/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.engines;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.NoSuchElementException;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import javolution.util.FastMap;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.ChanceCondition;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.base.PlayerState;
import com.l2jserver.gameserver.model.base.Race;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.conditions.ConditionChangeWeapon;
import com.l2jserver.gameserver.model.conditions.ConditionForceBuff;
import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
import com.l2jserver.gameserver.model.conditions.ConditionGameTime;
import com.l2jserver.gameserver.model.conditions.ConditionGameTime.CheckGameTime;
import com.l2jserver.gameserver.model.conditions.ConditionLogicAnd;
import com.l2jserver.gameserver.model.conditions.ConditionLogicNot;
import com.l2jserver.gameserver.model.conditions.ConditionLogicOr;
import com.l2jserver.gameserver.model.conditions.ConditionMinDistance;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveEffectId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveSkillId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerAgathionId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSweep;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerCharges;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerClassIdRestriction;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerCloakStatus;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerCp;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerFlyMounted;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerGrade;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasCastle;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasClanHall;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasFort;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasPet;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerHp;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerInsideZoneId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerInstanceId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerInvSize;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsClanLeader;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsHero;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerLandingZone;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevel;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevelRange;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerMp;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerPkCount;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerPledgeClass;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerRace;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerRangeFromNpc;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerServitorNpcId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerSex;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerSiegeSide;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerSouls;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerState;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerSubclass;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerTransformationId;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerTvTEvent;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerVehicleMounted;
import com.l2jserver.gameserver.model.conditions.ConditionPlayerWeight;
import com.l2jserver.gameserver.model.conditions.ConditionSiegeZone;
import com.l2jserver.gameserver.model.conditions.ConditionSkillStats;
import com.l2jserver.gameserver.model.conditions.ConditionSlotItemId;
import com.l2jserver.gameserver.model.conditions.ConditionTargetAbnormal;
import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveEffectId;
import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveSkillId;
import com.l2jserver.gameserver.model.conditions.ConditionTargetAggro;
import com.l2jserver.gameserver.model.conditions.ConditionTargetClassIdRestriction;
import com.l2jserver.gameserver.model.conditions.ConditionTargetLevel;
import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcId;
