/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * Class explanation:
* For item counting or checking purposes. When you don't want to modify inventory
* class contains itemId, quantity, ownerId, referencePrice, but not objectId
* is stored, this will be only "list" of items with it's owner */ public final class TempItem { private int _itemId; private int _quantity; private int _referencePrice; private String _itemName; /** * @param item * @param quantity of that item */ public TempItem(L2ItemInstance item, int quantity) { super(); _itemId = item.getItemId(); _quantity = quantity; _itemName = item.getItem().getName(); _referencePrice = item.getReferencePrice(); } /** * @return the quantity. */ public int getQuantity() { return _quantity; } /** * @param quantity The quantity to set. */ public void setQuantity(int quantity) { _quantity = quantity; } public int getReferencePrice() { return _referencePrice; } /** * @return the itemId. */ public int getItemId() { return _itemId; } /** * @return the itemName. */ public String getItemName() { return _itemName; } }