/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.TaskPriority; import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.GetOnVehicle; import com.l2jserver.gameserver.network.serverpackets.PartyMemberPosition; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; /** * This class ... * * @version $Revision: 1.13.4.7 $ $Date: 2005/03/27 15:29:30 $ */ public class ValidatePosition extends L2GameClientPacket { private static Logger _log = Logger.getLogger(ValidatePosition.class.getName()); private static final String _C__48_VALIDATEPOSITION = "[C] 48 ValidatePosition"; /** urgent messages, execute immediately */ public TaskPriority getPriority() { return TaskPriority.PR_HIGH; } private int _x; private int _y; private int _z; private int _heading; private int _data; // vehicle id @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _heading = readD(); _data = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null || activeChar.isTeleporting() || activeChar.inObserverMode()) return; final int realX = activeChar.getX(); final int realY = activeChar.getY(); int realZ = activeChar.getZ(); if (Config.DEVELOPER) { _log.fine("client pos: "+ _x + " "+ _y + " "+ _z +" head "+ _heading); _log.fine("server pos: "+ realX + " "+realY+ " "+realZ +" head "+activeChar.getHeading()); } if (_x == 0 && _y == 0) { if (realX != 0) // in this case this seems like a client error return; } int dx, dy, dz; double diffSq; if (activeChar.isInBoat()) { if (Config.COORD_SYNCHRONIZE == 2) { dx = _x - activeChar.getInVehiclePosition().getX(); dy = _y - activeChar.getInVehiclePosition().getY(); dz = _z - activeChar.getInVehiclePosition().getZ(); diffSq = (dx*dx + dy*dy); if (diffSq > 250000) sendPacket(new GetOnVehicle(activeChar.getObjectId(), _data, activeChar.getInVehiclePosition())); } return; } if (activeChar.isInAirShip()) { /*if (Config.COORD_SYNCHRONIZE == 2) { dx = _x - activeChar.getInVehiclePosition().getX(); dy = _y - activeChar.getInVehiclePosition().getY(); dz = _z - activeChar.getInVehiclePosition().getZ(); diffSq = (dx*dx + dy*dy); if (diffSq > 250000) sendPacket(new GetOnVehicle(activeChar.getObjectId(), _data, activeChar.getInBoatPosition())); }*/ return; } if (activeChar.isFalling(_z)) return; // disable validations during fall to avoid "jumping" dx = _x - realX; dy = _y - realY; dz = _z - realZ; diffSq = (dx*dx + dy*dy); L2Party party = activeChar.getParty(); if(party != null && activeChar.getLastPartyPositionDistance(_x, _y, _z) > 150) { activeChar.setLastPartyPosition(_x, _y, _z); party.broadcastToPartyMembers(activeChar,new PartyMemberPosition(activeChar)); } if (Config.ACCEPT_GEOEDITOR_CONN) if (GeoEditorListener.getInstance().getThread() != null && GeoEditorListener.getInstance().getThread().isWorking() && GeoEditorListener.getInstance().getThread().isSend(activeChar)) GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z); if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER)) { activeChar.setXYZ(realX, realY, _z); if (diffSq > 90000) // validate packet, may also cause z bounce if close to land activeChar.sendPacket(new ValidateLocation(activeChar)); } else if (diffSq < 360000) // if too large, messes observation { if (Config.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server, // mainly used when no geodata but can be used also with geodata { activeChar.setXYZ(realX,realY,_z); return; } if (Config.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata) { if (!activeChar.isMoving() || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle { // character is not moving, take coordinates from client if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected activeChar.setXYZ(realX, realY, _z); else activeChar.setXYZ(_x, _y, _z); } else activeChar.setXYZ(realX, realY, _z); activeChar.setHeading(_heading); return; } // Sync 2 (or other), // intended for geodata. Sends a validation packet to client // when too far from server calculated true coordinate. // Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution) // Important: this code part must work together with L2Character.updatePosition if (Config.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200)) { //if ((_z - activeChar.getClientZ()) < 200 && Math.abs(activeChar.getLastServerPosition().getZ()-realZ) > 70) if (Math.abs(dz) > 200 && Math.abs(dz) < 1500 && Math.abs(_z - activeChar.getClientZ()) < 800 ) { activeChar.setXYZ(realX, realY, _z); realZ = _z; } else { if (Config.DEVELOPER) _log.info(activeChar.getName() + ": Synchronizing position Server --> Client"); activeChar.sendPacket(new ValidateLocation(activeChar)); } } } activeChar.setClientX(_x); activeChar.setClientY(_y); activeChar.setClientZ(_z); activeChar.setClientHeading(_heading); // No real need to validate heading. activeChar.setLastServerPosition(realX, realY, realZ); } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__48_VALIDATEPOSITION; } }