import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcType;
import com.l2jserver.gameserver.model.conditions.ConditionTargetPlayable;
import com.l2jserver.gameserver.model.conditions.ConditionTargetRace;
import com.l2jserver.gameserver.model.conditions.ConditionTargetRaceId;
import com.l2jserver.gameserver.model.conditions.ConditionTargetUsesWeaponKind;
import com.l2jserver.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jserver.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jserver.gameserver.model.conditions.ConditionWithSkill;
import com.l2jserver.gameserver.model.effects.AbnormalEffect;
import com.l2jserver.gameserver.model.effects.EffectTemplate;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.type.L2ArmorType;
import com.l2jserver.gameserver.model.items.type.L2WeaponType;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
import com.l2jserver.gameserver.model.skills.funcs.Lambda;
import com.l2jserver.gameserver.model.skills.funcs.LambdaCalc;
import com.l2jserver.gameserver.model.skills.funcs.LambdaConst;
import com.l2jserver.gameserver.model.skills.funcs.LambdaStats;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Stats;
/**
* @author mkizub
*/
public abstract class DocumentBase
{
protected static Logger _log = Logger.getLogger(DocumentBase.class.getName());
private final File _file;
protected Map _tables;
protected DocumentBase(File pFile)
{
_file = pFile;
_tables = new FastMap();
}
public Document parse()
{
Document doc;
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
doc = factory.newDocumentBuilder().parse(_file);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error loading file " + _file, e);
return null;
}
try
{
parseDocument(doc);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error in file " + _file, e);
return null;
}
return doc;
}
protected abstract void parseDocument(Document doc);
protected abstract StatsSet getStatsSet();
protected abstract String getTableValue(String name);
protected abstract String getTableValue(String name, int idx);
protected void resetTable()
{
_tables = new FastMap();
}
protected void setTable(String name, String[] table)
{
_tables.put(name, table);
}
protected void parseTemplate(Node n, Object template)
{
Condition condition = null;
n = n.getFirstChild();
if (n == null) return;
if ("cond".equalsIgnoreCase(n.getNodeName()))
{
condition = parseCondition(n.getFirstChild(), template);
Node msg = n.getAttributes().getNamedItem("msg");
Node msgId = n.getAttributes().getNamedItem("msgId");
if (condition != null && msg != null)
condition.setMessage(msg.getNodeValue());
else if (condition != null && msgId != null)
{
condition.setMessageId(Integer.decode(getValue(msgId.getNodeValue(), null)));
Node addName = n.getAttributes().getNamedItem("addName");
if (addName != null && Integer.decode(getValue(msgId.getNodeValue(), null)) > 0)
condition.addName();
}
n = n.getNextSibling();
}
for (; n != null; n = n.getNextSibling())
{
if ("add".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Add", condition);
else if ("sub".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Sub", condition);
else if ("mul".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Mul", condition);
else if ("basemul".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "BaseMul", condition);
else if ("div".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Div", condition);
else if ("set".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Set", condition);
else if ("enchant".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "Enchant", condition);
else if ("enchanthp".equalsIgnoreCase(n.getNodeName())) attachFunc(n, template, "EnchantHp", condition);
//else if ("skill".equalsIgnoreCase(n.getNodeName())) attachSkill(n, template, condition);
else if ("effect".equalsIgnoreCase(n.getNodeName()))
{
if (template instanceof EffectTemplate) throw new RuntimeException("Nested effects");
attachEffect(n, template, condition);
}
}
}
protected void attachFunc(Node n, Object template, String name, Condition attachCond)
{
Stats stat = Stats.valueOfXml(n.getAttributes().getNamedItem("stat").getNodeValue());
String order = n.getAttributes().getNamedItem("order").getNodeValue();
Lambda lambda = getLambda(n, template);
