/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.model.BlockList; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $ */ public final class RequestFriendInvite extends L2GameClientPacket { private static final String _C__5E_REQUESTFRIENDINVITE = "[C] 5E RequestFriendInvite"; //private static Logger _log = Logger.getLogger(RequestFriendInvite.class.getName()); private String _name; @Override protected void readImpl() { _name = readS(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2PcInstance friend = L2World.getInstance().getPlayer(_name); SystemMessage sm; // can't use friend invite for locating invisible characters if (friend == null || friend.isOnline() == 0 || friend.getAppearance().getInvisible()) { //Target is not found in the game. activeChar.sendPacket(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME); return; } else if (friend == activeChar) { //You cannot add yourself to your own friend list. activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST); return; } else if (BlockList.isBlocked(activeChar, friend)) { sm = new SystemMessage(SystemMessageId.BLOCKED_C1); sm.addCharName(friend); activeChar.sendPacket(sm); return; } else if (BlockList.isBlocked(friend, activeChar)) { activeChar.sendMessage("You are in target's block list."); return; } if (activeChar.getFriendList().contains(friend.getObjectId())) { // Player already is in your friendlist sm = new SystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST); sm.addString(_name); activeChar.sendPacket(sm); return; } if (!friend.isProcessingRequest()) { // requets to become friend activeChar.onTransactionRequest(friend); sm = new SystemMessage(SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND); sm.addString(_name); FriendAddRequest ajf = new FriendAddRequest(activeChar.getName()); friend.sendPacket(ajf); } else { sm = new SystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER); sm.addString(_name); } activeChar.sendPacket(sm); } @Override public String getType() { return _C__5E_REQUESTFRIENDINVITE; } }