/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model.zone; import java.util.List; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.gameserver.model.Location; import com.l2jserver.util.Rnd; /** * Abstract zone with spawn locations * @author DS * */ public abstract class L2SpawnZone extends L2ZoneType { private List _spawnLocs = null; private List _chaoticSpawnLocs = null; public L2SpawnZone(int id) { super(id); } public final void addSpawn(int x, int y, int z) { if (_spawnLocs == null) _spawnLocs = new FastList(); _spawnLocs.add(new Location(x, y, z)); } public final void addChaoticSpawn(int x, int y, int z) { if (_chaoticSpawnLocs == null) _chaoticSpawnLocs = new FastList(); _chaoticSpawnLocs.add(new Location(x, y, z)); } public Location getSpawnLoc() { if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED) return _spawnLocs.get(Rnd.get(_spawnLocs.size())); else return _spawnLocs.get(0); } public Location getChaoticSpawnLoc() { if (_chaoticSpawnLocs != null) return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size())); else return getSpawnLoc(); } }