int ord = Integer.decode(getValue(order, template));
Condition applayCond = parseCondition(n.getFirstChild(), template);
FuncTemplate ft = new FuncTemplate(attachCond, applayCond, name, stat, ord, lambda);
if (template instanceof L2Item) ((L2Item) template).attach(ft);
else if (template instanceof L2Skill) ((L2Skill) template).attach(ft);
else if (template instanceof EffectTemplate) ((EffectTemplate) template).attach(ft);
}
protected void attachLambdaFunc(Node n, Object template, LambdaCalc calc)
{
String name = n.getNodeName();
final StringBuilder sb = new StringBuilder(name);
sb.setCharAt(0, Character.toUpperCase(name.charAt(0)));
name = sb.toString();
Lambda lambda = getLambda(n, template);
FuncTemplate ft = new FuncTemplate(null, null, name, null, calc.funcs.length, lambda);
calc.addFunc(ft.getFunc(new Env(), calc));
}
protected void attachEffect(Node n, Object template, Condition attachCond)
{
NamedNodeMap attrs = n.getAttributes();
String name = getValue(attrs.getNamedItem("name").getNodeValue().intern(), template);
/**
* Keep this values as default ones, DP needs it
*/
int abnormalTime = 1;
int count = 1;
if (attrs.getNamedItem("count") != null)
{
count = Integer.decode(getValue(attrs.getNamedItem("count").getNodeValue(), template));
}
if (attrs.getNamedItem("abnormalTime") != null)
{
abnormalTime = Integer.decode(getValue(attrs.getNamedItem("abnormalTime").getNodeValue(),template));
if (Config.ENABLE_MODIFY_SKILL_DURATION)
{
if (Config.SKILL_DURATION_LIST.containsKey(((L2Skill) template).getId()))
{
if (((L2Skill) template).getLevel() < 100)
abnormalTime = Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
else if ((((L2Skill) template).getLevel() >= 100) && (((L2Skill) template).getLevel() < 140))
abnormalTime += Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
else if (((L2Skill) template).getLevel() > 140)
abnormalTime = Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
if (Config.DEBUG)
_log.info("*** Skill " + ((L2Skill) template).getName() + " (" + ((L2Skill) template).getLevel() + ") changed duration to " + abnormalTime + " seconds.");
}
}
}
else if (((L2Skill) template).getBuffDuration() > 0)
abnormalTime = ((L2Skill) template).getBuffDuration() / 1000 / count;
boolean passiveEffect = false;
if (attrs.getNamedItem("passive") != null)
{
if (Integer.decode(getValue(attrs.getNamedItem("passive").getNodeValue(),template)) == 1)
passiveEffect = true;
}
boolean self = false;
if (attrs.getNamedItem("self") != null)
{
if (Integer.decode(getValue(attrs.getNamedItem("self").getNodeValue(),template)) == 1)
self = true;
}
boolean icon = true;
if (attrs.getNamedItem("noicon") !=null)
{
if (Integer.decode(getValue(attrs.getNamedItem("noicon").getNodeValue(),template)) == 1)
icon = false;
}
Lambda lambda = getLambda(n, template);
Condition applayCond = parseCondition(n.getFirstChild(), template);
AbnormalEffect abnormalVisualEffect = AbnormalEffect.NULL;
if (attrs.getNamedItem("abnormalVisualEffect") != null)
{
String abn = attrs.getNamedItem("abnormalVisualEffect").getNodeValue();
abnormalVisualEffect = AbnormalEffect.getByName(abn);
}
AbnormalEffect[] special = null;
if (attrs.getNamedItem("special") != null)
{
final String[] specials = attrs.getNamedItem("special").getNodeValue().split(",");
special = new AbnormalEffect[specials.length];
for (int s = 0; s < specials.length; s++)
{
special[s] = AbnormalEffect.getByName(specials[s]);
}
}
AbnormalEffect event = AbnormalEffect.NULL;
if (attrs.getNamedItem("event") != null)
{
String spc = attrs.getNamedItem("event").getNodeValue();
event = AbnormalEffect.getByName(spc);
}
byte abnormalLvl = 0;
String abnormalType = "none";
if (attrs.getNamedItem("abnormalType") != null)
{
abnormalType = attrs.getNamedItem("abnormalType").getNodeValue();
}
if (attrs.getNamedItem("abnormalLvl") != null)
{
abnormalLvl = Byte.parseByte(getValue(attrs.getNamedItem("abnormalLvl").getNodeValue(), template));
}
double effectPower = -1;
if (attrs.getNamedItem("effectPower") != null)
effectPower = Double.parseDouble( getValue(attrs.getNamedItem("effectPower").getNodeValue(), template));
L2SkillType type = null;
if (attrs.getNamedItem("effectType") != null)
{
String typeName = getValue(attrs.getNamedItem("effectType").getNodeValue(), template);
