/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.HennaTable; import com.l2jserver.gameserver.datatables.HennaTreeTable; import com.l2jserver.gameserver.model.L2HennaInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.item.L2Henna; import com.l2jserver.gameserver.util.Util; /** * This class ... * * @version $Revision$ $Date$ */ public final class RequestHennaEquip extends L2GameClientPacket { private static final String _C__BC_RequestHennaEquip = "[C] bc RequestHennaEquip"; private int _symbolId; // format cd /** * packet type id 0xbb * format: cd * @param decrypt */ @Override protected void readImpl() { _symbolId = readD(); } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("HennaEquip")) return; L2Henna template = HennaTable.getInstance().getTemplate(_symbolId); if (template == null) return; L2HennaInstance henna = new L2HennaInstance(template); long _count = 0; /** * Prevents henna drawing exploit: * 1) talk to L2SymbolMakerInstance * 2) RequestHennaList * 3) Don't close the window and go to a GrandMaster and change your subclass * 4) Get SymbolMaker range again and press draw * You could draw any kind of henna just having the required subclass... */ boolean cheater = true; for (L2HennaInstance h : HennaTreeTable.getInstance().getAvailableHenna(activeChar.getClassId())) { if (h.getSymbolId() == henna.getSymbolId()) { cheater = false; break; } } try { _count = activeChar.getInventory().getItemByItemId(henna.getItemIdDye()).getCount(); } catch(Exception e){} if (activeChar.getHennaEmptySlots() == 0) { activeChar.sendPacket(new SystemMessage(SystemMessageId.SYMBOLS_FULL)); return; } if (!cheater && (_count >= henna.getAmountDyeRequire()) && (activeChar.getAdena() >= henna.getPrice()) && activeChar.addHenna(henna)) { activeChar.destroyItemByItemId("Henna", henna.getItemIdDye(), henna.getAmountDyeRequire(), activeChar, true); activeChar.getInventory().reduceAdena("Henna", henna.getPrice(), activeChar, activeChar.getLastFolkNPC()); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(activeChar.getInventory().getAdenaInstance()); activeChar.sendPacket(iu); activeChar.sendPacket(new SystemMessage(SystemMessageId.SYMBOL_ADDED)); } else { activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_DRAW_SYMBOL)); if ((!activeChar.isGM()) && (cheater)) Util.handleIllegalPlayerAction(activeChar,"Exploit attempt: Character "+activeChar.getName()+" of account "+activeChar.getAccountName()+" tryed to add a forbidden henna.",Config.DEFAULT_PUNISH); } } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__BC_RequestHennaEquip; } }