/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.datatables; import java.util.Collection; import java.util.HashMap; import java.util.Map; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import com.l2jserver.gameserver.engines.DocumentParser; import com.l2jserver.gameserver.idfactory.IdFactory; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance; import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate; /** * This class loads and holds all static object data. * @author UnAfraid */ public final class StaticObjects extends DocumentParser { private static final Map _staticObjects = new HashMap<>(); protected StaticObjects() { load(); } @Override public void load() { _staticObjects.clear(); parseDatapackFile("data/staticObjects.xml"); _log.info("StaticObject: Loaded " + _staticObjects.size() + " StaticObject Templates."); } @Override protected void parseDocument(Document doc) { NamedNodeMap attrs; Node att; StatsSet set; for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()) { if ("list".equalsIgnoreCase(n.getNodeName())) { for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { if ("object".equalsIgnoreCase(d.getNodeName())) { attrs = d.getAttributes(); set = new StatsSet(); for (int i = 0; i < attrs.getLength(); i++) { att = attrs.item(i); set.set(att.getNodeName(), att.getNodeValue()); } addObject(set); } } } } } /** * Initialize an static object based on the stats set and add it to the map. * @param set the stats set to add. */ private void addObject(StatsSet set) { L2StaticObjectInstance obj = new L2StaticObjectInstance(IdFactory.getInstance().getNextId(), new L2CharTemplate(new StatsSet()), set.getInteger("id")); obj.setType(set.getInteger("type", 0)); obj.setName(set.getString("name")); obj.setMap(set.getString("texture", "none"), set.getInteger("map_x", 0), set.getInteger("map_y", 0)); obj.spawnMe(set.getInteger("x"), set.getInteger("y"), set.getInteger("z")); _staticObjects.put(obj.getObjectId(), obj); } /** * @return a collection of static objects. */ public Collection getStaticObjects() { return _staticObjects.values(); } public static StaticObjects getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final StaticObjects _instance = new StaticObjects(); } }