try
{
type = Enum.valueOf(L2SkillType.class, typeName);
}
catch (Exception e)
{
throw new IllegalArgumentException("Not skilltype found for: "+typeName);
}
}
EffectTemplate lt;
final boolean isChanceSkillTrigger = name.equals("ChanceSkillTrigger");
int trigId = 0;
if (attrs.getNamedItem("triggeredId") != null)
trigId = Integer.parseInt(getValue(attrs.getNamedItem("triggeredId").getNodeValue(), template));
else if (isChanceSkillTrigger)
throw new NoSuchElementException(name + " requires triggerId");
int trigLvl = 1;
if (attrs.getNamedItem("triggeredLevel") != null)
trigLvl = Integer.parseInt(getValue(attrs.getNamedItem("triggeredLevel").getNodeValue(), template));
String chanceCond = null;
if (attrs.getNamedItem("chanceType") != null)
chanceCond = getValue(attrs.getNamedItem("chanceType").getNodeValue(), template);
else if (isChanceSkillTrigger)
throw new NoSuchElementException(name + " requires chanceType");
int activationChance = -1;
if (attrs.getNamedItem("activationChance") != null)
activationChance = Integer.parseInt(getValue(attrs.getNamedItem("activationChance").getNodeValue(), template));
int activationMinDamage = -1;
if (attrs.getNamedItem("activationMinDamage") != null)
activationMinDamage = Integer.parseInt(getValue(attrs.getNamedItem("activationMinDamage").getNodeValue(), template));
String activationElements = null;
if (attrs.getNamedItem("activationElements") != null)
activationElements = getValue(attrs.getNamedItem("activationElements").getNodeValue(), template);
String activationSkills = null;
if (attrs.getNamedItem("activationSkills") != null)
activationSkills = getValue(attrs.getNamedItem("activationSkills").getNodeValue(), template);
boolean pvpOnly = false;
if (attrs.getNamedItem("pvpChanceOnly") != null)
pvpOnly = Boolean.parseBoolean(getValue(attrs.getNamedItem("pvpChanceOnly").getNodeValue(), template));
ChanceCondition chance = ChanceCondition.parse(chanceCond, activationChance, activationMinDamage, activationElements, activationSkills, pvpOnly);
if (chance == null && isChanceSkillTrigger)
throw new NoSuchElementException("Invalid chance condition: " + chanceCond + " "
+ activationChance);
lt = new EffectTemplate(attachCond, applayCond, name, lambda, count, abnormalTime, abnormalVisualEffect, special, event, abnormalType, abnormalLvl, icon, effectPower, type, trigId, trigLvl, chance, passiveEffect);
parseTemplate(n, lt);
if (template instanceof L2Item)
((L2Item) template).attach(lt);
else if (template instanceof L2Skill)
{
if (self)
((L2Skill) template).attachSelf(lt);
else if (passiveEffect)
((L2Skill) template).attachPassive(lt);
else
((L2Skill) template).attach(lt);
}
}
protected Condition parseCondition(Node n, Object template)
{
while (n != null && n.getNodeType() != Node.ELEMENT_NODE)
n = n.getNextSibling();
if (n == null) return null;
if ("and".equalsIgnoreCase(n.getNodeName())) return parseLogicAnd(n, template);
if ("or".equalsIgnoreCase(n.getNodeName())) return parseLogicOr(n, template);
if ("not".equalsIgnoreCase(n.getNodeName())) return parseLogicNot(n, template);
if ("player".equalsIgnoreCase(n.getNodeName())) return parsePlayerCondition(n, template);
if ("target".equalsIgnoreCase(n.getNodeName())) return parseTargetCondition(n, template);
if ("skill".equalsIgnoreCase(n.getNodeName())) return parseSkillCondition(n);
if ("using".equalsIgnoreCase(n.getNodeName())) return parseUsingCondition(n);
if ("game".equalsIgnoreCase(n.getNodeName())) return parseGameCondition(n);
return null;
}
protected Condition parseLogicAnd(Node n, Object template)
{
ConditionLogicAnd cond = new ConditionLogicAnd();
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeType() == Node.ELEMENT_NODE) cond.add(parseCondition(n, template));
}
if (cond.conditions == null || cond.conditions.length == 0)
_log.severe("Empty condition in " + _file);
return cond;
}
protected Condition parseLogicOr(Node n, Object template)
{
ConditionLogicOr cond = new ConditionLogicOr();
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeType() == Node.ELEMENT_NODE) cond.add(parseCondition(n, template));
}
if (cond.conditions == null || cond.conditions.length == 0)
_log.severe("Empty condition in " + _file);
return cond;
}
