/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.sql.Connection; import java.sql.PreparedStatement; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.FriendPacket; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * sample * 5F * 01 00 00 00 * * format cdd * * * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $ */ public final class RequestAnswerFriendInvite extends L2GameClientPacket { private static final String _C__5F_REQUESTANSWERFRIENDINVITE = "[C] 5F RequestAnswerFriendInvite"; private static Logger _log = Logger.getLogger(RequestAnswerFriendInvite.class.getName()); private int _response; @Override protected void readImpl() { _response = readD(); } @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if(player != null) { L2PcInstance requestor = player.getActiveRequester(); if (requestor == null) return; if (_response == 1) { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (charId, friendId) VALUES (?, ?), (?, ?)"); statement.setInt(1, requestor.getObjectId()); statement.setInt(2, player.getObjectId()); statement.setInt(3, player.getObjectId()); statement.setInt(4, requestor.getObjectId()); statement.execute(); statement.close(); SystemMessage msg = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND); requestor.sendPacket(msg); //Player added to your friendlist msg = new SystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS); msg.addString(player.getName()); requestor.sendPacket(msg); requestor.getFriendList().add(player.getObjectId()); //has joined as friend. msg = new SystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND); msg.addString(requestor.getName()); player.sendPacket(msg); player.getFriendList().add(requestor.getObjectId()); //Send notificacions for both player in order to show them online player.sendPacket(new FriendPacket(true, requestor.getObjectId())); requestor.sendPacket(new FriendPacket(true, player.getObjectId())); } catch (Exception e) { _log.log(Level.WARNING, "Could not add friend objectid: "+ e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } else { SystemMessage msg = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND); requestor.sendPacket(msg); } player.setActiveRequester(null); requestor.onTransactionResponse(); } } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__5F_REQUESTANSWERFRIENDINVITE; } }