/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.ai; /** * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed. */ public enum CtrlIntention { /** Do nothing, disconnect AI of NPC if no players around */ AI_INTENTION_IDLE, /** Alerted state without goal : scan attackable targets, random walk, etc */ AI_INTENTION_ACTIVE, /** Rest (sit until attacked) */ AI_INTENTION_REST, /** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */ AI_INTENTION_ATTACK, /** Cast a spell, depending on the spell - may start or stop attacking */ AI_INTENTION_CAST, /** Just move to another location */ AI_INTENTION_MOVE_TO, /** Like move, but check target's movement and follow it */ AI_INTENTION_FOLLOW, /** PickUp and item, (got to item, pickup it, become idle */ AI_INTENTION_PICK_UP, /** Move to target, then interact */ AI_INTENTION_INTERACT; }