protected Condition parseLogicNot(Node n, Object template)
{
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeType() == Node.ELEMENT_NODE)
{
return new ConditionLogicNot(parseCondition(n, template));
}
}
_log.severe("Empty condition in " + _file);
return null;
}
protected Condition parsePlayerCondition(Node n, Object template)
{
Condition cond = null;
byte[] forces = new byte[2];
NamedNodeMap attrs = n.getAttributes();
for (int i = 0; i < attrs.getLength(); i++)
{
Node a = attrs.item(i);
if ("races".equalsIgnoreCase(a.getNodeName()))
{
final String[] racesVal = a.getNodeValue().split(",");
final Race[] races = new Race[racesVal.length];
for (int r = 0; r < racesVal.length; r++)
{
if (racesVal[r] != null)
{
races[r] = Race.valueOf(racesVal[r]);
}
}
cond = joinAnd(cond, new ConditionPlayerRace(races));
}
else if ("level".equalsIgnoreCase(a.getNodeName()))
{
int lvl = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerLevel(lvl));
}
else if ("levelRange".equalsIgnoreCase(a.getNodeName()))
{
String[] range = getValue(a.getNodeValue(), template).split(";");
if (range.length == 2)
{
int[] lvlRange = new int[2];
lvlRange[0] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[0]);
lvlRange[1] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[1]);
cond = joinAnd(cond, new ConditionPlayerLevelRange(lvlRange));
}
}
else if ("resting".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RESTING, val));
}
else if ("flying".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FLYING, val));
}
else if ("moving".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.MOVING, val));
}
else if ("running".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RUNNING, val));
}
else if ("standing".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.STANDING, val));
}
else if ("behind".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.BEHIND, val));
}
else if ("front".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FRONT, val));
}
else if ("chaotic".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.CHAOTIC, val));
}
else if ("olympiad".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerState(PlayerState.OLYMPIAD, val));
}
else if ("ishero".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerIsHero(val));
}
else if ("transformationId".equalsIgnoreCase(a.getNodeName()))
{
int id = Integer.parseInt(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerTransformationId(id));
}
else if ("hp".equalsIgnoreCase(a.getNodeName()))
{
int hp = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerHp(hp));
}
else if ("mp".equalsIgnoreCase(a.getNodeName()))
{
int hp = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerMp(hp));
}
else if ("cp".equalsIgnoreCase(a.getNodeName()))
{
int cp = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerCp(cp));
}
else if ("grade".equalsIgnoreCase(a.getNodeName()))
{
int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerGrade(expIndex));
}
else if ("pkCount".equalsIgnoreCase(a.getNodeName()))
{
int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerPkCount(expIndex));
}
else if ("siegezone".equalsIgnoreCase(a.getNodeName()))
{
int value = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionSiegeZone(value, true));
}
else if ("siegeside".equalsIgnoreCase(a.getNodeName()))
{
int value = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerSiegeSide(value));
}
else if ("battle_force".equalsIgnoreCase(a.getNodeName()))
{
forces[0] = Byte.decode(getValue(a.getNodeValue(), null));
}
else if ("spell_force".equalsIgnoreCase(a.getNodeName()))
{
forces[1] = Byte.decode(getValue(a.getNodeValue(), null));
}
else if ("charges".equalsIgnoreCase(a.getNodeName()))
{
int value = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerCharges(value));
}
else if ("souls".equalsIgnoreCase(a.getNodeName()))
{
int value = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerSouls(value));
}
else if ("weight".equalsIgnoreCase(a.getNodeName()))
{
int weight = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerWeight(weight));
}
else if ("invSize".equalsIgnoreCase(a.getNodeName()))
{
int size = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerInvSize(size));
}
else if ("isClanLeader".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerIsClanLeader(val));
