/* * $HeadURL: $ * * $Author: $ * $Date: $ * $Revision: $ * * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver; import java.nio.ByteBuffer; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket; /** * This interface can be implemented by custom extensions to l2j to get packets * before the normal processing of PacketHandler * * @version $Revision: $ $Date: $ * @author galun */ public interface CustomPacketHandlerInterface { /** * interface for a custom packethandler to ckeck received packets * PacketHandler will take care of the packet if this function returns null. * @param data the packet * @param client the ClientThread * @return a ClientBasePacket if the packet has been processed, null otherwise */ public L2GameClientPacket handlePacket(ByteBuffer data, L2GameClient client); }