG_SKILL_ENCHANTS) { LogRecord record = new LogRecord(Level.INFO, "Success"); record.setParameters(new Object[] { player, skill, spb, rate }); record.setLoggerName("skill"); _logEnchant.log(record); } player.addSkill(skill, true); if (Config.DEBUG) { _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena."); } player.sendPacket(ExEnchantSkillResult.valueOf(true)); SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1); sm.addSkillName(_skillId); player.sendPacket(sm); } else { player.addSkill(SkillTable.getInstance().getInfo(_skillId, s.getBaseLevel()), true); player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1)); if (Config.LOG_SKILL_ENCHANTS) { LogRecord record = new LogRecord(Level.INFO, "Fail"); record.setParameters(new Object[] { player, skill, spb, rate }); record.setLoggerName("skill"); _logEnchant.log(record); } player.sendPacket(ExEnchantSkillResult.valueOf(false)); } player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); player.sendSkillList(); player.sendPacket(new ExEnchantSkillInfo(_skillId, player.getSkillLevel(_skillId))); player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, player.getSkillLevel(_skillId)+1, player)); this.updateSkillShortcuts(player); } else { SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL); player.sendPacket(sm); } } private void updateSkillShortcuts(L2PcInstance player) { // update all the shortcuts to this skill L2ShortCut[] allShortCuts = player.getAllShortCuts(); for (L2ShortCut sc : allShortCuts) { if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL) { L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(_skillId), 1); player.sendPacket(new ShortCutRegister(newsc)); player.registerShortCut(newsc); } } } /* (non-Javadoc) * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return _C__D0_07_REQUESTEXENCHANTSKILL; } }