}
else if ("onTvTEvent".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerTvTEvent(val));
}
else if ("pledgeClass".equalsIgnoreCase(a.getNodeName()))
{
int pledgeClass = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerPledgeClass(pledgeClass));
}
else if ("clanHall".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerHasClanHall(array));
}
else if ("fort".equalsIgnoreCase(a.getNodeName()))
{
int fort = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerHasFort(fort));
}
else if ("castle".equalsIgnoreCase(a.getNodeName()))
{
int castle = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerHasCastle(castle));
}
else if ("sex".equalsIgnoreCase(a.getNodeName()))
{
int sex = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionPlayerSex(sex));
}
else if ("flyMounted".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerFlyMounted(val));
}
else if ("vehicleMounted".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerVehicleMounted(val));
}
else if ("landingZone".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerLandingZone(val));
}
else if ("active_effect_id".equalsIgnoreCase(a.getNodeName()))
{
int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id));
}
else if ("active_effect_id_lvl".equalsIgnoreCase(a.getNodeName()))
{
String val = getValue(a.getNodeValue(), template);
int effect_id = Integer.decode(getValue(val.split(",")[0], template));
int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id, effect_lvl));
}
else if ("active_skill_id".equalsIgnoreCase(a.getNodeName()))
{
int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id));
}
else if ("active_skill_id_lvl".equalsIgnoreCase(a.getNodeName()))
{
String val = getValue(a.getNodeValue(), template);
int skill_id = Integer.decode(getValue(val.split(",")[0], template));
int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id, skill_lvl));
}
else if ("class_id_restriction".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerClassIdRestriction(array));
}
else if ("subclass".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerSubclass(val));
}
else if ("instanceId".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerInstanceId(array));
}
else if ("agathionId".equalsIgnoreCase(a.getNodeName()))
{
int agathionId = Integer.decode(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerAgathionId(agathionId));
}
else if ("cloakStatus".equalsIgnoreCase(a.getNodeName()))
{
int val = Integer.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionPlayerCloakStatus(val));
}
else if ("hasPet".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerHasPet(array));
}
else if ("servitorNpcId".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerServitorNpcId(array));
}
else if ("npcIdRadius".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
int npcId = 0;
int radius = 0;
if (st.countTokens() > 1)
{
npcId = Integer.decode(getValue(st.nextToken().trim(), null));
radius = Integer.decode(getValue(st.nextToken().trim(), null));
}
cond = joinAnd(cond, new ConditionPlayerRangeFromNpc(npcId, radius));
}
else if ("canSweep".equalsIgnoreCase(a.getNodeName()))
{
cond = joinAnd(cond, new ConditionPlayerCanSweep(Boolean.valueOf(a.getNodeValue())));
}
else if ("insideZoneId".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionPlayerInsideZoneId(array));
}
}
if (forces[0] + forces[1] > 0)
cond = joinAnd(cond, new ConditionForceBuff(forces));
if (cond == null) _log.severe("Unrecognized condition in " + _file);
return cond;
}
protected Condition parseTargetCondition(Node n, Object template)
{
Condition cond = null;
NamedNodeMap attrs = n.getAttributes();
for (int i = 0; i < attrs.getLength(); i++)
{
Node a = attrs.item(i);
if ("aggro".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionTargetAggro(val));
}
else if ("siegezone".equalsIgnoreCase(a.getNodeName()))
{
int value = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionSiegeZone(value, false));
}
else if ("level".equalsIgnoreCase(a.getNodeName()))
{
int lvl = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionTargetLevel(lvl));
}
else if ("playable".equalsIgnoreCase(a.getNodeName()))
{
cond = joinAnd(cond, new ConditionTargetPlayable());
}
