/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
/**
* Class explanation:
* For item counting or checking purposes. When you don't want to modify inventory
* class contains itemId, quantity, ownerId, referencePrice, but not objectId
* is stored, this will be only "list" of items with it's owner
*/
public final class TempItem
{
private int _itemId;
private int _quantity;
private int _referencePrice;
private String _itemName;
/**
* @param item
* @param quantity of that item
*/
public TempItem(L2ItemInstance item, int quantity)
{
super();
_itemId = item.getItemId();
_quantity = quantity;
_itemName = item.getItem().getName();
_referencePrice = item.getReferencePrice();
}
/**
* @return the quantity.
*/
public int getQuantity()
{
return _quantity;
}
/**
* @param quantity The quantity to set.
*/
public void setQuantity(int quantity)
{
_quantity = quantity;
}
public int getReferencePrice()
{
return _referencePrice;
}
/**
* @return the itemId.
*/
public int getItemId()
{
return _itemId;
}
/**
* @return the itemName.
*/
public String getItemName()
{
return _itemName;
}
}