/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import gnu.trove.TIntObjectHashMap;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.datatables.SkillTable;
/**
* Class hold information about basic pet stats which are same on each level
* @author JIV
*
*/
public class L2PetData
{
private TIntObjectHashMap _levelStats = new TIntObjectHashMap();
private List _skills = new ArrayList();
private int _load = 20000;
private int _hungry_limit = 1;
private int _minlvl = Byte.MAX_VALUE;
private int[] _food = {};
public void addNewStat(L2PetLevelData data, int level)
{
if (_minlvl > level)
_minlvl = level;
_levelStats.put(level, data);
}
public L2PetLevelData getPetLevelData(int petLevel)
{
return _levelStats.get(petLevel);
}
public int getLoad()
{
return _load;
}
public int getHungry_limit()
{
return _hungry_limit;
}
public int getMinLevel()
{
return _minlvl;
}
public int[] getFood()
{
return _food;
}
public void set_load(int _load)
{
this._load = _load;
}
public void set_hungry_limit(int _hungry_limit)
{
this._hungry_limit = _hungry_limit;
}
public void set_food(int[] _food)
{
this._food = _food;
}
//SKILS
public void addNewSkill(int id, int lvl, int petLvl)
{
_skills.add(new L2PetSkillLearn(id, lvl, petLvl));
}
public int getAvailableLevel(int skillId, int petLvl)
{
int lvl = 0;
for (L2PetSkillLearn temp : _skills)
{
if (temp.getId() != skillId)
continue;
if (temp.getLevel() == 0)
{
if (petLvl < 70)
{
lvl = (petLvl / 10);
if (lvl <= 0)
lvl = 1;
}
else
lvl = (7 + ((petLvl - 70) / 5));
// formula usable for skill that have 10 or more skill levels
int maxLvl = SkillTable.getInstance().getMaxLevel(temp.getId());
if (lvl > maxLvl)
lvl = maxLvl;
break;
}
else if (temp.getMinLevel() <= petLvl)
{
if (temp.getLevel() > lvl)
lvl = temp.getLevel();
}
}
return lvl;
}
public List getAvailableSkills()
{
return _skills;
}
public static final class L2PetSkillLearn
{
private final int _id;
private final int _level;
private final int _minLevel;
public L2PetSkillLearn(int id, int lvl, int minLvl)
{
_id = id;
_level = lvl;
_minLevel = minLvl;
}
public int getId()
{
return _id;
}
public int getLevel()
{
return _level;
}
public int getMinLevel()
{
return _minLevel;
}
}
}