else if ("class_id_restriction".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionTargetClassIdRestriction(array));
}
else if ("active_effect_id".equalsIgnoreCase(a.getNodeName()))
{
int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id));
}
else if ("active_effect_id_lvl".equalsIgnoreCase(a.getNodeName()))
{
String val = getValue(a.getNodeValue(), template);
int effect_id = Integer.decode(getValue(val.split(",")[0], template));
int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id, effect_lvl));
}
else if ("active_skill_id".equalsIgnoreCase(a.getNodeName()))
{
int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id));
}
else if ("active_skill_id_lvl".equalsIgnoreCase(a.getNodeName()))
{
String val = getValue(a.getNodeValue(), template);
int skill_id = Integer.decode(getValue(val.split(",")[0], template));
int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id, skill_lvl));
}
else if ("abnormal".equalsIgnoreCase(a.getNodeName()))
{
int abnormalId = Integer.decode(getValue(a.getNodeValue(), template));
cond = joinAnd(cond, new ConditionTargetAbnormal(abnormalId));
}
else if("mindistance".equalsIgnoreCase(a.getNodeName()))
{
int distance = Integer.decode(getValue(a.getNodeValue(),null));
cond = joinAnd(cond, new ConditionMinDistance(distance*distance));
}
// used for npc race
else if ("race_id".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionTargetRaceId(array));
}
// used for pc race
else if ("races".equalsIgnoreCase(a.getNodeName()))
{
final String[] racesVal = a.getNodeValue().split(",");
final Race[] races = new Race[racesVal.length];
for (int r = 0; r < racesVal.length; r++)
{
if (racesVal[r] != null)
{
races[r] = Race.valueOf(racesVal[r]);
}
}
cond = joinAnd(cond, new ConditionTargetRace(races));
}
else if ("using".equalsIgnoreCase(a.getNodeName()))
{
int mask = 0;
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
for (L2WeaponType wt : L2WeaponType.values())
{
if (wt.toString().equals(item))
{
mask |= wt.mask();
break;
}
}
for (L2ArmorType at : L2ArmorType.values())
{
if (at.toString().equals(item))
{
mask |= at.mask();
break;
}
}
}
cond = joinAnd(cond, new ConditionTargetUsesWeaponKind(mask));
}
else if ("npcId".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
ArrayList array = new ArrayList(st.countTokens());
while (st.hasMoreTokens())
{
String item = st.nextToken().trim();
array.add(Integer.decode(getValue(item, null)));
}
cond = joinAnd(cond, new ConditionTargetNpcId(array));
}
else if ("npcType".equalsIgnoreCase(a.getNodeName()))
{
String values = getValue(a.getNodeValue(), template).trim();
String[] valuesSplit = values.split(",");
InstanceType[] types = new InstanceType[valuesSplit.length];
InstanceType type;
for (int j = 0; j < valuesSplit.length; j++)
{
type = Enum.valueOf(InstanceType.class, valuesSplit[j]);
if (type == null)
throw new IllegalArgumentException("Instance type not recognized: "+valuesSplit[j]);
types[j] = type;
}
cond = joinAnd(cond, new ConditionTargetNpcType(types));
}
}
if (cond == null) _log.severe("Unrecognized condition in " + _file);
return cond;
}
protected Condition parseSkillCondition(Node n)
{
NamedNodeMap attrs = n.getAttributes();
Stats stat = Stats.valueOfXml(attrs.getNamedItem("stat").getNodeValue());
return new ConditionSkillStats(stat);
}
protected Condition parseUsingCondition(Node n)
{
Condition cond = null;
NamedNodeMap attrs = n.getAttributes();
for (int i = 0; i < attrs.getLength(); i++)
{
Node a = attrs.item(i);
if ("kind".equalsIgnoreCase(a.getNodeName()))
{
int mask = 0;
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
while (st.hasMoreTokens())
{
int old = mask;
String item = st.nextToken().trim();
if (ItemTable._weaponTypes.containsKey(item))
mask |= ItemTable._weaponTypes.get(item).mask();
if (ItemTable._armorTypes.containsKey(item))
mask |= ItemTable._armorTypes.get(item).mask();
if (old == mask)
_log.info("[parseUsingCondition=\"kind\"] Unknown item type name: "+item);
}
cond = joinAnd(cond, new ConditionUsingItemType(mask));
}
else if ("skill".equalsIgnoreCase(a.getNodeName()))
{
int id = Integer.parseInt(a.getNodeValue());
cond = joinAnd(cond, new ConditionUsingSkill(id));
}
else if ("slotitem".equalsIgnoreCase(a.getNodeName()))
{
