/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.item.L2Item; /** * This class ... * * @version $Revision: 1.8.2.3.2.7 $ $Date: 2005/03/27 15:29:30 $ */ public class RequestUnEquipItem extends L2GameClientPacket { private static final String _C__11_REQUESTUNEQUIPITEM = "[C] 11 RequestUnequipItem"; private static Logger _log = Logger.getLogger(RequestUnEquipItem.class.getName()); // cd private int _slot; /** * packet type id 0x11 * format: cd * @param decrypt */ @Override protected void readImpl() { _slot = readD(); } @Override protected void runImpl() { if (Config.DEBUG) _log.fine("request unequip slot " + _slot); L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; L2ItemInstance item = activeChar.getInventory().getPaperdollItemByL2ItemId(_slot); if (item != null && item.isWear()) { // Wear-items are not to be unequipped return; } // Prevent of unequiping a cursed weapon if (_slot == L2Item.SLOT_LR_HAND && (activeChar.isCursedWeaponEquipped() || activeChar.isCombatFlagEquipped())) { // Message ? return; } // Prevent player from unequipping items in special conditions if (activeChar.isStunned() || activeChar.isSleeping() || activeChar.isParalyzed() || activeChar.isAlikeDead()) { activeChar.sendMessage("Your status does not allow you to do that."); return; } if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow()) return; L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInBodySlotAndRecord(_slot); // show the update in the inventory InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm: unequiped) { activeChar.checkSShotsMatch(null, itm); iu.addModifiedItem(itm); } activeChar.sendPacket(iu); // On retail you don't stop hitting if unequip something. REOMVED: activeChar.abortAttack(); activeChar.broadcastUserInfo(); // this can be 0 if the user pressed the right mousebutton twice very fast if (unequiped.length > 0) { SystemMessage sm = null; if (unequiped[0].getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(unequiped[0].getEnchantLevel()); sm.addItemName(unequiped[0]); } else { sm = new SystemMessage(SystemMessageId.S1_DISARMED); sm.addItemName(unequiped[0]); } activeChar.sendPacket(sm); sm = null; } } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__11_REQUESTUNEQUIPITEM; } }