/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; /** * */ public class ItemRequest { int _objectId; int _itemId; long _count; long _price; public ItemRequest(int objectId, long count, long price) { _objectId = objectId; _count = count; _price = price; } public ItemRequest(int objectId, int itemId, long count, long price) { _objectId = objectId; _itemId = itemId; _count = count; _price = price; } public int getObjectId(){return _objectId;} public int getItemId(){return _itemId;} public void setCount(long count){_count = count;} public long getCount(){return _count;} public long getPrice() { return _price; } @Override public int hashCode() { return _objectId; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } ItemRequest other = (ItemRequest) obj; if (_objectId != other._objectId) { return false; } return true; } }