StringTokenizer st = new StringTokenizer(a.getNodeValue(), ";");
int id = Integer.parseInt(st.nextToken().trim());
int slot = Integer.parseInt(st.nextToken().trim());
int enchant = 0;
if (st.hasMoreTokens()) enchant = Integer.parseInt(st.nextToken().trim());
cond = joinAnd(cond, new ConditionSlotItemId(slot, id, enchant));
}
else if ("weaponChange".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionChangeWeapon(val));
}
}
if (cond == null) _log.severe("Unrecognized condition in " + _file);
return cond;
}
protected Condition parseGameCondition(Node n)
{
Condition cond = null;
NamedNodeMap attrs = n.getAttributes();
for (int i = 0; i < attrs.getLength(); i++)
{
Node a = attrs.item(i);
if ("skill".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionWithSkill(val));
}
if ("night".equalsIgnoreCase(a.getNodeName()))
{
boolean val = Boolean.valueOf(a.getNodeValue());
cond = joinAnd(cond, new ConditionGameTime(CheckGameTime.NIGHT, val));
}
if ("chance".equalsIgnoreCase(a.getNodeName()))
{
int val = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionGameChance(val));
}
}
if (cond == null) _log.severe("Unrecognized condition in " + _file);
return cond;
}
protected void parseTable(Node n)
{
NamedNodeMap attrs = n.getAttributes();
String name = attrs.getNamedItem("name").getNodeValue();
if (name.charAt(0) != '#') throw new IllegalArgumentException("Table name must start with #");
StringTokenizer data = new StringTokenizer(n.getFirstChild().getNodeValue());
List array = new ArrayList(data.countTokens());
while (data.hasMoreTokens())
array.add(data.nextToken());
setTable(name, array.toArray(new String[array.size()]));
}
protected void parseBeanSet(Node n, StatsSet set, Integer level)
{
String name = n.getAttributes().getNamedItem("name").getNodeValue().trim();
String value = n.getAttributes().getNamedItem("val").getNodeValue().trim();
char ch = value.length() == 0 ? ' ' : value.charAt(0);
if (ch == '#' || ch == '-' || Character.isDigit(ch))
set.set(name, String.valueOf(getValue(value, level)));
else
set.set(name, value);
}
protected void setExtractableSkillData(StatsSet set, String value)
{
set.set("capsuled_items_skill", value);
}
protected Lambda getLambda(Node n, Object template)
{
Node nval = n.getAttributes().getNamedItem("val");
if (nval != null)
{
String val = nval.getNodeValue();
if (val.charAt(0) == '#')
{ // table by level
return new LambdaConst(Double.parseDouble(getTableValue(val)));
}
else if (val.charAt(0) == '$')
{
if (val.equalsIgnoreCase("$player_level"))
return new LambdaStats(LambdaStats.StatsType.PLAYER_LEVEL);
if (val.equalsIgnoreCase("$target_level"))
return new LambdaStats(LambdaStats.StatsType.TARGET_LEVEL);
if (val.equalsIgnoreCase("$player_max_hp"))
return new LambdaStats(LambdaStats.StatsType.PLAYER_MAX_HP);
if (val.equalsIgnoreCase("$player_max_mp"))
return new LambdaStats(LambdaStats.StatsType.PLAYER_MAX_MP);
// try to find value out of item fields
StatsSet set = getStatsSet();
String field = set.getString(val.substring(1));
if (field != null)
{
return new LambdaConst(Double.parseDouble(getValue(field, template)));
}
// failed
throw new IllegalArgumentException("Unknown value " + val);
}
else
{
return new LambdaConst(Double.parseDouble(val));
}
}
LambdaCalc calc = new LambdaCalc();
n = n.getFirstChild();
while (n != null && n.getNodeType() != Node.ELEMENT_NODE)
n = n.getNextSibling();
if (n == null || !"val".equals(n.getNodeName()))
throw new IllegalArgumentException("Value not specified");
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
if (n.getNodeType() != Node.ELEMENT_NODE) continue;
attachLambdaFunc(n, template, calc);
}
return calc;
}
protected String getValue(String value, Object template)
{
// is it a table?
if (value.charAt(0) == '#')
{
if (template instanceof L2Skill) return getTableValue(value);
else if (template instanceof Integer) return getTableValue(value, ((Integer) template).intValue());
else throw new IllegalStateException();
}
return value;
}
protected Condition joinAnd(Condition cond, Condition c)
{
if (cond == null) return c;
if (cond instanceof ConditionLogicAnd)
{
((ConditionLogicAnd) cond).add(c);
return cond;
}
ConditionLogicAnd and = new ConditionLogicAnd();
and.add(cond);
and.add(c);
return and;
}
}