/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.loginserver; import java.io.BufferedOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.Socket; import java.security.KeyPair; import java.security.interfaces.RSAPrivateKey; import java.security.interfaces.RSAPublicKey; import java.util.Set; import java.util.logging.Logger; import javolution.util.FastSet; import com.l2jserver.Config; import com.l2jserver.loginserver.GameServerTable.GameServerInfo; import com.l2jserver.loginserver.network.L2JGameServerPacketHandler; import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState; import com.l2jserver.loginserver.network.loginserverpackets.ChangePasswordResponse; import com.l2jserver.loginserver.network.loginserverpackets.InitLS; import com.l2jserver.loginserver.network.loginserverpackets.KickPlayer; import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail; import com.l2jserver.loginserver.network.loginserverpackets.RequestCharacters; import com.l2jserver.util.Util; import com.l2jserver.util.crypt.NewCrypt; import com.l2jserver.util.network.BaseSendablePacket; /** * @author -Wooden- * @author KenM */ public class GameServerThread extends Thread { protected static final Logger _log = Logger.getLogger(GameServerThread.class.getName()); private final Socket _connection; private InputStream _in; private OutputStream _out; private final RSAPublicKey _publicKey; private final RSAPrivateKey _privateKey; private NewCrypt _blowfish; private GameServerState _loginConnectionState = GameServerState.CONNECTED; private final String _connectionIp; private GameServerInfo _gsi; /** Authed Clients on a GameServer */ private final Set _accountsOnGameServer = new FastSet<>(); private String _connectionIPAddress; @Override public void run() { _connectionIPAddress = _connection.getInetAddress().getHostAddress(); if (GameServerThread.isBannedGameserverIP(_connectionIPAddress)) { _log.info("GameServerRegistration: IP Address " + _connectionIPAddress + " is on Banned IP list."); forceClose(LoginServerFail.REASON_IP_BANNED); // ensure no further processing for this connection return; } InitLS startPacket = new InitLS(_publicKey.getModulus().toByteArray()); try { sendPacket(startPacket); int lengthHi = 0; int lengthLo = 0; int length = 0; boolean checksumOk = false; for (;;) { lengthLo = _in.read(); lengthHi = _in.read(); length = (lengthHi * 256) + lengthLo; if ((lengthHi < 0) || _connection.isClosed()) { _log.finer("LoginServerThread: Login terminated the connection."); break; } byte[] data = new byte[length - 2]; int receivedBytes = 0; int newBytes = 0; int left = length - 2; while ((newBytes != -1) && (receivedBytes < (length - 2))) { newBytes = _in.read(data, receivedBytes, left); receivedBytes = receivedBytes + newBytes; left -= newBytes; } if (receivedBytes != (length - 2)) { _log.warning("Incomplete Packet is sent to the server, closing connection.(LS)"); break; } // decrypt if we have a key _blowfish.decrypt(data, 0, data.length); checksumOk = NewCrypt.verifyChecksum(data); if (!checksumOk) { _log.warning("Incorrect packet checksum, closing connection (LS)"); return; } if (Config.DEBUG) { _log.warning("[C]\n" + Util.printData(data)); } L2JGameServerPacketHandler.handlePacket(data, this); } } catch (IOException e) { String serverName = (getServerId() != -1 ? "[" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()) : "(" + _connectionIPAddress + ")"); String msg = "GameServer " + serverName + ": Connection lost: " + e.getMessage(); _log.info(msg); broadcastToTelnet(msg); } finally { if (isAuthed()) { _gsi.setDown(); _log.info("Server [" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()) + " is now set as disconnected"); } L2LoginServer.getInstance().getGameServerListener().removeGameServer(this); L2LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp); } } public boolean hasAccountOnGameServer(String account) { return _accountsOnGameServer.contains(account); } public int getPlayerCount() { return _accountsOnGameServer.size(); } /** * Attachs a GameServerInfo to this Thread
