/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExAutoSoulShot; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.0.0.0 $ $Date: 2005/07/11 15:29:30 $ */ public final class RequestAutoSoulShot extends L2GameClientPacket { private static final String _C__CF_REQUESTAUTOSOULSHOT = "[C] D0:0D RequestAutoSoulShot"; private static Logger _log = Logger.getLogger(RequestAutoSoulShot.class.getName()); // format cd private int _itemId; private int _type; // 1 = on : 0 = off; @Override protected void readImpl() { _itemId = readD(); _type = readD(); } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.getPrivateStoreType() == 0 && activeChar.getActiveRequester() == null && !activeChar.isDead()) { if (Config.DEBUG) _log.fine("AutoSoulShot:" + _itemId); L2ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId); if (item == null) return; if (_type == 1) { // Fishingshots are not automatic on retail if (_itemId < 6535 || _itemId > 6540) { // Attempt to charge first shot on activation if (_itemId == 6645 || _itemId == 6646 || _itemId == 6647 || _itemId == 20332 || _itemId == 20333 || _itemId == 20334) { if (activeChar.getPet() != null) { if (item.getEtcItem().getHandlerName().equals("BeastSoulShot")) { if (activeChar.getPet().getSoulShotsPerHit() > item.getCount()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET)); return; } } else { if (activeChar.getPet().getSpiritShotsPerHit() > item.getCount()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET)); return; } } activeChar.addAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); // start the auto soulshot use SystemMessage sm = new SystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO); sm.addItemName(item);// Update Message by rocknow activeChar.sendPacket(sm); activeChar.rechargeAutoSoulShot(true, true, true); } else activeChar.sendPacket(new SystemMessage(SystemMessageId.NO_SERVITOR_CANNOT_AUTOMATE_USE)); } else { if (activeChar.getActiveWeaponItem() != activeChar.getFistsWeaponItem() && item.getItem().getCrystalType() == activeChar.getActiveWeaponItem().getItemGradeSPlus()) { activeChar.addAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); } else { if ((_itemId >= 2509 && _itemId <= 2514) || (_itemId >= 3947 && _itemId <= 3952) || _itemId == 5790 || (_itemId >= 22072 && _itemId <= 22081)) activeChar.sendPacket(new SystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH)); else activeChar.sendPacket(new SystemMessage(SystemMessageId.SOULSHOTS_GRADE_MISMATCH)); activeChar.addAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); } // start the auto soulshot use SystemMessage sm = new SystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO); sm.addItemName(item);// Update Message by rocknow activeChar.sendPacket(sm); activeChar.rechargeAutoSoulShot(true, true, false); } } } else if (_type == 0) { activeChar.removeAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); // cancel the auto soulshot use SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); sm.addItemName(item);// Update Message by rocknow activeChar.sendPacket(sm); } } } /* * (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__CF_REQUESTAUTOSOULSHOT; } @Override protected boolean triggersOnActionRequest() { return false; } }