* * @param gsi The GameServerInfo to be attached. * @param port * @param hosts * @param maxPlayers */ public void attachGameServerInfo(GameServerInfo gsi, int port, String[] hosts, int maxPlayers) { setGameServerInfo(gsi); gsi.setGameServerThread(this); gsi.setPort(port); setGameHosts(hosts); gsi.setMaxPlayers(maxPlayers); gsi.setAuthed(true); } public void forceClose(int reason) { sendPacket(new LoginServerFail(reason)); try { _connection.close(); } catch (IOException e) { _log.finer("GameServerThread: Failed disconnecting banned server, server already disconnected."); } } /** * @param ipAddress * @return */ public static boolean isBannedGameserverIP(String ipAddress) { return false; } public GameServerThread(Socket con) { _connection = con; _connectionIp = con.getInetAddress().getHostAddress(); try { _in = _connection.getInputStream(); _out = new BufferedOutputStream(_connection.getOutputStream()); } catch (IOException e) { _log.warning(getClass().getSimpleName() + ": " + e.getMessage()); } KeyPair pair = GameServerTable.getInstance().getKeyPair(); _privateKey = (RSAPrivateKey) pair.getPrivate(); _publicKey = (RSAPublicKey) pair.getPublic(); _blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00"); setName(getClass().getSimpleName() + "-" + getId() + "@" + _connectionIp); start(); } /** * @param sl */ public void sendPacket(BaseSendablePacket sl) { try { byte[] data = sl.getContent(); NewCrypt.appendChecksum(data); if (Config.DEBUG) { _log.finest("[S] " + sl.getClass().getSimpleName() + ":\n" + Util.printData(data)); } _blowfish.crypt(data, 0, data.length); int len = data.length + 2; synchronized (_out) { _out.write(len & 0xff); _out.write((len >> 8) & 0xff); _out.write(data); _out.flush(); } } catch (IOException e) { _log.severe("IOException while sending packet " + sl.getClass().getSimpleName()); } } public void broadcastToTelnet(String msg) { if (L2LoginServer.getInstance().getStatusServer() != null) { L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg); } } public void kickPlayer(String account) { sendPacket(new KickPlayer(account)); } public void requestCharacters(String account) { sendPacket(new RequestCharacters(account)); } public void ChangePasswordResponse(byte successful, String characterName, String msgToSend) { sendPacket(new ChangePasswordResponse(successful, characterName, msgToSend)); } /** * @param hosts The gameHost to set. */ public void setGameHosts(String[] hosts) { _log.info("Updated Gameserver [" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()) + " IP's:"); _gsi.clearServerAddresses(); for (int i = 0; i < hosts.length; i += 2) { try { _gsi.addServerAddress(hosts[i], hosts[i + 1]); } catch (Exception e) { _log.warning("Couldn't resolve hostname \"" + e + "\""); } } for (String s : _gsi.getServerAddresses()) { _log.info(s); } } /** * @return Returns the isAuthed. */ public boolean isAuthed() { if (getGameServerInfo() == null) { return false; } return getGameServerInfo().isAuthed(); } public void setGameServerInfo(GameServerInfo gsi) { _gsi = gsi; } public GameServerInfo getGameServerInfo() { return _gsi; } /** * @return Returns the connectionIpAddress. */ public String getConnectionIpAddress() { return _connectionIPAddress; } public int getServerId() { if (getGameServerInfo() != null) { return getGameServerInfo().getId(); } return -1; } public RSAPrivateKey getPrivateKey() { return _privateKey; } public void SetBlowFish(NewCrypt blowfish) { _blowfish = blowfish; } public void addAccountOnGameServer(String account) { _accountsOnGameServer.add(account); } public void removeAccountOnGameServer(String account) { _accountsOnGameServer.remove(account); } public GameServerState getLoginConnectionState() { return _loginConnectionState; } public void setLoginConnectionState(GameServerState state) { _loginConnectionState = state; } }